Sekiro™: Shadows Die Twice

Sekiro™: Shadows Die Twice

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Silver Serpent 2019 年 3 月 20 日 下午 11:19
Nioh rip-off
Which is crazy because Nioh was a good rip-off DS/BB. Nioh was pretty badass but it certainly was no DS. Which is why I am scratching my head with this one. Why did From decide to rip-off the game that ripped them off, lol. What dyou guys think? Oh by the Way this characters looks like Yasuo from LOL.
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目前顯示第 106-120 則留言,共 126
EF_Neo1st 2021 年 2 月 21 日 上午 7:45 
引用自 Gotu Umraniya
引用自 EF_Neo1st
Well ... exactly because money is a problem, I think you should consider better your purchases before buying or make good use of the Steam refund policy before 2h gameplay ...

Makes even less sense, Sekiro and Dark Souls (or souls-like games) are the kind of game you can clearly notice what the game is about in much less than 2h.

If every boss is like final boss fight difficult for you, but exactly because of it you dont like it and find no fun at, you just said you dont like and dont enjoy at all ... these should be easy refund in under 2h gameplay, your mindset is wrong for the game and I see no reason for any of the devs to change the game because of it, no game need difficulty inclusivity "just because", that is my opinion, no game is for everyonr neither need to be, all games are "entertainment options", and exactly for being an entertainment option and for money being a problem for you, you should consider your taste and mindset before buying by checking reviews and videis or before the 2h gameplay.

About AC Odyssey ...I lvl up once every 20min to 25min, sometimes even faster, if I go doing quests, reason why I avoid doing quests at all ... dont know how it is a problem there (less, sure, if you just want to complete the game main quests not enjoying the ride by enjoying the locations, the exploration and combat options you have ...what by all that you wrote so far seem to be exactly the case, you dont seem to enjoy if it take long to finish, so I think some reviews and videos would have saved you the money on AC Odyssey and Red Dead 2, just saying.
I play Odyssey with the mindset of enjoying the ride, enjoying all the locations, all the exploration and all the combat possibilities, all in the same playthrough, goes figure, I dont even care if I will ever finish the game main story and I am already enjoying the game to its fullest since the beginning, also I knew very well what I was getting myself into and what I was spending my money at, I gone for the game with a good mindset to actually enjoy the game for what it is and deliver.

Ni No Kuni 2 kingdom managenent ... tbh I dont really pay attention to it, whenever I return to the kingdom (and it is sort of rare) I just build more stuff, assign new characters I found to the kingdom and ... that is it, I barely notice it exist at all and is far from being something I feel forced to do but ... well, again, I play it with a different mindset.

Your problem is not the games, but your mindset and the fact, for some reason, some of the games that could confirm for you these games (like Sekiro and Dark Souls) are not your taste in under 2h gameplay and you would get your refund to get money to spend at other game at Steam that fit your gaming taste and difficulty boundaries.
Ni No Kuni, AC Odyssey and Red Dead 2 are cases of reading reviews and checking gameplay and review videos at Youtube before buying ... I still dont blame any of the games for being what they are but you for not checking beforehand but not 100% on you on these (is more understandable that you play, if not knowing these things that are concerns for you, that you find out you dont like it just playing and just after 2h gameplay, the things you mentioned you did not like about these are things you could find at reviews and videos, but also subjective to player and vary from player to player ... so not 100% on you but these are things you could notice by searching more and better for reviews and gameplays, even more because money is an issue for you).

Money sort of is an issue for me too, I am not rich, living in 3rd world country too, and every purchase I make I do after checking well if I will ever enjoy or put to good use (but yes ... I have more games than I can actually play, lol, still I dont blame any of the games for that but me for not holding back on my purchases and I also dont regret any of the purchases I kept either).
not playing on steam, clearly said earlier, console is where its at, also mentioned psn
I completely missed that part . . still, yet another reason for you to "more than double or triple check" before buy.
Gradient Knight 2021 年 2 月 21 日 上午 8:13 
引用自 EF_Neo1st
引用自 Gotu Umraniya
not playing on steam, clearly said earlier, console is where its at, also mentioned psn
I completely missed that part . . still, yet another reason for you to "more than double or triple check" before buy.
i explored odyssey alright, even gave it 3-4 restarts, but level scaling and ubisoft scamming system to how leveling worked, meant a ton of hardwork, i have retried that game multiple times, should have easily crossed 100 hours

ORIGINS was better, had a shield and no level scaling crap, FINISHED IT

i rush games, i lack patience i know, you got me there, but i need to like game enough to bother being dedicated, that is that

no excuse for nioh to have pitfalls and death traps in boss fights, i still dealt with it but then there as an enemy whose one particular move would one hit KO the player, no amount of grinding or better equipment will help, sure skill will, but do i need to deal with such difficulty? NOPE

today i quit monster hunter world, 10 minutes to find monster, 10 minutes to fight, 10 minutes to chase, 10 minutes to finish, only to find out you are still missing some parts of the same monsters, go back and grind it out, NO THANKS

i bought horizon zero dawn and replayed it, a game i already finished which came with ps4 including dlc, I LIKE GAMES WHICH ARE GOOD ENOUGH FOR MY LIKING

TRAPS HAVE NO PLACE, TRICKY PLATFORMS HAVE NO PLACE IN SOULS LIKE GAMES and i am not the only one who says go

yeah should have researched but sales and thrill of owning a new console, only 2 years since i bought a ps4, so out of excitement i kept buying games including games i knew i would not play much like street fighter v

NEVER LEARNED MY MISTAKES OF WASTING MONEY ON STEAM SALES, GAMES THAT WERE BAD PORT, POOR OPTIMIZATION ISSUES AND OTHER PC PLATFORM ISSUES

anyways, on topic again now, i have ranted enough, sekiro is heavily inspired from nioh
An Irate Walrus 2021 年 2 月 21 日 上午 8:30 

anyways, on topic again now, i have ranted enough, sekiro is heavily inspired from nioh

Nope.

