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Laporkan kesalahan penerjemahan
Curious to know. I've never really put the Lazulite upgrades to much use because they never seemed all that effective.
It just becomes an issue when you fail repeatedly.
There are multiple ways to fight, but the reason most people say deflection is key is because breaking your enemies posture happens long before you'll drop their vitality bar in a straight fight. That applies the vast majority of non-beast minibosses/bosses.
There are ways to do both though. I steamrolled through my PT3 (Shura) and half of PT4 with heavy use of Flame Vent + follow-up to make most minibosses burn even through guard which lets you land even more free hits, dropping both vitality and posture together. By the time most they recover, they're so low on health their posture never regenerates and a few more deflects, they're dead.
Or you can go for the really passive, sprinting around and diving in with Nightjar to land chip hits approach. I've done that, its horrifically slow and is really detrimental to getting a proper grasp on the game mechanics.
Yes, she is a illusion and therefore its very vulnerable to the axe, I like to use one right off the bat and after dodging her big glaive slams, wears her posture and health down like magic :)
Exactly. Like another guy in this post said, the game rewards the ability to deflect effectively by allowing you to be even more aggressive against weapon wielding bosses especially.
For the beasts, its harder but possible nonetheless with the right prosthectic, i.e. You can posture kill the bull with the lotus umbrella with timed deflections. The ape is again a bit harder but possible with firecrackers and hyper-aggression alone, with the flame vent and high damaging combat arts like Mortal Slash or Ashina Cross I imagine it will be easier, it just takes time adapting to deflecting fists instead of blades.
I would even argue you can get a posture kill off the Demon with enough practice.
He does have a sweep, its a follow-up after the leg slam attack, he is a really good training partner(?) though.
I was a bit stupid aswell. I thought I had to deflect everything all the time and then when I got hit once and had to heal they regained everything so that didnt work. Now I make them half health firtst. Then I focus on doing posture damage. This works so much better.
Fun fact seven spears took me more attempts and time then anything else from demon souls , dark souls 1 & 2 and bloodborne. Only the twin princess and the nameless king took me more time/attempts.
Seven spears is so cursed I swear xD Either he falls of the map and despawns, throws me of the map or the camera gets stuck in the tree. I fought him at a small ledge when I won because 50% of my deaths was because the camera decide to go into a tree.
I think I made the breaktrough
Lol, yes taking down bosses to discover an unannounced next phase is both frustrating and awesome at the same time.
I can also guarantee that in the time it took you get him to half health by dodge counters so you could 'start' your fight, regular combat would have killed him.
Though things do get a lot quicker on PT2+ when you have the skills.
I still had those bosses to do, so cleared the area, backstabbed Seven Spears, hit him with Flame Vent + Living Force, then two swings to set him on fire and did some more damage so he was half health/posture before he even got an attack in. A few deflects and a couple of mikiri's later and he's dead. Then dropped in on Lone Shadow for the deathblow, flame vented + living forced him too and set him on fire, deflected a few combos and he was dead too.
(then ran to the next drunkard and failed miserably 1.5 times)
Also I realised why the Lazulite Axe hits so hard... it's because the Monk is an illusion and it combines the effects of the Axe with Snap Seeds. It also explains why it doesn't do the extra damage after the third (fourth?) one, but it does make it a lot easier to break his posture.