Sekiro™: Shadows Die Twice

Sekiro™: Shadows Die Twice

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Anyone else hate that they can't just level?
I'm several hours in now and I have managed to get one set of beads and no attack ups from what I am assuming is memory?
I just got to the horseman boss and I'm just really bummed out. I THINK I've killed every boss I possibly can to this point. I hit a locked door in the memory you get and in the main area I'm at this brick wall boss fight where I only have three healing items, no possibility of stealth, no ability to summon players, no ability to level up, no weapon switching, no anything that is usually in froms games.

I didn't read anything about this because I thought it would be like all the other games they have made for the last like decade and that was silly of me but this isn't what I thought it would be. It's more like a ninja gaiden or devil may cry where the game decides what weapons you have and decides how and when you gain strength.
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Showing 1-14 of 14 comments
Arashi Mar 23, 2019 @ 1:48am 
If you reached horseback enemy then you didn't go to one boss that actually gives you dmg up.
Hint: It's in the memory.

Warning: It's bloody hard.
Xuhybrid Mar 23, 2019 @ 1:51am 
You get stronger by beating stronger opponents. You unlock more "arts" aka options by grinding XP. This is infinitely more interesting than a stats sheet.
Last edited by Xuhybrid; Mar 23, 2019 @ 1:52am
Nanashi Mar 23, 2019 @ 2:04am 
Originally posted by ExecutiveOdin:
I didn't read anything about this because I thought it would be like all the other games they have made for the last like decade and that was silly of me but this isn't what I thought it would be.

That right here was your mistake. Never make uninformed decisions. Especially not about buying on release day.

I don't hate it. Actually the game had me surprised with the possibilities with a few things. It's pretty nice.

And your first attack power up will be available once you've beaten the horse guy. Just don't play it like Dark Souls and you'll be fine.
Last edited by Nanashi; Mar 23, 2019 @ 2:06am
ExecutiveOdin Mar 23, 2019 @ 2:08am 
It was a mistake but again From has always put out a specific type of game.
Imagine a game coming out and it's advertised "a new RPG from bethesda, makers of fallout and elder scrolls". And you look at the screen and it looks like an fps rpg just like fallout and scrolls. And you love those games and know you're getting it so you ignore it to you don't get spoiled. And when it finally comes it's an on rails shooter with rpg elements.

That's what this feels like. Again, my fault for not reading about it but that's what it feels like.
"I THINK I've killed every boss I possibly can to this point" - Bear in mind some beads are hidden in the world, look out for walls that rotate when you hug them, by the time I got to horse boss I'd levelled up twice.

Two locations I found: one in the house behind the drunkard (rotating wall) and one in the tall tower beside the horse boss arena. You can sort of double jump off a wall to catch a grappling hook inside. Climb to the top to get the bead. This is hinted at by the thief in the memory .

"no attack ups from what I am assuming is memory" - Those come from main bosses. So the only one you could have gotten so far is madame butterfly in the memory (which I still haven't done). Beating horse boss gets you the second one.

Honestly attack up doesn't do a huge amount. The game is all about the parrying to break enemy posture. Get the mikuri counter skill if you haven't already, it's basically a pre-requisite to playing the game and really should have been in the default move set.
Last edited by Whoa it is I, Gill; Mar 23, 2019 @ 2:11am
JonWoo Mar 23, 2019 @ 2:11am 
Originally posted by ExecutiveOdin:
It was a mistake but again From has always put out a specific type of game.
Imagine a game coming out and it's advertised "a new RPG from bethesda, makers of fallout and elder scrolls". And you look at the screen and it looks like an fps rpg just like fallout and scrolls. And you love those games and know you're getting it so you ignore it to you don't get spoiled. And when it finally comes it's an on rails shooter with rpg elements.

That's what this feels like. Again, my fault for not reading about it but that's what it feels like.
I get you. But that's also the reason I look into games, even from the same devs.
Xuhybrid Mar 23, 2019 @ 2:16am 
Originally posted by MightyMightyBob:
Get the mikuri counter skill if you haven't already, it's basically a pre-requisite to playing the game and really should have been in the default move set.
After seeing the ability to grapple bosses, i feel like the prosthetic grapple upgrade would also fall into that category. You definitely notice it not being there when all you can do is grapple closer without an attack lol.
Originally posted by ExecutiveOdin:
It was a mistake but again From has always put out a specific type of game.
Imagine a game coming out and it's advertised "a new RPG from bethesda, makers of fallout and elder scrolls". And you look at the screen and it looks like an fps rpg just like fallout and scrolls. And you love those games and know you're getting it so you ignore it to you don't get spoiled. And when it finally comes it's an on rails shooter with rpg elements.