Sekiro started development as a Tenchu title. Tenchu has a pedigree that goes back almost twenty-five years (I was in high school when the first one released); every last bit of Sekiro's design philosophy has its roots in those older titles. I'll be happy to produce the interviews that demonstrate this.

Whatever your personal gaming preferences, disengaging from objective fact to claim a game that has roots stretching back to before you were likely even born is somehow inspired by a game from a developer (From) that "inspirational" work shamelessly copied itself (Souls series) is not a good look.

Neither is "same because ninja/samurai." It's reductive, stereotyping logic.

Sekiro is a Tenchu title in all but name, with some Souls design sensibilities bolted on.
最後修改者:An Irate Walrus; 2021 年 2 月 21 日 上午 8:32
EF_Neo1st 2021 年 2 月 21 日 上午 8:33 
引用自 Gotu Umraniya
引用自 EF_Neo1st
I completely missed that part . . still, yet another reason for you to "more than double or triple check" before buy.
i explored odyssey alright, even gave it 3-4 restarts, but level scaling and ubisoft scamming system to how leveling worked, meant a ton of hardwork, i have retried that game multiple times, should have easily crossed 100 hours

ORIGINS was better, had a shield and no level scaling crap, FINISHED IT

i rush games, i lack patience i know, you got me there, but i need to like game enough to bother being dedicated, that is that

no excuse for nioh to have pitfalls and death traps in boss fights, i still dealt with it but then there as an enemy whose one particular move would one hit KO the player, no amount of grinding or better equipment will help, sure skill will, but do i need to deal with such difficulty? NOPE

today i quit monster hunter world, 10 minutes to find monster, 10 minutes to fight, 10 minutes to chase, 10 minutes to finish, only to find out you are still missing some parts of the same monsters, go back and grind it out, NO THANKS

i bought horizon zero dawn and replayed it, a game i already finished which came with ps4 including dlc, I LIKE GAMES WHICH ARE GOOD ENOUGH FOR MY LIKING

TRAPS HAVE NO PLACE, TRICKY PLATFORMS HAVE NO PLACE IN SOULS LIKE GAMES and i am not the only one who says go

yeah should have researched but sales and thrill of owning a new console, only 2 years since i bought a ps4, so out of excitement i kept buying games including games i knew i would not play much like street fighter v

NEVER LEARNED MY MISTAKES OF WASTING MONEY ON STEAM SALES, GAMES THAT WERE BAD PORT, POOR OPTIMIZATION ISSUES AND OTHER PC PLATFORM ISSUES

anyways, on topic again now, i have ranted enough, sekiro is heavily inspired from nioh
Tbh . . never felt like "gringing" at Odyssey or Origins . . . never saw any use for their microtransactions for extra exp/money/loot, just fighting enemies higher lvl than my own lvl and whenever I level up I always have better gear and weapons waiting for me also, again, I literally "avoid" lvling up at all costs, because it is already way too fast to lvl up (2 or 3 lvls per hour without need to put effort into lvling up) so I dont see need for time savers through microtransactions . . . But I am sure Ubi makes money out of it, lots of "I must lvl up FASTER!!! NOW!!!" players out there.

Traps and tricky plataforms ARE PART OF THE SOULS LIKE GAMES and shall remain there forever in all the good souls-games and souls-like games to come, as much as its difficulty, learning curve and everything else, period.

You dont like it, you just dont, but it is part of the game and I would say a good part of it.
Wandering around without care for my life is not what I expect when I play a Dark Souls or a souls-like game.

Anyways and back to topic here too . . .
"and Sekiro is inspired by other games not Nioh, and Nioh is inspired in Dark Souls gameplay, heavily to the point I can consider it DS1 through small corridors, Sekiro is more to "
Sekiro was inpsired by Sengoku period of Japanese history with gameplay inspired by the Tenchu series with sort of resemblances to the Souls series and Bloodborne, Nioh is the one that resembles Dark Souls with stances for each weapon type with different skill uses, the stances and different ways of using skills makes Nioh a game of its own but its gameplay is heavily inpsired by the Souls series to the point if I take an axe I can literally play the same as I play with axe in Dark Souls and it work so fine by reaction times and hitboxes I sometimes there were moments I forgot I was playing Nioh and was looking for a bonfire, not for a shrine, even after some 10h of gameplay.
Gradient Knight 2021 年 2 月 21 日 下午 10:18 
引用自 An Irate Walrus

anyways, on topic again now, i have ranted enough, sekiro is heavily inspired from nioh

Nope.

Sekiro started development as a Tenchu title. Tenchu has a pedigree that goes back almost twenty-five years (I was in high school when the first one released); every last bit of Sekiro's design philosophy has its roots in those older titles. I'll be happy to produce the interviews that demonstrate this.

Whatever your personal gaming preferences, disengaging from objective fact to claim a game that has roots stretching back to before you were likely even born is somehow inspired by a game from a developer (From) that "inspirational" work shamelessly copied itself (Souls series) is not a good look.

Neither is "same because ninja/samurai." It's reductive, stereotyping logic.

