Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For example, I have just downloaded the buddha mod you mentioned, and in the packed file there is already a "MODS" folder, so if I was to extract it as is into my "mods" folder, I would end up with a folder called "MODS" inside my folder called "mods" and in inside that "MODS" folder two more folders (called "obj" and "sfx") with the important files in it.
That would be useless, since the mod engine needs the "obj" and "sfx" folders directly in the folder that is set up as my mod folder.
If I was to extract it into a new folder named after the packed file, there would be yet another folder in between the files and where they are supposed to be.
Speaking of setting up... What exactly did you do to set up the mod engine?
I copied the individual files from the obj and sfx folders into my mod folder in the sekiro directory but still no luck.
Look at the instructions of the individual mods. Most of them mention where to put what file. Not all of them though. Most cosmetic mods will have files that go into mods\parts, rebalance mods usually have files that go under mods\param, sound mods go in mods\sound or mods\sfx.
And just to make sure, in your "modengine.ini" you have the line "useModOverrideDirectory=1" and you have "modOverrideDirectory="\mods" " with backslash before the folder name, and the same folder name as the folder you put your mods in, right?