Sekiro™: Shadows Die Twice

Sekiro™: Shadows Die Twice

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DaemonX_HUN Mar 21, 2019 @ 7:32am
No ultrawide support... (edit: FULL FIX is here from a modder)
There is no official ultrawide support, even though it would have only taken MINUTES to implement it from the developers's side. All they should have done is to reprogram the UI in a way so it automatically adjusts to the sides of the screen instead of locking to a 16:9 screenspace and making sure that the game's FOV + 3D view automatically extends to the given resolution and aspect ratio.

Games that are 15 years old or more were able to done this, but not a 2019 game? From a technical standpoint, this level of laziness is just pathetic. I think it's truly obvious by now that japanese developers do not understand nor respect the PC platform at all and do not care about future-proofing their game the slightest.

PC is a platform that is supposed to be about self-expression, about playing and experiencing games the way you want, yet the devs can't even give you the simplest option regarding this.

I wanted to buy this at launch with my friend, but now I'll skip it instead, just like DMCV (that also doesn't have official ultrawide support).

Source: https://youtu.be/cmo7kjxrdkA (commentary)

---

FULL ULTRAWIDE FIX IS HERE!

The game now correctly shows more on the sides of the screen. NPCs are also moving with the correct framerate outside of the 16:9 area now.

Finally, while this is optional, the static health and stealth overlay (red tint and black tint) can be removed with a second mod and I strongly reccommend it, you don't need them anyway. You can know how much HP you have left by looking at the health gauge and you can know when you are in stealth (you just need to look at your character's posture).

Here's how the game looks with the overlay enabled[www.wsgf.org] in 21:9 and here's how it looks without it[www.wsgf.org].

Link to the 21:9 fix[www.wsgf.org] (first comment on the 6th page by jackfuste)
Link to the overlay removal mod[www.wsgf.org] (search for jackfuste's comment on the 8th page)

The only minor problem is that the HUD is 16:9 but it's minimal and it's not distracting at all.
Last edited by DaemonX_HUN; Mar 22, 2019 @ 11:40am
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Showing 1-15 of 139 comments
gamertaboo Mar 21, 2019 @ 7:33am 
Yes. We've known since yesterday.
Mezati Mooh Mar 21, 2019 @ 7:34am 
just hoping the port is actually decent
gamertaboo Mar 21, 2019 @ 7:35am 
Originally posted by mezati1994:
just hoping the port is actually decent
It's quite good by all reports.
DaemonX_HUN Mar 21, 2019 @ 7:40am 
Originally posted by Aartoman:
boohoohoo I want ultra wide boohoo give me what I want or else I don't buy. lemao nobody cares kido.

Yet you cared enough to make a quite primitive and totally pointless comment. Kiddo.
gamertaboo Mar 21, 2019 @ 7:45am 
Keep an eye out at wsgf.org there should hopefully be a hex edit to somewhat fix it.

http://www.wsgf.org/forums/viewtopic.php?f=64&t=33066&p=175294#p175294
Carlz0r Mar 21, 2019 @ 7:47am 
Is it just me or do Ultrawide people act this group of super-entitled people who think that just because they spent money upgrading to something that isn't considered an industry standard yet, they're owed something by every single game developer?

Expert code-master man here feels the need to explain just how simple it would be to program it. In MINUTES, no less... lol. All they gotta do is open up notepad, write "game.supportUltraWideMonitors = true" and drop it in the game, right? That's how programming works. It's simple, just DO it, right?
Last edited by Carlz0r; Mar 21, 2019 @ 7:49am
gamertaboo Mar 21, 2019 @ 7:49am 
Originally posted by Carlz0r:
Is it just me or do Ultrawide people act this group of super-entitled people who think that just because they spent money upgrading to something that isn't considered an industry standard yet, they're owed something by every single game developer?

Expert code-master man here feels the need to explain just how simple it would be to program it. All they gotta do is open up notepad, write "game.supportUltraWideMonitors = true" and drop it in the game, right? That's how programming works. It's simple, just DO it, right?

Many games support our aspect ratio, many don't. Last I checked our Ultrawide resolutions were used by more people than 4k on Steam.

It's not unreasonable for us to ask to be supported in games. And unfortunately in this world of ours, you have to be loud to be listened to. I don't condone how a lot of people end up going about it, but better them than me.
Carlz0r Mar 21, 2019 @ 7:51am 
Originally posted by gamertaboo:
Originally posted by Carlz0r:
Is it just me or do Ultrawide people act this group of super-entitled people who think that just because they spent money upgrading to something that isn't considered an industry standard yet, they're owed something by every single game developer?

Expert code-master man here feels the need to explain just how simple it would be to program it. All they gotta do is open up notepad, write "game.supportUltraWideMonitors = true" and drop it in the game, right? That's how programming works. It's simple, just DO it, right?

Many games support our aspect ratio, many don't. Last I checked our Ultrawide resolutions were used by more people than 4k on Steam.