Sekiro is a Tenchu title in all but name, with some Souls design sensibilities bolted on.
never said that both are Japanese have ninjas or something hence similar

revenants in nioh, often just wait for the player to attack, same thing is being done in sekiro since most of the enemies in it do not attack first

both are horrible games by my standard anyways, i ain't gonna deal with precision or die crap in games like in sekiro nor i will deal with oh you make a mistake and enemy hit real hard so you die in 1 hit crap like in nioh
An Irate Walrus 2021 年 2 月 22 日 上午 3:27 
引用自 Gotu Umraniya
引用自 An Irate Walrus

Nope.

Sekiro started development as a Tenchu title. Tenchu has a pedigree that goes back almost twenty-five years (I was in high school when the first one released); every last bit of Sekiro's design philosophy has its roots in those older titles. I'll be happy to produce the interviews that demonstrate this.

Whatever your personal gaming preferences, disengaging from objective fact to claim a game that has roots stretching back to before you were likely even born is somehow inspired by a game from a developer (From) that "inspirational" work shamelessly copied itself (Souls series) is not a good look.

Neither is "same because ninja/samurai." It's reductive, stereotyping logic.

Sekiro is a Tenchu title in all but name, with some Souls design sensibilities bolted on.
never said that both are Japanese have ninjas or something hence similar

revenants in nioh, often just wait for the player to attack, same thing is being done in sekiro since most of the enemies in it do not attack first

This is objectively false.

Enemies in Sekiro are incredibly aggressive, right from the word go. If you trip their aggro radius, they go straight for you without bothering to wind up. From the Ashina Outskirts to the Fountainhead Palace, everything that isn't an NPC in this game is trying to kill you, and will do it with the quickness, so counter-aggression is paramount.

I've just hit the end of the game again myself (about to tackle last boss), and no enemy has "waited for me to attack" before trying to grind me into dust.

It's fine not to like the game, but making crap up to justify a claim of one title having been inspired by another doesn't help your argument--and it is not a good look.
Gradient Knight 2021 年 2 月 22 日 上午 9:24 
引用自 An Irate Walrus
引用自 Gotu Umraniya
never said that both are Japanese have ninjas or something hence similar

revenants in nioh, often just wait for the player to attack, same thing is being done in sekiro since most of the enemies in it do not attack first

This is objectively false.

Enemies in Sekiro are incredibly aggressive, right from the word go. If you trip their aggro radius, they go straight for you without bothering to wind up. From the Ashina Outskirts to the Fountainhead Palace, everything that isn't an NPC in this game is trying to kill you, and will do it with the quickness, so counter-aggression is paramount.

I've just hit the end of the game again myself (about to tackle last boss), and no enemy has "waited for me to attack" before trying to grind me into dust.

It's fine not to like the game, but making crap up to justify a claim of one title having been inspired by another doesn't help your argument--and it is not a good look.
you are lying and calling my comments crap, i have played this multiple times now

the generic samurai/ronin does not attack instantly and waits in most cases

not everyone enemy is going to wait, that is not what i meant but they are basically defend ready when you attack, in most cases, again the samurai does not attack instantly and waits for your move, even multiple times at times

there is no reason for my to lie

and game is not my cup of tea and not cup of tea of many other players despite being liked by many others, it is what it is

i prefer games like dragons dogma, gold standard action rpg system

i have finished all devil may cry games and some other action based games but nioh and sekiro are the worse ever, souls games and even lack luster bloodborne is 10 times better then these two thirdclass games
An Irate Walrus 2021 年 2 月 22 日 上午 9:30 
引用自 Gotu Umraniya
引用自 An Irate Walrus

This is objectively false.

Enemies in Sekiro are incredibly aggressive, right from the word go. If you trip their aggro radius, they go straight for you without bothering to wind up. From the Ashina Outskirts to the Fountainhead Palace, everything that isn't an NPC in this game is trying to kill you, and will do it with the quickness, so counter-aggression is paramount.

I've just hit the end of the game again myself (about to tackle last boss), and no enemy has "waited for me to attack" before trying to grind me into dust.

It's fine not to like the game, but making crap up to justify a claim of one title having been inspired by another doesn't help your argument--and it is not a good look.
you are lying and calling my comments crap, i have played this multiple times now

the generic samurai/ronin does not attack instantly and waits in most cases

not everyone enemy is going to wait, that is not what i meant but they are basically defend ready when you attack, in most cases, again the samurai does not attack instantly and waits for your move, even multiple times at times

there is no reason for my to lie

and game is not my cup of tea and not cup of tea of many other players despite being liked by many others, it is what it is

i prefer games like dragons dogma, gold standard action rpg system

i have finished all devil may cry games and some other action based games but nioh and sekiro are the worse ever, souls games and even lack luster bloodborne is 10 times better then these two thirdclass games

My dude, I'm literally finishing up the game right now. *EVERY* enemy goes aggro on you, beginning right with the Ashina Outskirts, which is more or less the "opening" level. The bog-standard foot soldiers aggro directly on to you--as do the dogs, giant roosters, etc.

If you aren't stealth-killing enemies, you're going to get attacked.

Every. Time.

Your petulance over disliking this game is noted; you're free to like or dislike whatever you choose--though using Devil May Cry as a standard for comparison is not the one-to-one analogy for quality you seem to believe it is.

As for "lying": Here are the receipts. Check out any point in the video where he's not stealth-killing enemies. There is no "waiting for your attack."

Have a lovely day.

https://www.youtube.com/watch?v=PSObJZFmS9E
EF_Neo1st 2021 年 2 月 22 日 上午 9:38 
引用自 Gotu Umraniya
引用自 An Irate Walrus

This is objectively false.

