Sekiro™: Shadows Die Twice

Sekiro™: Shadows Die Twice

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Bell Demon Bug?
Hey everyone.

I've been using the bell demon since I found it in the temple, and am now most of the way through the game. Yet I wasn't sure how it actually affected the game until now, so I did some testing.

I spent a bit over an hour to test. First I tested how it affected damage and posture and such. With the bell demon on, enemies seem to take half vitality damage and deal double, while dealing 50-100% more posture damage to you and taking 50-100% less posture damage (it's tough to get an exact number). They also seem more aggressive but I can't be sure. It might affected posture regeneration on enemies as well, but that is hard to test.

I then tested how it affected loot. To do so, I ran through the starting section of the temple four times without the bell and four times with the bell.

On the bell run I received 19 lumps of wax and 16 sugars, and on the no-bell run I received 15 lumps of wax and 23 sugars. Essentially the amount of loot was equal on both, and this was after killing something like 50 enemies both with and without the bell.

Has anyone actually seen more loot with the bell active? It doesn't give additional sen or experience, but I had assumed it was giving me a benefit to loot as the description claims that it gives that. Considering I apparently was fighting against enemies with double health and damage, and at least 50% additional posture/posture damage for 20 hours or so of game-play, including some really tough bosses - the idea that it hasn't been helping me at all seems odd.

Does anyone know what it actually does? It's possible that I haven't tested it enough, 100 enemies total killed might not be enough to know for sure if there's a difference given that sometimes the enemies in question drop 3 sugars at once and throw off the numbers.

Yet given the description claims enemies will drop more loot, and I didn't see any, this seems like a bug as far as I can tell. If anyone knows more details about what the bell does, please let me know.
Last edited by [OTS]EchoZenLogos; Mar 26, 2019 @ 1:48am
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Showing 1-3 of 3 comments
Mister Veeg Mar 26, 2019 @ 1:50am 
I believe it provides a marginal increase to enemy damage output and sen dropped, but I only had it on for like ten minutes and a couple of enemy groups in Senpo so I'll admit my data is likely flawed.
Last edited by Mister Veeg; Mar 26, 2019 @ 1:51am
[OTS]EchoZenLogos Mar 26, 2019 @ 1:53am 
Originally posted by Space King Veeg:
I believe it provides a marginal increase to enemy damage output and sen dropped, but I only had it on for like ten minutes and a couple of enemy groups in Senpo so I'll admit my data is likely flawed.

I tested it against multiple enemies and took attacks from them a bunch and attacked a bunch to get my data. 100% additional vitality damage both ways I'm more or less sure on, the posture seems to be less than double though but at least 50%.

The fact that I couldn't find any increase in drop rates though is what worries me. I really hope others have some feedback on this. Now that I've gotten used to the difficulty with the bell I'm not gonna remove it, but I hope that if this is a bug it gets fixed, or if not that I can find out what it changes.
Originally posted by Echonian:
Hey everyone.

I've been using the bell demon since I found it in the temple, and am now most of the way through the game. Yet I wasn't sure how it actually affected the game until now, so I did some testing.

I spent a bit over an hour to test. First I tested how it affected damage and posture and such. With the bell demon on, enemies seem to take half vitality damage and deal double, while dealing 50-100% more posture damage to you and taking 50-100% less posture damage (it's tough to get an exact number). They also seem more aggressive but I can't be sure. It might affected posture regeneration on enemies as well, but that is hard to test.

I then tested how it affected loot. To do so, I ran through the starting section of the temple four times without the bell and four times with the bell.

On the bell run I received 19 lumps of wax and 16 sugars, and on the no-bell run I received 15 lumps of wax and 23 sugars. Essentially the amount of loot was equal on both, and this was after killing something like 50 enemies both with and without the bell.

Has anyone actually seen more loot with the bell active? It doesn't give additional sen or experience, but I had assumed it was giving me a benefit to loot as the description claims that it gives that. Considering I apparently was fighting against enemies with double health and damage, and at least 50% additional posture/posture damage for 20 hours or so of game-play, including some really tough bosses - the idea that it hasn't been helping me at all seems odd.

Does anyone know what it actually does? It's possible that I haven't tested it enough, 100 enemies total killed might not be enough to know for sure if there's a difference given that sometimes the enemies in question drop 3 sugars at once and throw off the numbers.

Yet given the description claims enemies will drop more loot, and I didn't see any, this seems like a bug as far as I can tell. If anyone knows more details about what the bell does, please let me know.

what it does :

- increase enemy HP and gesture
- increase enemy aggressive
- increase enemy damage
- increase the chance that enemies will drop item : +10% (it's not +10% drop rate)
- do not increase money and exp

test picture : left no bell / right with bell

https://i.postimg.cc/s2wgtS6G/bell1.jpg

damage test : blue samurai stab attack : up no bell / down with bell

https://i.postimg.cc/rmswcm3n/bell2.jpg

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Date Posted: Mar 26, 2019 @ 1:48am
Posts: 3