That's what this feels like. Again, my fault for not reading about it but that's what it feels like.
Not attacking you or anything but if Bethesda released a new IP that wasn't Fallout or Scrolls, i would not make a huge assumption without looking into it first.
Last edited by Xuhybrid; Mar 23, 2019 @ 2:18am
Nanashi Mar 23, 2019 @ 2:18am 
Originally posted by ExecutiveOdin:
It was a mistake but again From has always put out a specific type of game.
Imagine a game coming out and it's advertised "a new RPG from bethesda, makers of fallout and elder scrolls". And you look at the screen and it looks like an fps rpg just like fallout and scrolls. And you love those games and know you're getting it so you ignore it to you don't get spoiled. And when it finally comes it's an on rails shooter with rpg elements.

That's what this feels like. Again, my fault for not reading about it but that's what it feels like.

I get your point and can understand the thinking. The thing is I don't like that thinking. It locks developers into certain types of games for eternity and that's not a good thing.

That's exactly what happened with Volition Inc. They wanted to do something new, everybody expected it to be like their previous releases and the game flopped. Now we are going to get the same copy/paste of their previous games because of that.

Let people have creative freedom. We never know what masterpieces they could have up their sleeves if they are given a chance. You can really read a few descriptions without spoiling anything or watch the announcements (like the E3 announcement trailer last year - there were big hints this game would be something different).

Well, that aside. Try to give the game a fair chance and don't play it like any of the other games from FromSoft. Adapt the new mechanics and you should have less problems within the game. I can't say if you'll enjoy it more but going in with the wrong mindset doesn't help your enjoyment either.
Last edited by Nanashi; Mar 23, 2019 @ 2:23am
NewYears1978 Mar 23, 2019 @ 2:27am 
Originally posted by the Arashi:
If you reached horseback enemy then you didn't go to one boss that actually gives you dmg up.
Hint: It's in the memory.

Warning: It's bloody hard.

Yeah that guy destroyed me...actually I think I got him to 25% of second bar the first try..but then decided to go back the other way (where you end up getting the key..at the spear boss - so now I have to go back to fat boy)
JonWoo Mar 23, 2019 @ 2:29am 
Originally posted by NewYears1978:
Originally posted by the Arashi:
If you reached horseback enemy then you didn't go to one boss that actually gives you dmg up.
Hint: It's in the memory.

Warning: It's bloody hard.

Yeah that guy destroyed me...actually I think I got him to 25% of second bar the first try..but then decided to go back the other way (where you end up getting the key..at the spear boss - so now I have to go back to fat boy)
Try hugging his right side and strafing.
Nanashi Mar 23, 2019 @ 2:31am 
Originally posted by NewYears1978:
Yeah that guy destroyed me...actually I think I got him to 25% of second bar the first try..but then decided to go back the other way (where you end up getting the key..at the spear boss - so now I have to go back to fat boy)

So true. Couldn't finish the memory because of that big guy and his army. ♥♥♥♥ them. The other way was easier for the moment. Going to revisit him once I hit another roadblock on the other route :P
Sleepy Sylvie Mar 23, 2019 @ 2:32am 
I don't really miss it. if you have the itch to grind, you can grind for currency, item drops or for spirit levels. Leveling in DarkSouls was only really nice to have because you had different build you could try and achieve. I feel that the lack of a level system makes it so you need to rely more on your individual skill and less on a cheap build that can do high damage to a boss
Last edited by Sleepy Sylvie; Mar 23, 2019 @ 2:34am
Xuhybrid Mar 23, 2019 @ 2:32am 
Originally posted by Nanashi:
Originally posted by NewYears1978:
Yeah that guy destroyed me...actually I think I got him to 25% of second bar the first try..but then decided to go back the other way (where you end up getting the key..at the spear boss - so now I have to go back to fat boy)

So true. Couldn't finish the memory because of that big guy and his army. ♥♥♥♥ them. The other way was easier for the moment. Going to revisit him once I hit another roadblock on the other route :P
I ended up killing all the minions then breaking LOS. I stealthed in behind him and cut his health in half, then i ran to activate the NPC ally. The fight was a lot easier just by using strategy.
NewYears1978 Mar 25, 2019 @ 9:30am 
Did that too. Was super easy that way
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Date Posted: Mar 23, 2019 @ 1:44am
Posts: 14