Sekiro™: Shadows Die Twice

Sekiro™: Shadows Die Twice

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GombaPorkolt 2019 年 3 月 23 日 上午 2:34
The chained ogre lunge grab attack should be patched
So I've been dying to this boss for like 1 hour straight now, and half of the times, the death is just cheap and not what I'd have expected from the guys at From Soft. The problem is, when the ogre does his lunge attach,, even when I sidestep out of it, sometimes I just get "teleported" or "sucked" back into the ogre's grasp, as in the game just puts my char back to a point where the ogre can get me. This bug can be seen in a lot of unpolished games or gamed from beginner devs, but this is NOT what I expected from a From game., not at all. I'm sure a lot of others have expeeienced the same bug as well. As I said, as the grab attack does insane damage, this can be (and usually is) an instant death, which is just cheap and clearly a bug. I really hope that the devs can fix it in an upcoming patch or something.
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正在显示第 1 - 15 条,共 28 条留言
Demo Dan 2019 年 3 月 23 日 上午 2:37 
thats not a boss, its a mini boss and other than that he's not broken you jsut suck
Zefar 2019 年 3 月 23 日 上午 2:38 
Jump is the best option. It's what I did against this boss, hit twice, jump away, hit twice again jump away and so on.

A lot of jumping was done.
EvPointMaster 2019 年 3 月 23 日 上午 2:40 
It is bs, but why would you not expect it in a FromSoftware game? All the souls games have moves that snap you or an enemy into the right position to play the animation correctly
NumberNine 2019 年 3 月 23 日 上午 2:42 
It's not really a bug, but I do agree that the grab radius is a bit large yeah. Toughest fight so far for me because of it. It's only annoying because most of the hitboxes in this game seem really, really accurate.

The Souls' games had tons of crazy hitboxes though. The Chained Ogre's grab attack in this game is pretty much what every grab is like in those games.
jester 2019 年 3 月 23 日 上午 2:45 
sprint around him
Teezh 2019 年 3 月 23 日 上午 2:46 
I'll give you a little secret. Go up where you find that "one guy with the spear" kill him and go behind the "curtain thing" and you can hit him while he can't hit you. Its so free.
PomaReign 2019 年 3 月 23 日 上午 2:51 
I just sprint around him and killed him.
Smaxx 2019 年 3 月 23 日 上午 2:55 
引用自 EvPointMaster
It is bs, but why would you not expect it in a FromSoftware game? All the souls games have moves that snap you or an enemy into the right position to play the animation correctly
It's one thing snapping you into position for the animations (like DS's garrote and backstab). It's a different if the game snaps you for the actual hit. If it's really just snapping, because it actually hit you, the telegraphed area or the "hit box" are wrong here.
Zefar 2019 年 3 月 23 日 上午 2:56 
引用自 EvPointMaster
It is bs, but why would you not expect it in a FromSoftware game? All the souls games have moves that snap you or an enemy into the right position to play the animation correctly

Dark Souls 1 and 3 did not have this snap mechanic. When an enemy did an attack it would attack in the direction they started it in. Now some attacks will change direction but it's a natural flow unlike what it is in this game and like in Dark Souls 2 where enemies just have constant magnetic lock on on you.
NumberNine 2019 年 3 月 23 日 上午 3:01 
引用自 Zefar
引用自 EvPointMaster
It is bs, but why would you not expect it in a FromSoftware game? All the souls games have moves that snap you or an enemy into the right position to play the animation correctly

Dark Souls 1 and 3 did not have this snap mechanic. When an enemy did an attack it would attack in the direction they started it in. Now some attacks will change direction but it's a natural flow unlike what it is in this game and like in Dark Souls 2 where enemies just have constant magnetic lock on on you.

It's funny because when I search for Dark Souls and 'grab moves' I instantly get pages full of results like this

"After putting a little over 150 hours into this game, I have to ask you others here, what the hell is up with grab attacks? (Mimics, Evangelists, etc)

It seems like I don't even have to be in the same post code as them, but they will suddenly have me grabbed, gouged, eaten, and grilled, no matter what. Don't get me wrong, I still dodge them most of the time, but their hitboxes just seem to be really really weird, and when I get grabbed, it feels more like ♥♥♥♥♥♥♥♥ than a legit mistake."


followed by scores of replies of people complaining about basically this thing. Grab moves having weird hitboxes is pretty much a videogame thing in general, but don't pretend that this is the first time a FROM game has had attacks with questionable hitboxes, ridiculous tracking and last-second massive angle changes. If anything Sekiro is absolutely their best game yet in that regard.
Kushcracker 2019 年 3 月 23 日 上午 3:04 
引用自 GombaPorkolt
So I've been dying to this boss for like 1 hour straight now, and half of the times, the death is just cheap and not what I'd have expected from the guys at From Soft. The problem is, when the ogre does his lunge attach,, even when I sidestep out of it, sometimes I just get "teleported" or "sucked" back into the ogre's grasp, as in the game just puts my char back to a point where the ogre can get me. This bug can be seen in a lot of unpolished games or gamed from beginner devs, but this is NOT what I expected from a From game., not at all. I'm sure a lot of others have expeeienced the same bug as well. As I said, as the grab attack does insane damage, this can be (and usually is) an instant death, which is just cheap and clearly a bug. I really hope that the devs can fix it in an upcoming patch or something.
i beat it on the first try.

