Sekiro™: Shadows Die Twice

Sekiro™: Shadows Die Twice

Statistiche:
Dark Souls is Chess, Sekiro is Rugby
Dark Souls feels like chess, because you can plan so far ahead in terms of strategy.

Sekiro feels like rugby for the sheer brute force of it all; how the game shoves itself at you like a huge rugby player.

Weird, but it just popped into my head and thought I'd share the randomness.
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Visualizzazione di 16-30 commenti su 35
Messaggio originale di gamertaboo:
I got it... I got it...


Dark Souls is.... Dark Souls... Sekiro is... Sekiro.
This doesn't make any sense
Messaggio originale di MajinSoul:
Messaggio originale di gamertaboo:
I got it... I got it...


Dark Souls is.... Dark Souls... Sekiro is... Sekiro.
This doesn't make any sense
Everybody constantly comparing the games to each other, to other games, now to a board game and a sport.

Why can't they just be themselves?
♥♥♥♥, replaying the game and I just got the general in front of Ashina Castle stuck without even trying to cheese it.....he was trying to run back up but couldn't get past me because he was stuck on that gate portion.....

but but DS and cheese, child please, what is it with these people...like they can't tell the truth for some reason so they make up ♥♥♥♥...it's bizarre that they wanna prop this game up artificially.

Also re-speed....wait until they see those frame/frame comparisons and realize it's not faster than Bloodborne in many actions and the ones that are, are slightly so.

Hell even just the eye test....I have two TVs side by side here and you can do your R1 combo in Sekiro and Bloodborne and most weapons in Bloodborne that are comparable to the katana swing as fast(or faster)....The dodge goes further in Sekiro but isn't any quicker....etc.

A lot of the enemies are faster than the other games by design but people are acting like it's some sort of racing game by comparison and that is patently false. The hit boxes and enemy attacks are tighter and quite a few are quick(quite a few aren't either) but the concepts/animation types were already there. For example you can spam lift your shield to block in DS(not parry) and that animation is fast as hell just like lifting your sword in Sekiro to block using L1 in each game. Same thing with 2H you can use the block animation to do a 'hump' that people did a lot while waiting....
Some of the responses are just bizarre in regards to Sekiro.
Dark Souls is methodical, Sekiro presents more room for aggressive playstyles. Another random thought before I go to work! Have fun.
Messaggio originale di gamertaboo:
Messaggio originale di MajinSoul:
This doesn't make any sense

Why can't they just be themselves?

You do realize that Sekiro uses the same engine as DS3, uses a lot of the same animations/sounds/designs/etc/etc/etc....

The core tenants of FROMSOFT can be found in all of their games that involve Miyazaki for a reason....other than the VR game which isn't getting compared to these games and the mech games which won't be compared either....it's not that hard to see or understand why.

If DS was just an average game no one would care and no comparisons would be being made but after you come up with a game IP that literally is now a genre you will have expectations....and the fanbase that built you up and came along with you will wanting what you gave them in the first place.

It's like seriously not hard to understand. You think Miyazaki is now going to do lets say...a baseball game? or a Spaceship/spacecraft fighting game? No he is going to be making games in line with what 4+million fans have come to expect from his company. There is a reason they stopped the literal Tenchu remake and went more in this direction with it....Tenchu didn't make FROMSOFT the company it is today and neither did the middling franchise Armored Core. No one outside of Japan plays ♥♥♥♥♥♥ mech games anymore nor would they. They will continue to make their brand of Action RPGs with some one offs here and there and it's not hard to understand...at all.
Messaggio originale di dragonfleetusa:
LOL can tell these fools dont' play the game. You can literally cheese everything in Sekiro. 1 hit kill, run away, 1 hit kill run away

Upload some 1 hit kill videos of you playing and I'm not talking backstabs.
Ultima modifica da Nx Machina; 26 mar 2019, ore 10:55
Messaggio originale di dragonfleetusa:
You do realize that Sekiro uses the same engine as DS3

You do realise DS3 uses the Bloodborne engine.
Messaggio originale di Alpha_pro:
Messaggio originale di Harrison Ford:
Dark Souls feels like chess, because you can plan so far ahead in terms of strategy.

Sekiro feels like rugby for the sheer brute force of it all; how the game shoves itself at you like a huge rugby player.

Weird, but it just popped into my head and thought I'd share the randomness.
I would say its vice versa....

i would say neither of them is, but sekiro is probably the exact opposite of what makes chess great
Messaggio originale di Solid State:
Messaggio originale di dragonfleetusa:
LOL can tell these fools dont' play the game. You can literally cheese everything in Sekiro. 1 hit kill, run away, 1 hit kill run away

Upload some 1 hit kill videos of you playing and I'm not talking backstabs.

Well that's what I'm talking about, so wtf are you talking about. That was literally the point rofl. You don't have to fight you can run away until the combat resets on every mob.