Enemies in Sekiro are incredibly aggressive, right from the word go. If you trip their aggro radius, they go straight for you without bothering to wind up. From the Ashina Outskirts to the Fountainhead Palace, everything that isn't an NPC in this game is trying to kill you, and will do it with the quickness, so counter-aggression is paramount.

I've just hit the end of the game again myself (about to tackle last boss), and no enemy has "waited for me to attack" before trying to grind me into dust.

It's fine not to like the game, but making crap up to justify a claim of one title having been inspired by another doesn't help your argument--and it is not a good look.
you are lying and calling my comments crap, i have played this multiple times now

the generic samurai/ronin does not attack instantly and waits in most cases

not everyone enemy is going to wait, that is not what i meant but they are basically defend ready when you attack, in most cases, again the samurai does not attack instantly and waits for your move, even multiple times at times

there is no reason for my to lie

and game is not my cup of tea and not cup of tea of many other players despite being liked by many others, it is what it is

i prefer games like dragons dogma, gold standard action rpg system

i have finished all devil may cry games and some other action based games but nioh and sekiro are the worse ever, souls games and even lack luster bloodborne is 10 times better then these two thirdclass games
Devil May Cry is a hack&slash, Sekiro and Nioh are not hack&slash, despite hack&slash and non-hack&slash games being action games, these are not the same . . .

It is the same you say you know how to drive because you drive good at NFS but the driving at rFactor should change because you dont like the driving there, when despite it being "driving to be faster" on both games, one is arcade and the other is a simulator, making it not even fair to compare one to the other as the whole driving is completely different in both.

The key to victory in DMC is to mash buttons with little to no attention to wtf is happening on screen (before anything, I know it may get harder or a lot harder on the hardest difficulty, but DMC comes with difficulty slider so I am comparing the easiest mode of DMC to a fresh new NG on both Sekiro and Nioh and considering you farm as much Attack and Vitality at Sekiro with Kuro Charm and without Demon Bell on NG only, or as much lvl and gear/weapons as you can at Nioh, making these games as easier as they get without external help . . . so no one come and say "DMC gets harder, yes I know .. now try a NG+7 Attack 1 Vitality 1 without Kuro Charm and with Demon bell and compare to the hardest difficulty at DMC... hardest possible difficulty against hardest possible difficulty if someone comes to complain about DMC not being "easy"), when if you do that at Nioh or Sekiro (or any Souls or souls-like games) you are as good as dead, depite "dodge, attack and counter" existing in both DMC (hack&slash) and Sekiro/Nioh (non-hack&slash).

And again . . . if you know it is not your cup of tea, good, just read some reviews and watch some reviews and gameplays before you buy these "non-hack&slash" games (or games that are not the basic RPG or JRPG where leveling up and finding better gear/weapon/magic solves all problems) as you dont buy on Steam where you have a chance for refund.
Gradient Knight 2021 年 2 月 27 日 上午 10:51 
引用自 An Irate Walrus
引用自 Gotu Umraniya
you are lying and calling my comments crap, i have played this multiple times now

the generic samurai/ronin does not attack instantly and waits in most cases

not everyone enemy is going to wait, that is not what i meant but they are basically defend ready when you attack, in most cases, again the samurai does not attack instantly and waits for your move, even multiple times at times

there is no reason for my to lie

and game is not my cup of tea and not cup of tea of many other players despite being liked by many others, it is what it is

i prefer games like dragons dogma, gold standard action rpg system

i have finished all devil may cry games and some other action based games but nioh and sekiro are the worse ever, souls games and even lack luster bloodborne is 10 times better then these two thirdclass games

My dude, I'm literally finishing up the game right now. *EVERY* enemy goes aggro on you, beginning right with the Ashina Outskirts, which is more or less the "opening" level. The bog-standard foot soldiers aggro directly on to you--as do the dogs, giant roosters, etc.

If you aren't stealth-killing enemies, you're going to get attacked.

Every. Time.

Your petulance over disliking this game is noted; you're free to like or dislike whatever you choose--though using Devil May Cry as a standard for comparison is not the one-to-one analogy for quality you seem to believe it is.

As for "lying": Here are the receipts. Check out any point in the video where he's not stealth-killing enemies. There is no "waiting for your attack."

Have a lovely day.

https://www.youtube.com/watch?v=PSObJZFmS9E
weird, must be the only samurai generic enemy before the giant boss in chains who literally will only react after you attack or will attack you but taking a bit of time, check fighting that samurai in particular
Gradient Knight 2021 年 2 月 27 日 上午 11:03 
引用自 EF_Neo1st
引用自 Gotu Umraniya
you are lying and calling my comments crap, i have played this multiple times now

the generic samurai/ronin does not attack instantly and waits in most cases

not everyone enemy is going to wait, that is not what i meant but they are basically defend ready when you attack, in most cases, again the samurai does not attack instantly and waits for your move, even multiple times at times

there is no reason for my to lie

and game is not my cup of tea and not cup of tea of many other players despite being liked by many others, it is what it is

i prefer games like dragons dogma, gold standard action rpg system

i have finished all devil may cry games and some other action based games but nioh and sekiro are the worse ever, souls games and even lack luster bloodborne is 10 times better then these two thirdclass games
Devil May Cry is a hack&slash, Sekiro and Nioh are not hack&slash, despite hack&slash and non-hack&slash games being action games, these are not the same . . .

It is the same you say you know how to drive because you drive good at NFS but the driving at rFactor should change because you dont like the driving there, when despite it being "driving to be faster" on both games, one is arcade and the other is a simulator, making it not even fair to compare one to the other as the whole driving is completely different in both.

