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But no matter, the game has a setting for that. It is called Auto-targeting, and is found in the gameplay options, it makes you automatically target enemies when not locked on as per its description. Finding that option is two clicks away for anyone who feels like something is not right while playing. I think its even on by default. It has nothing to do with the lock-on, which is working just as intended by locking the camera to the target.
If you want to focus on getting away from an enemy, you can dash and run, and be out of range of their attack, if you want to focus on defending yourself, while backing away, you should lock on, and look at you enemy. Sekiro does not have the power of the force to be able to deflect an attack from behind him while running and looking somewhere else. If you want to focus on looking at the landscape, while backing off, you might get hit.
Look around, run away, deflect/attack - choose any two, any moment in a fight.
I don't know why you can not hit enemies without locking on, It seems pretty straightforward to me.
The thing is, I'm not playing as a Jedi or a Shinobi if you want to get technical; I'm playing as a video game character that has any powers and limitations the designers want to give him, from literal in-lore immortality and the ability to turn into mist or shoot fire from his prosthetic hand, to the inability to look and move in two directions, or cancel axe attacks once he starts winding up to do one.
Additionally, the lock-on can really screw with you if it doesn't 'catch' when you expect it to, because it's the same button as the one to flip the camera to face where Wolf is looking, which in many cases is the exact opposite direction from the one I wanted and expected, in a game where half a second's 'hesitation is death'. Not to mention all the times an enemy gets too close to me and the game thinks I've lost him so it targets someone directly before me but 100 metres away and the analogue stick doesn't toggle back to the enemy that's literally touching me, getting me hit and as likely as not costing me a resurrection.
I love this game, but I have complaints as well. I would say that most of my grievances are in fact deliberate design choices I disagree with, though some crucial ones, especially camera-related, are almost certainly oversights. I like how I can play Metal Gear Rising on any difficulty and never use the lock-on at all. I quite honestly don't see how anyone could do that in this game, but I think the precision required to play without locking on was intentional. The camera getting stuck in Isshin's balls as he jumps up to smack me with his spear when I'm already knocked to the ground but can't see Wolf to know this, I think that's an oversight.
It takes just one second with m+kb