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Oh wow I didn't realize how many games they developed. I had to look it up.
Huh... interesting.
My own fault really, should have done research before buying it.
Its a pretty hollow experience in my opinion without the RPG elements & playstyle customization.
Just running around killing dudes with the only sense of progression being moving forward.
I did skim the skill tree but eh it just makes me wonna play Nioh. More my kind of thing.
Sweep = jump, Thrust = parry. Grab = gtfo. Pretty much a case of waiting for one of those to happen & reacting quick enough.
For example early on there are some annoying dudes with wooden shields.
In Dark Souls you'd be able to kick them out of it, effectively run behind them & attack, attack with magic, fire an arrow, or of course parry.
In Sekiro you don't really have much of an option, at least early on, but stand there & wait for them to attack you to parry.
And you can find the axe for shieldbreaking before you fight the first shield enemies
No more so than any other game these days. Horizon, Far Cry, Red Dead 2 I think had them also. Just part of modern game design. I'm after a little more meat than that.
Guess I should just be thankful it doesn't have micro transactions lol.