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Since the posture bar is decreased really fast for bosses, I will always make sure that I do not leave breathing room and always keep close to them.
For what that's worth.
Sekiro does the first thing, but not the second. The rules are a little more strict.
With Lady Butterfly (aside from backing off behind pillars during illusions until they vanish and block the magic) you should always be in melee range of her and attacking or parrying. Don't dodge. Attack repeatedly until she is going to perform a kick and parry the kicks, then immediately start attacking again rinse and repeat this will build up her posture meter while actually negating her most dangerous attacks and prevent her posture from deteriorating. When she does a sweep this lets you easily jump to avoid the ublockable sweep (that is normally hard to dodge via jump when moving because dodge command blocks other movement inputs briefly) allowing a kick for more posture dmg. If she goes into the air to do a kick dodge and punish her for more dmg. It is going to be odd because you will rarely touch the movement buttons except to move forward in this fight and avoid illusions. When in phase 2 the exception is to dodge her magic attack + melee combo. She doesn't tend to follow up with anything crazy when she uses magic like this as far as I experienced so this is allowed during only that time, then press on her again. Beat Gyoubu first if you want the attack boost to help you do more dmg to her (and buy a 4th Gourd). With two revives prepped I think you can risk dying in phase 1 to revive and save all flasks for phase 2 (and your finisher should reenable your 2nd revive at start of phase 2) if I'm not mistaken (I haven't actually used this method tho to be sure).
Shame not more people know of the Ys series if they like hardcore games. Has a very similar feel in terms of difficulty.