The key to victory in DMC is to mash buttons with little to no attention to wtf is happening on screen (before anything, I know it may get harder or a lot harder on the hardest difficulty, but DMC comes with difficulty slider so I am comparing the easiest mode of DMC to a fresh new NG on both Sekiro and Nioh and considering you farm as much Attack and Vitality at Sekiro with Kuro Charm and without Demon Bell on NG only, or as much lvl and gear/weapons as you can at Nioh, making these games as easier as they get without external help . . . so no one come and say "DMC gets harder, yes I know .. now try a NG+7 Attack 1 Vitality 1 without Kuro Charm and with Demon bell and compare to the hardest difficulty at DMC... hardest possible difficulty against hardest possible difficulty if someone comes to complain about DMC not being "easy"), when if you do that at Nioh or Sekiro (or any Souls or souls-like games) you are as good as dead, depite "dodge, attack and counter" existing in both DMC (hack&slash) and Sekiro/Nioh (non-hack&slash).

And again . . . if you know it is not your cup of tea, good, just read some reviews and watch some reviews and gameplays before you buy these "non-hack&slash" games (or games that are not the basic RPG or JRPG where leveling up and finding better gear/weapon/magic solves all problems) as you dont buy on Steam where you have a chance for refund.
true different games, what i meant to say is, i am not a bad player, but the game i have to get used to to try and perfect will need to make me like it too

i finished witcher 3 after many retries, city areas bored me and geralt was a lust old man, noting that fancy about the game besides graphics and gameplay for someone new to the series, but i finished it

compared to that, i cannot even bother to retry red dead 2 anymore, super boring game

i would rather replay games i have finished and like like ff15 then to bother with nioh or sekiro ever again along with other mentioned games including monster hunter world

i have learned my lesson, today i was going to buy diablo 3 but then i kept researching and realized how much the gameplay is not my cup of tea and saved money

i bought soul calibur 6 and tekken 7, such at fighting games and doing combos is out of league, yet thanks to combo friendly assist mode in tekken 7, a series i am new too, i already have over 10 wins online, finished all story missions in medium difficulty, i adjusted to the gameplay which is different then street fighter v

lost 3 times and won once in soul calibur 6 online, another series i am new to

these losses do not frustrate me, the fierce online competition is not frustrating as losing in games like nioh or sekiro, i am done with overly hard games that require insane precision

also i lost 4 times in sfv online and changed character and won against the same opponent, it is not like i have lost the competitive spirit or lack of interest in games

sekiro is worse than nioh despite being nearly a rip off of its combat system, and nioh has insane 1 hit and you die cause you should have avoided that attack thing going on which sucks, both are horrible games compared to most games, including souls games for me

from software follows the same trend as others, making games progressively harder the further you go, enemies like pontiff knight as no fun to fight if you are using shield, every enemy has high hp, high stamina and player will be weak unless player has grinded enough, at that point, might as well make a traditional leveling action jrpg with proper stat upgrades per level so players can grind and deal with higher hp and stamina based enemies who has super fast attacks
EF_Neo1st 2021 年 2 月 27 日 上午 11:43 
引用自 Gotu Umraniya
引用自 EF_Neo1st
Devil May Cry is a hack&slash, Sekiro and Nioh are not hack&slash, despite hack&slash and non-hack&slash games being action games, these are not the same . . .

It is the same you say you know how to drive because you drive good at NFS but the driving at rFactor should change because you dont like the driving there, when despite it being "driving to be faster" on both games, one is arcade and the other is a simulator, making it not even fair to compare one to the other as the whole driving is completely different in both.

The key to victory in DMC is to mash buttons with little to no attention to wtf is happening on screen (before anything, I know it may get harder or a lot harder on the hardest difficulty, but DMC comes with difficulty slider so I am comparing the easiest mode of DMC to a fresh new NG on both Sekiro and Nioh and considering you farm as much Attack and Vitality at Sekiro with Kuro Charm and without Demon Bell on NG only, or as much lvl and gear/weapons as you can at Nioh, making these games as easier as they get without external help . . . so no one come and say "DMC gets harder, yes I know .. now try a NG+7 Attack 1 Vitality 1 without Kuro Charm and with Demon bell and compare to the hardest difficulty at DMC... hardest possible difficulty against hardest possible difficulty if someone comes to complain about DMC not being "easy"), when if you do that at Nioh or Sekiro (or any Souls or souls-like games) you are as good as dead, depite "dodge, attack and counter" existing in both DMC (hack&slash) and Sekiro/Nioh (non-hack&slash).

And again . . . if you know it is not your cup of tea, good, just read some reviews and watch some reviews and gameplays before you buy these "non-hack&slash" games (or games that are not the basic RPG or JRPG where leveling up and finding better gear/weapon/magic solves all problems) as you dont buy on Steam where you have a chance for refund.
true different games, what i meant to say is, i am not a bad player, but the game i have to get used to to try and perfect will need to make me like it too

i finished witcher 3 after many retries, city areas bored me and geralt was a lust old man, noting that fancy about the game besides graphics and gameplay for someone new to the series, but i finished it

compared to that, i cannot even bother to retry red dead 2 anymore, super boring game

i would rather replay games i have finished and like like ff15 then to bother with nioh or sekiro ever again along with other mentioned games including monster hunter world

i have learned my lesson, today i was going to buy diablo 3 but then i kept researching and realized how much the gameplay is not my cup of tea and saved money

i bought soul calibur 6 and tekken 7, such at fighting games and doing combos is out of league, yet thanks to combo friendly assist mode in tekken 7, a series i am new too, i already have over 10 wins online, finished all story missions in medium difficulty, i adjusted to the gameplay which is different then street fighter v

