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翻訳の問題を報告
Your posture can be at 99% as long as your parries are on point. The enemy can't break your posture if all your parries are perfect.
Bad parry can be distiguished from good parry by the visual effect and sound. Perfect deflections make a loud CLANG noise, followed with a bright explosion of sparks. Half-assed deflections do not produce explosions of spark (or if they do - they are very bleak) and they make a different clang which is anti-climatic and lame in comparison to the perfect deflection. Or at the very least, you should quickly learn to despise that sound.
The animation which you are talking about needs a specification. There is an animation where Wolf, after perfectly deflecting a powerful blow, gets knocked back and he stabs his sword into the ground and tries to use it as an anchor to hold himself in place.
This animation is perfectly normal, but its usually implied that you should be doing something else besides deflecting to counter this particular move, for the knockback limits your ability to retaliate and deal damage (albeit easily fixed by using something like a nightjar slash or a shuriken).
If you wish, i can post a video of me beating owl in semi-casual "intended" way for refference.
Thank you, a video would be helpful, though I might only watch it for the first phase. Which I can do alright by myself but it uses up alot of my healing possibilities.
For example overhead jump-slam that Owl does can be simply sidestepped instead and used as an opportunity to get vitality damage in.
But then he also has this wide swing that he often uses at the end of combos or after throwing his own shurikens and as far as i know there is no alternative coutering to it.
The issues with attacks that cause Anchoring is that they effectively create space between you and the opponent and then the animation also forbids you from using this spacing for your own good (you can't use it to heal for example).
Case and point: exactly 3:30 of this video:
https://youtu.be/6DXtiiLboB4
Shuriken - swing - i get knocked back - i try to counter it with a ninjar slash - he just dodges it anyway. So its a waste of my time and posture and i have to just deal with it.
This attack is basically a skill-check really: hey can you parry this and not get oneshoted? No? DIE. Yes? Alright, good, resume the bossfight.
I could throw a shuriken instead though... He'd probably reflect it anyway, but at least it WILL hurt his posture and i can get a follow up to get into action, and not give him the initative with post-dodge retaliation.
Look at 00:17-00:20
https://youtu.be/cxy9uYoiw-s
At 5:25 your posture is filled up and you get a pretty massive hit. I suppose you missed the right timing to defelct the attack or didn't hit the button at all?
BTW, nice music.
You should have access to shurikens and a follow-up slash though. Shuriken follow up has the same function as nightjar slash - closing the distance. The difference is that Nightjar Slash doesn't consume an emblem to do it.
Yeah, i didn't deflect in there, i just blocked for some reason and just stood there like an idiot. Maybe i tried to deflect, but my timing was so off that i just got hit into lazy blocking. 1st hit breaks my posture, 2nd follows and gets a critical on me.
At 5:40 i ♥♥♥♥ up again, and he breaks my posture again, but this time, he does it with the 2nd hit instead. He tries to deathblow me (the animation where he tries to slam his leg on me), but i just dodge out of the way (thankfully the recovery from posture break is quick enough to allow for this).
This situation wouldn't be so bad, if it wasn't started by me just taking a massive hit couple seconds prior because i couldn't put my defense on quick enough after sprinting.
Honestly a pretty poor performance from me in there, not gonna lie. Could do WAY better, but it is what is. I call it "honest 7/10".
Nightjar - tactical engagement / disengament. Allows to close distance like a shuriken follow up would, without the emblem cost. Backwards disengaging slash is risky though and can only be used when attacking from behind (slash their back, create distance). Also style points.
Mortal Draw - very high vitality damage, but needs proper setup or a specific boss window.
Ichimonji (i remembered!) seems to be a fan-favorite for all the right reasons.
And Shadow Rush... Not that great really (not for its' price anyway), but the thrust can't blocked (always deals vitality damage) and covers some nice distance when fully charged.
I also found a stylish trick, where shadow rush can be used for the final blow to posture and then you can use the mandatory jump as a setup for death-from-above deathblow. EXTREMELY stylish, but hard to pull off.
Just came out of another try. I was trying to train some "perfect deflection" with the blue ninja right after the Buddha statue by not using blocking and just deflect. That didn't work out so well. My muscle memory had me hold block after some hits and I got some good deflections.
Nevertheless that doesn't help too much for Owl as his sword attacks are completly different stuff My posture builds up like in your video and sometimes I get a few mm on his posture bar but far less than on my posture bar. I don't lose health in this moment so I guess I'm to early with my release of the block and hitting the deflect button?
Just watched a video where someone is pretty much only deflecting and building up the posture bar of the Owl (while the one of Sekiro is also building up). I probably have to let go of the idea to achieve this and try the conventional way.