Sekiro™: Shadows Die Twice

Sekiro™: Shadows Die Twice

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DID THEY FIX CAMERA TARGET LOCKING?
am i able to not change my locked target while im free looking around with my mouse (trying to check space around)????
CUS ATS VERY STUPID N ANNOYING - THEN MY LOCKED TARGET CHANGE TARGET TO ANOTHER ENEMY IF I TRY TO LOOK AROUND W MY MOUSE!!!!!!!!!!!!!!!!!THIS IS BS!!!!:steamsad:
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Showing 1-9 of 9 comments
CblP-0|0y0|0E/\ Oct 29, 2020 @ 7:51pm 
or mb thereis some mod for at?
PlutonArioch Oct 29, 2020 @ 8:07pm 
Locking a target means, locking the camera to look at that target. The "fix" you propose would literally go against the purpose of the function. What you should do is play without locking on, if you don't want to lock the camera to your target.
CblP-0|0y0|0E/\ Oct 29, 2020 @ 8:19pm 
so icant fint block n fight properly without target locking vs multipl targets
E.P.D. Gaffney Oct 30, 2020 @ 3:41am 
The problem OP has is that you can't have Wolf face an enemy to block their attacks whilst turning the camera to look at other stuff. Unfortunately, the game does seem to require you to play with lock-on as otherwise it's borderline impossible to land hits on an enemy. The game is 0% sticky, I suppose. Too much and it feels too easy, but at least a little bit would have been nice, so that if I'm pressing within a couple degrees of an enemy that is touching me, I can land an attack.
PlutonArioch Oct 30, 2020 @ 4:06am 
Originally posted by E.P.D. Gaffney:
The problem OP has is that you can't have Wolf face an enemy to block their attacks whilst turning the camera to look at other stuff. Unfortunately, the game does seem to require you to play with lock-on as otherwise it's borderline impossible to land hits on an enemy. The game is 0% sticky, I suppose. Too much and it feels too easy, but at least a little bit would have been nice, so that if I'm pressing within a couple degrees of an enemy that is touching me, I can land an attack.
That is simply a matter of not learning to use the controls. I can face and block any enemy I want - locked on or not, keyboard or gamepad. And hitting is even easier because the swing is very wide, unless you stab.
But no matter, the game has a setting for that. It is called Auto-targeting, and is found in the gameplay options, it makes you automatically target enemies when not locked on as per its description. Finding that option is two clicks away for anyone who feels like something is not right while playing. I think its even on by default. It has nothing to do with the lock-on, which is working just as intended by locking the camera to the target.
E.P.D. Gaffney Oct 30, 2020 @ 8:31am 
Originally posted by PlutonArioch:
That is simply a matter of not learning to use the controls. I can face and block any enemy I want - locked on or not, keyboard or gamepad. And hitting is even easier because the swing is very wide, unless you stab.
But no matter, the game has a setting for that. It is called Auto-targeting, and is found in the gameplay options, it makes you automatically target enemies when not locked on as per its description. Finding that option is two clicks away for anyone who feels like something is not right while playing. I think its even on by default. It has nothing to do with the lock-on, which is working just as intended by locking the camera to the target.
Yes, it is on, and no, it doesn't do that at all. I attack past enemies pretty much 100% of the time if I'm not locked on to them. This is literally the only game where I have this problem apart from some games released in the '90s. But that's besides the point anyway. Wolf can only move away from an enemy and block their attack at the same time if he is locked on to that enemy, which means you can't move the camera can't about freely as he blocks those attacks. That was the point of OP's post and that functionality is simply not in the game.
PlutonArioch Oct 30, 2020 @ 1:56pm 
Right... you can not run one direction, look in another direction and block in a third direction. The guy you are playing is a shinobi, not a Jedi. If you are not locked on while backing off, you will have to stop backing off, and turn to face the enemy attacking you to be able to block their attack. With practice you can do that pretty quickly, and keep going away, but in a fight you have to decide what to focus on any given moment.

If you want to focus on getting away from an enemy, you can dash and run, and be out of range of their attack, if you want to focus on defending yourself, while backing away, you should lock on, and look at you enemy. Sekiro does not have the power of the force to be able to deflect an attack from behind him while running and looking somewhere else. If you want to focus on looking at the landscape, while backing off, you might get hit.
Look around, run away, deflect/attack - choose any two, any moment in a fight.

I don't know why you can not hit enemies without locking on, It seems pretty straightforward to me.
E.P.D. Gaffney Oct 31, 2020 @ 2:04am 
I don't know about you but unless I'm locked onto an enemy, blocking rarely blocks their attacks and attacking them is nigh impossible. If you say you can do it, that's great, you must be more precise than I am, but I don't have this problem in other games and with close to 200 hours in this one, I'm comfortable saying the game's design is what's aberrant here rather than my technique. And that is probably an intended design choice, which if that's what From want to do, fine, but I don't think I'd have done it this way.

The thing is, I'm not playing as a Jedi or a Shinobi if you want to get technical; I'm playing as a video game character that has any powers and limitations the designers want to give him, from literal in-lore immortality and the ability to turn into mist or shoot fire from his prosthetic hand, to the inability to look and move in two directions, or cancel axe attacks once he starts winding up to do one.

Additionally, the lock-on can really screw with you if it doesn't 'catch' when you expect it to, because it's the same button as the one to flip the camera to face where Wolf is looking, which in many cases is the exact opposite direction from the one I wanted and expected, in a game where half a second's 'hesitation is death'. Not to mention all the times an enemy gets too close to me and the game thinks I've lost him so it targets someone directly before me but 100 metres away and the analogue stick doesn't toggle back to the enemy that's literally touching me, getting me hit and as likely as not costing me a resurrection.

I love this game, but I have complaints as well. I would say that most of my grievances are in fact deliberate design choices I disagree with, though some crucial ones, especially camera-related, are almost certainly oversights. I like how I can play Metal Gear Rising on any difficulty and never use the lock-on at all. I quite honestly don't see how anyone could do that in this game, but I think the precision required to play without locking on was intentional. The camera getting stuck in Isshin's balls as he jumps up to smack me with his spear when I'm already knocked to the ground but can't see Wolf to know this, I think that's an oversight.
Last edited by E.P.D. Gaffney; Oct 31, 2020 @ 2:07am
Sokurah Oct 31, 2020 @ 2:27am 
You need to look of move or look around and look on again.

It takes just one second with m+kb
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Date Posted: Oct 29, 2020 @ 7:50pm
Posts: 9