Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
THIS.
The loot is what kept me playing. Though, I'll agree, that grinding for those perfect rolls was lame.
That's too bad. It's like you missed out on 2/3 the combat! Stance dancing felt real good once you got the hang of it.
Mostly because Sekiro combat is extremely repeative. No builds or anything at all to spend time on. Once you finish it its over with few left do to.
the only "interesting" one was water temple, but the boss was meh
they didnt put as much thought on gameplay, mechanics, story as in a souls game.
they just add a bunch of stuff.
So far Nioh is way more intersting imo
I disagree completely. They have the same setting. They both are meant to be difficult, with complex combat.
If you're trying to say that Sekiro isn't a souls-like game, or a "souls-lite" game, then you are in denial.
Sekiro feels like Nioh, but without all the stuff that made Nioh fun (builds, skills, magic, armor, weapon types, etc.)
From said it was an action game from the start. It´s not an RPG