lost 3 times and won once in soul calibur 6 online, another series i am new to

these losses do not frustrate me, the fierce online competition is not frustrating as losing in games like nioh or sekiro, i am done with overly hard games that require insane precision

also i lost 4 times in sfv online and changed character and won against the same opponent, it is not like i have lost the competitive spirit or lack of interest in games

sekiro is worse than nioh despite being nearly a rip off of its combat system, and nioh has insane 1 hit and you die cause you should have avoided that attack thing going on which sucks, both are horrible games compared to most games, including souls games for me

from software follows the same trend as others, making games progressively harder the further you go, enemies like pontiff knight as no fun to fight if you are using shield, every enemy has high hp, high stamina and player will be weak unless player has grinded enough, at that point, might as well make a traditional leveling action jrpg with proper stat upgrades per level so players can grind and deal with higher hp and stamina based enemies who has super fast attacks
And it all comes down to "how you play the game" and "how you see the game and the challenges presented by it".
Pontiff, on my first run blind and solo, was a 1st try, 5min fight (yes, I did not die once on my first run blind and solo and it was a 5min fight where I used only 4 estus, no, I was not "insanely overleveled" there, I was some lvl 60, maybe even less than that, when I got to Pontiff . . but I also had learned my lesson with Abyss Watchers that if I go naked (or almost) and use just grass crest shield on the back, I can dodge better, faster and make good use of the iframes instead of relying on armor and shield to be a damage sponge, so I dodged through and around pontiff, I also watched every new move he presented to learn on the fly (I did not just go yolo on him) and boom, he was done.
Aldrich actually got me off guard because of the huge tracking AoE damage with the arrows but I think I died only once or twice.
After Abyss Watchers, I died more than 2 or 3 times only to Midir, Friede, Gael, Nameless King and Champion Gundyr, but Friede I almost did her 1st try as I was on her 3rd stage and took 50% of her HP (but then I tilted hard after being 1 shot by her grab while I still had some 6 estus left).

At Sekiro it is the same, but no boss there, other than Owl at the top of the castle, that I lost patience on 2nd stage, died and then tilted because I was without patience and wanted to finish the fight fast (so I was going yolo on Owl and, well, the worst idea possible even more considering I wasnt even paying any attention to his moves even at the first battle), final boss itself was 2 tries, 1st with deflect only (no prostetics, no dash, no attack or prostetics/skills) and 2nd try was dash and attack using deflect to keep Isshin at bay and he was done, some 5min fight too, for all 4 stages and I did not care about "learning his moves", as in Sekiro if you learn the weapons stances you know exactly what to expect and he dont realy use any weapon you have not seem before, just some new combosand maybe a couple new moves (sorry if I never paid attention to that boss to know his moves, maybe he is actually full of new moves but I never took the time to pay attention, I just react, dash into, attack and then deflect once swords start clashing).

It is a learning curve, yes, also Sekiro and Dark Souls present different challenges (where at Sekiro it is mostly about learning the stances and having reaction time also using the correct reaction, while at Dark Souls is more about your positioning for engaging (or be engaged), dodge at the correct moment (or parry), attack as much as your stamina and enemy allow you and get away before you run out of stamina (or enemy will start something you can not deal from that position or with that much stamina left).
You can play DS as a reaction game, with attack or parry . . even dodge requires timing, but it all is worthless if you at least dont manage your stamina and dont have a minimal idea of a good positioning for engage or be engaged, still, it will make the game harder at many situations, if not most.
You can also play Sekiro as a combat game like DS, going for enemy HP instead of Posture, using attack only, skills only dash and attack or dash and skills only, without ever using any deflect/jump/mikiri/lightining-reversal even once and it will also require you to know the distance of attack of enemies and knowing when to engage or be engaged, still, it will only make the game harder at many situations, if not most.

Fighting games, well . . . that is always another chance, another day, you dont lose progress neither gain nothing (well . . but rank, if you really care about it, it can make you go insanely crazy and infuriated/frustrated like Sekiro or Dark Souls will never be able to make you go and you only depend on yourself, a "moba" you need a team to win and go up your rank and if your entire team plays bad, the odds are 9x1 that you will lose that match and your rank, or rank points, will go down).

Still, you can enjoy any game if you dont care if you die or not, if you lose or not, if you have to start again from a certain check point or not, but if you care about improving at the game or just go having some fun (what for Sekiro and DS. . . Nioh, etc, can mean having the fun of the combat itself, for the harder it is being to you).

Thing is, the sooner you start actually enjoying and accepting what the game present to you, the sooner you actually improve, because the GIT GUD is not a thing that start with gaming skills, but a thing that start with GIT GUD with your mindset toward the game (or toward whatever you have to face in life).

It end up being the same for everything, racing games, driving simulators, mobas, fighting games, 3rd person action games, RPGs . . . and real life, how you take the game and the challenges make the whole difference.
Gradient Knight 2021 年 2 月 27 日 下午 8:58 
引用自 EF_Neo1st
引用自 Gotu Umraniya
true different games, what i meant to say is, i am not a bad player, but the game i have to get used to to try and perfect will need to make me like it too

i finished witcher 3 after many retries, city areas bored me and geralt was a lust old man, noting that fancy about the game besides graphics and gameplay for someone new to the series, but i finished it

compared to that, i cannot even bother to retry red dead 2 anymore, super boring game

i would rather replay games i have finished and like like ff15 then to bother with nioh or sekiro ever again along with other mentioned games including monster hunter world

i have learned my lesson, today i was going to buy diablo 3 but then i kept researching and realized how much the gameplay is not my cup of tea and saved money