It's not unreasonable for us to ask to be supported in games. And unfortunately in this world of ours, you have to be loud to be listened to. I don't condone how a lot of people end up going about it, but better them than me.
https://www.reddit.com/r/ultrawidemasterrace/comments/96vim9/til_that_only_036_of_users_on_steam_are_using_a/

This is 7 months old, but at the time 0.36% use ultrawide, and 3 years before this it was only 0.34%

https://www.reddit.com/r/ultrawidemasterrace/comments/44clvf/in_january_2016_034_of_all_steam_users_were/

It's not a standard when less than 1% of players use it. You'll have to be REALLY loud for you <1% to be heard, sure.
Last edited by Carlz0r; Mar 21, 2019 @ 7:52am
gamertaboo Mar 21, 2019 @ 7:54am 
Originally posted by Carlz0r:
Originally posted by gamertaboo:

Many games support our aspect ratio, many don't. Last I checked our Ultrawide resolutions were used by more people than 4k on Steam.

It's not unreasonable for us to ask to be supported in games. And unfortunately in this world of ours, you have to be loud to be listened to. I don't condone how a lot of people end up going about it, but better them than me.


This is 7 months old, but 3 years before this it was only 0.34%


It's not a standard when less than 1% of players use it.

This is current.

https://imgur.com/a/NXhc7Mh
Add those together it's 1.45

4k is 1.46

But we also have 32:9 being ultrawide as well who will be under "other"

But for Monster Hunter world, our number was bigger than 4k. Just for 21:9
Last edited by gamertaboo; Mar 21, 2019 @ 8:06am
Carlz0r Mar 21, 2019 @ 7:56am 
The point is... have it, enjoy it when you can use it.. but to expect it to be supported in every game is asking a bit much when they'd rather optimize the game for people with more common screen sizes.

It's not just about the UI, games load and unload stuff that's off-screen to save processing power and VRAM (it's called culling), and maybe the game runs like ♥♥♥♥ when it's on ultrawide or something because it's having to render more than usual.
gamertaboo Mar 21, 2019 @ 7:59am 
Originally posted by Carlz0r:
The point is... have it, enjoy it when you can use it.. but to expect it to be supported in every game is asking a bit much when they'd rather optimize the game for people with more common screen sizes.

It's not just about the UI, games load and unload stuff that's off-screen to save processing power and VRAM (it's called culling), and maybe the game runs like ♥♥♥♥ when it's on ultrawide or something because it's having to render more than usual.
It's not really asking too much.

Dishonored 1 was released in 2012 and it natively supported 21:9

Hell Dark Souls 1 Remastered was just released and natively supports 21:9.

It's not hard to implement, there's not a lot of extra work to do. We asked the devs of Yakuza 0 to do it and they patched it right in no problem.

Even Monster Hunter World devs finally patched it in.

It's frustrating when they can do it, but don't. It's not asking for too much. And it doesn't effect you in any way. And I'd argue more importantly, how do we expect to get 21:9 support if we DON'T ask?
Last edited by gamertaboo; Mar 21, 2019 @ 8:05am
LoisPrices Mar 21, 2019 @ 8:11am 
I'm sure the modding heroes will fix this us just like they did with Dark Souls 3. This is why I won't feel bad about buying the game much cheaper from a reseller, devs are basically selling an under featured PC version when they pull this crap.
Last edited by LoisPrices; Mar 21, 2019 @ 8:11am
Abysswalker Mar 21, 2019 @ 8:49am 
Originally posted by Carlz0r:
Originally posted by gamertaboo:

Many games support our aspect ratio, many don't. Last I checked our Ultrawide resolutions were used by more people than 4k on Steam.

It's not unreasonable for us to ask to be supported in games. And unfortunately in this world of ours, you have to be loud to be listened to. I don't condone how a lot of people end up going about it, but better them than me.
https://www.reddit.com/r/ultrawidemasterrace/comments/96vim9/til_that_only_036_of_users_on_steam_are_using_a/

This is 7 months old, but at the time 0.36% use ultrawide, and 3 years before this it was only 0.34%

https://www.reddit.com/r/ultrawidemasterrace/comments/44clvf/in_january_2016_034_of_all_steam_users_were/

It's not a standard when less than 1% of players use it. You'll have to be REALLY loud for you <1% to be heard, sure.
These numbers are ♥♥♥♥♥♥♥♥♥♥, way more people use ultra wide. You can tell from this forum alone, there are many different topics already.
Last edited by Abysswalker; Mar 21, 2019 @ 8:49am
Nedbrytar-Yngve Mar 21, 2019 @ 8:51am 
All these cucks who will defend game devs just because they cant afford/dont know how great ultrawide is. smh fam
ihaeiah Mar 21, 2019 @ 8:53am 
Lazy ass devs, hoping for a fix soon
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Date Posted: Mar 21, 2019 @ 7:32am
Posts: 139