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回報翻譯問題
- Mikiri
- dodge to the side and attack (like agianst Lady Butterfly)
2 options to make these spear guys easy (any spear guy).
Btw, Mikiri, jump and deflect are the intended ways to defeat these guys, but if you dont want to practice this at the mini-boss and just move on, dodge and attack may work if you can dodge somehow properly while sticking to the boss/mini-boss/enemy.
I don't know if this advice will help you but what helped me to overcome my darksouls reflex is the moment I understood wolf is STRONGER than any opponent you face in the game.
Let's say you put 2 IA of same level fighting against eachother in both DS and Sekiro.
In DS your character will get wrecked by most of boss AI. They have more reach, more power, more speed, more move. In DS it's about you "outsmarting the AI"
In Sekiro your character would completely destroy any boss or mini boss. He is faster, has more reach, can make tons of damage very fast, he has plenty of skills to use and he can dodge/parry pretty much anything.
When I understood that I completely changed my playstyle from somewhat passive/analytic to full on aggressive.
Your character is the strongest in the game and you have a lot of area for error. So don't be scared to go very aggressive.
Sekiro seems like the opposite to me entirely, standard mobs you can plow through even the ogres can be instakilled but the minibosses always seem like Black Knights on crack.
To be fair, that are just a few bosses and mini-bosses that you will find something "new" but for the bosses you find something new, they are not really hard and are there for you to practice mostly because some of these moves, or similar moves, will be used later on.
Only boss that is harder because of that, no practice beforehand at Sekiro, is one optional boss at late game (trying to avoid spoilers here) that you do better fi you fight it the DS style.
Mini-bosses, there are many that are just skill check for deflect, jump, consecutive deflects, reaction timing or even if you are paying attention to your skills and/or inventory.
Just dodge -> attack -> dodge (even if she's not attacking) -> attack and repeat. Doing that will make you interrupt her every time she tries to attack you, and it will be considered a counter.
She will be down in no time and might not have the chance to attack you at all.
At the beginning of phase 2, stand at the foot of the big statue, she will spawn in front of you. Repeat the same strategy. If she manages to summon the phantoms, start running in circles around the arena. When they transform into projectiles, hide behind a pillar.
Potentially stronger, if you can react well.
Still, i like the way you wrote that. If all your inputs are perfect, you can defeat anyone in the game, without any upgrades. Nice.
I made 2 full playthroughs and 1 30% playthrough and I did not notice much RNG concerning bosses aggressiveness and patterns.
Bosses (and even normal enemies) chain combos with different moves but the aggressiveness is always about the same.
Not something like Sister Friede at DS3 that sometimes decide to play all 3 stages as passive as on her 1st stage and sometimes decide to play like she had a 4th stage, much more aggressive than her normal 3rd stage, also Wolnir that on 8 of my 9 runs Wolnir never used anything else other than the normal hands sweep, going forward and back and the sword . . untill at one run he decided to use summons, go up to the stone wall then back to the bottom, summon again and again, cast a poison mist over and over along with summons and to never lower his hand so I could break the last bracelet and this was like that for some 20 minutes or more, never Wolnir gave me so much trouble untill I died . . . or Seath at DS1, that on my first playthrough it decided to spam its AoE curse attack nonstop and blocking me from getting behind always (still it was some 3 tries) but on my second run I could just get behind and Seath was doing nothing, I just got behind, cut the tail and that is it, I did not see the curse attack at all.
At least from the 2 playthroughs I did, all bosses and enemies act kind of the same at Sekiro.
I've had more trouble with the Headless mini-boss in the forest area than any other boss so far.