i bought soul calibur 6 and tekken 7, such at fighting games and doing combos is out of league, yet thanks to combo friendly assist mode in tekken 7, a series i am new too, i already have over 10 wins online, finished all story missions in medium difficulty, i adjusted to the gameplay which is different then street fighter v

lost 3 times and won once in soul calibur 6 online, another series i am new to

these losses do not frustrate me, the fierce online competition is not frustrating as losing in games like nioh or sekiro, i am done with overly hard games that require insane precision

also i lost 4 times in sfv online and changed character and won against the same opponent, it is not like i have lost the competitive spirit or lack of interest in games

sekiro is worse than nioh despite being nearly a rip off of its combat system, and nioh has insane 1 hit and you die cause you should have avoided that attack thing going on which sucks, both are horrible games compared to most games, including souls games for me

from software follows the same trend as others, making games progressively harder the further you go, enemies like pontiff knight as no fun to fight if you are using shield, every enemy has high hp, high stamina and player will be weak unless player has grinded enough, at that point, might as well make a traditional leveling action jrpg with proper stat upgrades per level so players can grind and deal with higher hp and stamina based enemies who has super fast attacks
And it all comes down to "how you play the game" and "how you see the game and the challenges presented by it".
Pontiff, on my first run blind and solo, was a 1st try, 5min fight (yes, I did not die once on my first run blind and solo and it was a 5min fight where I used only 4 estus, no, I was not "insanely overleveled" there, I was some lvl 60, maybe even less than that, when I got to Pontiff . . but I also had learned my lesson with Abyss Watchers that if I go naked (or almost) and use just grass crest shield on the back, I can dodge better, faster and make good use of the iframes instead of relying on armor and shield to be a damage sponge, so I dodged through and around pontiff, I also watched every new move he presented to learn on the fly (I did not just go yolo on him) and boom, he was done.
Aldrich actually got me off guard because of the huge tracking AoE damage with the arrows but I think I died only once or twice.
After Abyss Watchers, I died more than 2 or 3 times only to Midir, Friede, Gael, Nameless King and Champion Gundyr, but Friede I almost did her 1st try as I was on her 3rd stage and took 50% of her HP (but then I tilted hard after being 1 shot by her grab while I still had some 6 estus left).

At Sekiro it is the same, but no boss there, other than Owl at the top of the castle, that I lost patience on 2nd stage, died and then tilted because I was without patience and wanted to finish the fight fast (so I was going yolo on Owl and, well, the worst idea possible even more considering I wasnt even paying any attention to his moves even at the first battle), final boss itself was 2 tries, 1st with deflect only (no prostetics, no dash, no attack or prostetics/skills) and 2nd try was dash and attack using deflect to keep Isshin at bay and he was done, some 5min fight too, for all 4 stages and I did not care about "learning his moves", as in Sekiro if you learn the weapons stances you know exactly what to expect and he dont realy use any weapon you have not seem before, just some new combosand maybe a couple new moves (sorry if I never paid attention to that boss to know his moves, maybe he is actually full of new moves but I never took the time to pay attention, I just react, dash into, attack and then deflect once swords start clashing).

It is a learning curve, yes, also Sekiro and Dark Souls present different challenges (where at Sekiro it is mostly about learning the stances and having reaction time also using the correct reaction, while at Dark Souls is more about your positioning for engaging (or be engaged), dodge at the correct moment (or parry), attack as much as your stamina and enemy allow you and get away before you run out of stamina (or enemy will start something you can not deal from that position or with that much stamina left).
You can play DS as a reaction game, with attack or parry . . even dodge requires timing, but it all is worthless if you at least dont manage your stamina and dont have a minimal idea of a good positioning for engage or be engaged, still, it will make the game harder at many situations, if not most.
You can also play Sekiro as a combat game like DS, going for enemy HP instead of Posture, using attack only, skills only dash and attack or dash and skills only, without ever using any deflect/jump/mikiri/lightining-reversal even once and it will also require you to know the distance of attack of enemies and knowing when to engage or be engaged, still, it will only make the game harder at many situations, if not most.

Fighting games, well . . . that is always another chance, another day, you dont lose progress neither gain nothing (well . . but rank, if you really care about it, it can make you go insanely crazy and infuriated/frustrated like Sekiro or Dark Souls will never be able to make you go and you only depend on yourself, a "moba" you need a team to win and go up your rank and if your entire team plays bad, the odds are 9x1 that you will lose that match and your rank, or rank points, will go down).

Still, you can enjoy any game if you dont care if you die or not, if you lose or not, if you have to start again from a certain check point or not, but if you care about improving at the game or just go having some fun (what for Sekiro and DS. . . Nioh, etc, can mean having the fun of the combat itself, for the harder it is being to you).

Thing is, the sooner you start actually enjoying and accepting what the game present to you, the sooner you actually improve, because the GIT GUD is not a thing that start with gaming skills, but a thing that start with GIT GUD with your mindset toward the game (or toward whatever you have to face in life).