use fire and git gud.
NumberNine 2019 年 3 月 23 日 上午 3:05 
Not even sure if you can post links, but here's a great example. Man, Dark Souls sure didn't have any weird hitboxes or snap teleport grabs lol

http://66.media.tumblr.com/8cb9b9667a97bdec41b28f3801cb5b4d/tumblr_n5ccnzhvTv1ro156wo2_r1_400.gif

Edit

Here's one with another actual ogre lol. The people who actually complain about Sekiro's hitboxes being bad must have suffered brain damage since playing any of FROM's previous games

https://gfycat.com/ThriftyRightAmericanriverotter.gif
最后由 NumberNine 编辑于; 2019 年 3 月 23 日 上午 3:07
Zefar 2019 年 3 月 23 日 上午 3:19 
It's funny because when I search for Dark Souls and 'grab moves' I instantly get pages full of results like this

"After putting a little over 150 hours into this game, I have to ask you others here, what the hell is up with grab attacks? (Mimics, Evangelists, etc)

It seems like I don't even have to be in the same post code as them, but they will suddenly have me grabbed, gouged, eaten, and grilled, no matter what. Don't get me wrong, I still dodge them most of the time, but their hitboxes just seem to be really really weird, and when I get grabbed, it feels more like ♥♥♥♥♥♥♥♥ than a legit mistake."


followed by scores of replies of people complaining about basically this thing. Grab moves having weird hitboxes is pretty much a videogame thing in general, but don't pretend that this is the first time a FROM game has had attacks with questionable hitboxes, ridiculous tracking and last-second massive angle changes. If anything Sekiro is absolutely their best game yet in that regard.

Haven't had any issues with Mimics in Dark Souls 1 and 3. The Evangelists where a bit annoying but not anything like in Sekiro.

Not even sure if you can post links, but here's a great example. Man, Dark Souls sure didn't have any weird hitboxes or snap teleport grabs lol

http://66.media.tumblr.com/8cb9b9667a97bdec41b28f3801cb5b4d/tumblr_n5ccnzhvTv1ro156wo2_r1_400.gif

Edit

Here's one with another actual ogre lol. The people who actually complain about Sekiro's hitboxes being bad must have suffered brain damage since playing any of FROM's previous games

https://gfycat.com/ThriftyRightAmericanriverotter.gif

See both of those examples are from Dark Souls 2 which had Magnetic attack like Sekiro. That Magnetic attack causes a lot of problems for hit boxes.

http://orig10.deviantart.net/8b4d/f/2013/210/5/3/under_sword_360_by_alo81-d6ft8hs.gif

Dark Souls have much better one. Dark Souls 3 have good ones as well.
https://www.youtube.com/watch?v=y-gRtIbllw0
The weapons will only deal damage when they connect with the body.

https://9gag.com/gag/arbEZw5/dark-souls-3-hitbox-porn
How about that one. He does an weapon art and jump over the sword and it dodges the hit.
最后由 Zefar 编辑于; 2019 年 3 月 23 日 上午 3:23
Engels78 2019 年 3 月 23 日 上午 3:24 
引用自 Zefar

Dark Souls 1 and 3 did not have this snap mechanic. When an enemy did an attack it would attack in the direction they started it in. Now some attacks will change direction but it's a natural flow unlike what it is in this game and like in Dark Souls 2 where enemies just have constant magnetic lock on on you.

It's funny because when I search for Dark Souls and 'grab moves' I instantly get pages full of results like this

"After putting a little over 150 hours into this game, I have to ask you others here, what the hell is up with grab attacks? (Mimics, Evangelists, etc)

It seems like I don't even have to be in the same post code as them, but they will suddenly have me grabbed, gouged, eaten, and grilled, no matter what. Don't get me wrong, I still dodge them most of the time, but their hitboxes just seem to be really really weird, and when I get grabbed, it feels more like ♥♥♥♥♥♥♥♥ than a legit mistake."


followed by scores of replies of people complaining about basically this thing. Grab moves having weird hitboxes is pretty much a videogame thing in general, but don't pretend that this is the first time a FROM game has had attacks with questionable hitboxes, ridiculous tracking and last-second massive angle changes. If anything Sekiro is absolutely their best game yet in that regard.

Oh yes those ♥♥♥♥♥♥♥ Mimics with their ♥♥♥♥♥♥♥ grab attacks...
Der Weiße Ritter der Tafel 2019 年 3 月 23 日 上午 3:26 
i'm not going to lie i died a lot of times, and it was because of the lunge
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发帖日期: 2019 年 3 月 23 日 上午 2:34
回复数: 28