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1. Blocking in Sekiro is VERY GOOD. You can block (not parry) nearly every attack and take 0 damage. Holding block causes your posture to recover faster than running away or just standing still without blocking. While you're blocking you will take posture damage, but you can usually escape before your posture breaks or afterwards before taking damage.
2. The "block drop window" overlaps the parry window. What I mean by this is: if you are blocking, then release block and immediately click it again, you will be able to parry before your character leaves the block stance. What this means is that you can spam the block button when an enemy is attacking you, and you might parry, but worst case you'll still be blocking. While this isn't ideal, it can help you ease in to understanding the "proper" parry timings.
3. Dodge is useful for spacing, but not really for invulnerability. The I-frames on dodge aren't great, and you should mostly be using dodge as a way to escape, not as a primary way to deal with enemy attacks.
4. Most fights in Sekiro are a give and take. Often you sort of "take turns" in a fight. The enemy does a combo and you defend, then when they finish, you have an opening to attack, and they defend. Often these openings are small (2-5 hits of yours), so you will need to be prepared to block even when attacking, but after a while you can come to understand the rhythm of the fight.
I hope some of this advice was helpful for you, and good luck!
One thing though, the headless ghost is kind of a special enemy. You need certain items before you can fight it on a much more manageable levels and you're supposed to ignore that thing until much later.
All of this applies to Dark Souls.
1. There's a sugar that lets you take less Vitality damage
2. If the worry is the deaths resulting in XP, sen loss and Dragonrot buildup:
a. 'Top-up' (aka farm) XP to the next skill level before a boss fight
b. Buy coin purses to reduce sen loss
c. There's enough Dragon Blood Droplets in the game to not worry about using one (after big boss fights).
There is a practice arena, the Reflections, that lets us fight each boss repeatedly after they're defeated. It's a lot of fun.
1) Make the first couple of encounters not about winning, but surviving as long as you can. Use the parrying mechanics as much as possible and realize which attacks cannot be parried during the first couple of deaths. Survive a bit longer, learn the breaks between animations. Try to figure out if there is a range you survive longer in (the Ogre I could do better from mid range than from close range).
2 ) Start to pepper in attacks. The game wants you to be aggressive, but only in short bursts. If you get greedy, you get punished. Work for your hits and allow yourself to see it as an success if you hit them once or twice. Every eney seems to call for a bit of a different rythm though. I'm not controlled enoough yet to say for sure.
3) I realized that I use certain buttons too much in some fights, mainly the jump button. If that happens to you, go in two or three times and do not use it at all. Find other ways to stay afloat for a bit. Then start using it again in a more controlled manner. That worked for me.
3) If you get too frustrated, stop for an evening. I had ALL my boss kills so far in my first three attempts of the day...after failing all evening the day before.
Other tips:
- Parry really is king
- Try to finda wy to stealthkill the bosses before going toe to toe. I found a way for all of them so far.
- Don't wait fir the Kanji to blink to start reacting. It often is too lte and the animation has already started. Look at the enemy, not the kanji.
- You really only need to kill the trash mobs right around the boss; enemies a bit further away you can just run past. This helps, when it starts to be all about repetition.
- The bosses vary in difficulty ...by a lot. If you cannot do one, play a different part of the game and kill another one. I feel some bosses are meant to be killed only after having aquired more skill than normal people have in the beginning of the game. The bosses in the memory seem to be escalating harder than the bosses outside (my impression).
Sekiro really wants you to learn the sword play ... and now that I start to get the hang of it, I feel it is the best sword game I've played so far. But: It is hard.
That's familiar - many times I would run into a boss and just get destroyed in seconds. Thankfully, unlike dark souls there is never a long run back to the fog door. Idols are pretty much always very close to boss encounters with little to no resistance.
I noticed you mentioned the headless, so just fyi it's possible you're not at the point in your playthrough where you could actually take them on. Otherwise, I'd echo the advice other people have given already. Block the attacks and just watch them to get familiar with their patterns, and when to retaliate.
One key thing I learned is that most bosses are much much easier when you are close to them and trading blows back and forth - attacking and deflecting in a rhythm, and then getting in some vitality damage when there is an exploitable opening. If you give the boss space to move around and do what they want, they will tear you to pieces. This doesn't apply to the big beast bosses like the bull or the ape, in those cases the fight is a little more souls-like.
No, the game encourages constant aggression, not just short bursts. Don't back off of an enemy if you have no reason to. Also note that it encourage measured aggression, not reckless aggression. That means that while being aggressive, you want to understand how the enemy may try countering you and be ready to stop attacking on a moment's notice.
As to OP's problems specifically, I was in the same boat when I started playing! I actually think playing so much Dark Souls made me worse at Sekiro. I spent so much time unlearning my muscle memory that told me to dodge every attack. One problem the game has imo is that the early minibosses don't really follow the normal rules of the game. Against the drunkard it's sometimes better to dodge than deflect; the Ogre is quite hard to deflect and the timings for dodging his flying kick and grab are difficult compared to most other enemies. The Blazing Bull is one of the game's worst bosses. I really wish there was a better early boss that broke new players in; the rematch with Geni is where the game finally clicked on my first playthrough but it comes closer to the midpoint of the game. The first "actual" bosses can be beaten without much deflecting as well.
You really are just going to have to practice a lot to get better at the game, that's all there is to it. Kanji attacks can be frustrating at first because they don't tell you if it's a thrust, sweep, grab, or otherwise unavoidable move, but as others have said you need to watch the boss, not the symbol. You'll get used to which enemies have which moves after a while. Just like in Dark Souls knowing everything your enemies can do is the first step to defeating them.
One beginner-friendly strat is to spam the deflect button. This makes you less likely to deflect (spamming the button actually reduces the deflection window), but you'll still block. This can help deal with long combos before you get comfortable with the deflection timings. Another thing: deflecting too early is ALWAYS better than deflecting too late. If you go too early you'll just block; if you go too late you'll get hit. If your guard is broken or you get staggered, roll away! Trying to recover by blocking will get you killed in most situations as the recovery animation is quite long.
Two more random pieces of advice: the easiest way to mikiri counter is to press the dodge button while you are not moving in any direction. A lot of players have trouble with this. Also, the firecracker prosthetic can be very useful against strong enemies. Use it when they start charging up their most dangerous combo to stun them out of it. There are still several enemies who I always do this to even after hundreds of hours.
Okay, this turned into more of an advice-dump than I intended. If you're struggling with specific enemies or bosses I can give more nuanced pointers. Just keep in mind that a lot of the early bosses are really bad teaching tools imo. It's one of the few major flaws in this fantastic games and it's not your fault.
After you'll pass the frustration part of Sekiro and your combat skills become great it's amazing to play + bosses become less hard - I'm not saying easy because this game is hard.
This is the main problem: you don't like playing these type of games.