Messaggio originale di Solid State:
Messaggio originale di dragonfleetusa:
You do realize that Sekiro uses the same engine as DS3

You do realise DS3 uses the Bloodborne engine.

Yup, point?(other than continuing to prove mine)
Ultima modifica da GreyFox; 26 mar 2019, ore 11:16
I adore Dark Souls but calling it chess is just so Pretentious Gamer™
EVERYTHING I DON'T LIKE IS FOR STUPIDHEADS
Yep, pretty accurate. I like it though as its separate thing. Bought the game yesterday night and im stuck at the first real miniboss. Not the very first one, but after you come out into the real world. I cheesed it a bit and gathered skill points while practicing my combat on the first mobs + 3 dogs (wolves?). Time now to try again...

BTW what is Unseen favor%? I didnt understand fully what it meant. When i died to the miniboss it went down to 15% from 30%. Also, seems like dragonrot does indeed happen from dying - NOT from using the blood to cheat death. Bit disappointing. Felt logical if the rot happened because of cheating death. Still, having a lot of fun with my hard and fast paced rugby match. :steamhappy:
Messaggio originale di Kamamura:
Some people do not have the patience for said training, so they are inventing clever analogies to make Dark Souls look clever and sophisticated and Sekiro brutish and primitive.

Honestly. I'm so glad once the release window is finally over and all these threads are done. I really just want to talk about the game but 9 out of 10 threads on here are complaints about it from people who clearly would be better served just staying with DS or Bloodbourne or whatever "souls-like" they played before.
Ultima modifica da Nanashi; 26 mar 2019, ore 11:48
Messaggio originale di Alex72:
Yep, pretty accurate. I like it though as its separate thing. Bought the game yesterday night and im stuck at the first real miniboss. Not the very first one, but after you come out into the real world. I cheesed it a bit and gathered skill points while practicing my combat on the first mobs + 3 dogs (wolves?). Time now to try again...

BTW what is Unseen favor%? I didnt understand fully what it meant. When i died to the miniboss it went down to 15% from 30%. Also, seems like dragonrot does indeed happen from dying - NOT from using the blood to cheat death. Bit disappointing. Felt logical if the rot happened because of cheating death. Still, having a lot of fun with my hard and fast paced rugby match. :steamhappy:

Unseen favor is just the chance you have to not lose your souls(skill xp / gold) upon death.
You normally lose half of your xp/gold when you die.

It's an irrelevant mechanic money wise and dragonrot can't kill people from just you dying and you can cure it later if you want. You have to cure people to progress their quest but it's so easy to farm skill/gold that losing it doesn't matter at all and you could/should just buy the money pouches when you can.

In this game the equivalent of souls you can consume in your inventory are those gold pouches and those are more important to keep around because you'll lose your gold a lot more than likely so just spend at vendors when they are there as there is no reason to save it up too much. What I mean is that when you get to a vendor it's basically time to just buy their limited items except for the phantom kunai.
Ultima modifica da GreyFox; 26 mar 2019, ore 11:52
Messaggio originale di dragonfleetusa:
Messaggio originale di gamertaboo:

Why can't they just be themselves?

You do realize that Sekiro uses the same engine as DS3, uses a lot of the same animations/sounds/designs/etc/etc/etc....

The core tenants of FROMSOFT can be found in all of their games that involve Miyazaki for a reason....other than the VR game which isn't getting compared to these games and the mech games which won't be compared either....it's not that hard to see or understand why.

If DS was just an average game no one would care and no comparisons would be being made but after you come up with a game IP that literally is now a genre you will have expectations....and the fanbase that built you up and came along with you will wanting what you gave them in the first place.

It's like seriously not hard to understand. You think Miyazaki is now going to do lets say...a baseball game? or a Spaceship/spacecraft fighting game? No he is going to be making games in line with what 4+million fans have come to expect from his company. There is a reason they stopped the literal Tenchu remake and went more in this direction with it....Tenchu didn't make FROMSOFT the company it is today and neither did the middling franchise Armored Core. No one outside of Japan plays ♥♥♥♥♥♥ mech games anymore nor would they. They will continue to make their brand of Action RPGs with some one offs here and there and it's not hard to understand...at all.
This game is not a Souls game. The OP was trying to explain this with his comparisons.

I was in here for weeks before this game released explaining how this game shares some core mechanics with the Souls games to all the people screaming "it's not a Souls game" and "it has nothing in common with the Souls games." So you're preaching to the choir.

Also, you're making assumptions about how and why Sekiro turned out how it is. We have no clue why it's Sekiro and not Tenchu.

It's still quite different. And does not play like a Souls game.
Ultima modifica da gamertaboo; 26 mar 2019, ore 13:56
Sekiro is like an 80ft Otter. Dark Souls is like a Velvet Bear, also 80ft tall.
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Data di pubblicazione: 26 mar 2019, ore 7:58
Messaggi: 35