It end up being the same for everything, racing games, driving simulators, mobas, fighting games, 3rd person action games, RPGs . . . and real life, how you take the game and the challenges make the whole difference.
you cannot accept and adjust if you do not like, simple

i defeated pontiff with co op npc at level 45 or so and i was using ultra greatsword in the entirety of the game till i noticed how better it would be to use sword and shield but then shields that protect 100% are weighty and at that point i was out of resources to upgrade any one handed weapon and i quit the game as i have already finished it

i remember in ds3 dlc there are lasers thrown at you, a laser attack in a game like this, in ds2 dlc there is an area with downwards path that moves like a platform puzzle while enemies are hard to hit and avoid, such a horrible design that should not be mixed in such hard games

in nioh you deal with poison area, then you fight boss that releases poison and as if that is not bad, one of the move can one hit kill you or hit you big time and there is atleast one pitfall in the boss area and the boss is a centipede, so much crap to deal with it

that is too intense to be of any fun, plus these games have horror atmosphere, its no mario doing hard platforming while fighting or avoiding enemies, that adds more stress

that is not fun in my book

the posture damage is faulty in sekiro cause boss's posture meter refills if you are not constantly aggressive, SO MUCH FOR TAKING TIME as the game punishes for being even slightly slow, that killed the game for me

i can only deal with so much of these nonsense in already hard games

i do not care about ranks, never played any tournament, only bad thing in fighting games are unbalanced characters or cheap methods that would rush a player before they even had the opportunity to get up, something that exists in sfv, where i have seen being dropped on the ground would literally mean end of fight if the other guy is gonna rush

i do not attack the opponent aka the other player till they get up in street fighter v and even in tekken 7, i avoid the juggle attacks while the opponent is in air, such things are standard in fighting games but i consider them cheap unfair and non sportsmanship

another topic, i have dwelled on this topic for other reasons too long

nioh inspired from souls adding their own little spin in combat and sekiro inspired from nioh modifying nioh's combat and making it further worse, both games are bad
EF_Neo1st 2021 年 2 月 27 日 下午 10:00 
引用自 Gotu Umraniya
引用自 EF_Neo1st
And it all comes down to "how you play the game" and "how you see the game and the challenges presented by it".
Pontiff, on my first run blind and solo, was a 1st try, 5min fight (yes, I did not die once on my first run blind and solo and it was a 5min fight where I used only 4 estus, no, I was not "insanely overleveled" there, I was some lvl 60, maybe even less than that, when I got to Pontiff . . but I also had learned my lesson with Abyss Watchers that if I go naked (or almost) and use just grass crest shield on the back, I can dodge better, faster and make good use of the iframes instead of relying on armor and shield to be a damage sponge, so I dodged through and around pontiff, I also watched every new move he presented to learn on the fly (I did not just go yolo on him) and boom, he was done.
Aldrich actually got me off guard because of the huge tracking AoE damage with the arrows but I think I died only once or twice.
After Abyss Watchers, I died more than 2 or 3 times only to Midir, Friede, Gael, Nameless King and Champion Gundyr, but Friede I almost did her 1st try as I was on her 3rd stage and took 50% of her HP (but then I tilted hard after being 1 shot by her grab while I still had some 6 estus left).

At Sekiro it is the same, but no boss there, other than Owl at the top of the castle, that I lost patience on 2nd stage, died and then tilted because I was without patience and wanted to finish the fight fast (so I was going yolo on Owl and, well, the worst idea possible even more considering I wasnt even paying any attention to his moves even at the first battle), final boss itself was 2 tries, 1st with deflect only (no prostetics, no dash, no attack or prostetics/skills) and 2nd try was dash and attack using deflect to keep Isshin at bay and he was done, some 5min fight too, for all 4 stages and I did not care about "learning his moves", as in Sekiro if you learn the weapons stances you know exactly what to expect and he dont realy use any weapon you have not seem before, just some new combosand maybe a couple new moves (sorry if I never paid attention to that boss to know his moves, maybe he is actually full of new moves but I never took the time to pay attention, I just react, dash into, attack and then deflect once swords start clashing).

It is a learning curve, yes, also Sekiro and Dark Souls present different challenges (where at Sekiro it is mostly about learning the stances and having reaction time also using the correct reaction, while at Dark Souls is more about your positioning for engaging (or be engaged), dodge at the correct moment (or parry), attack as much as your stamina and enemy allow you and get away before you run out of stamina (or enemy will start something you can not deal from that position or with that much stamina left).
You can play DS as a reaction game, with attack or parry . . even dodge requires timing, but it all is worthless if you at least dont manage your stamina and dont have a minimal idea of a good positioning for engage or be engaged, still, it will make the game harder at many situations, if not most.
You can also play Sekiro as a combat game like DS, going for enemy HP instead of Posture, using attack only, skills only dash and attack or dash and skills only, without ever using any deflect/jump/mikiri/lightining-reversal even once and it will also require you to know the distance of attack of enemies and knowing when to engage or be engaged, still, it will only make the game harder at many situations, if not most.

Fighting games, well . . . that is always another chance, another day, you dont lose progress neither gain nothing (well . . but rank, if you really care about it, it can make you go insanely crazy and infuriated/frustrated like Sekiro or Dark Souls will never be able to make you go and you only depend on yourself, a "moba" you need a team to win and go up your rank and if your entire team plays bad, the odds are 9x1 that you will lose that match and your rank, or rank points, will go down).

Still, you can enjoy any game if you dont care if you die or not, if you lose or not, if you have to start again from a certain check point or not, but if you care about improving at the game or just go having some fun (what for Sekiro and DS. . . Nioh, etc, can mean having the fun of the combat itself, for the harder it is being to you).

Thing is, the sooner you start actually enjoying and accepting what the game present to you, the sooner you actually improve, because the GIT GUD is not a thing that start with gaming skills, but a thing that start with GIT GUD with your mindset toward the game (or toward whatever you have to face in life).

It end up being the same for everything, racing games, driving simulators, mobas, fighting games, 3rd person action games, RPGs . . . and real life, how you take the game and the challenges make the whole difference.
you cannot accept and adjust if you do not like, simple

i defeated pontiff with co op npc at level 45 or so and i was using ultra greatsword in the entirety of the game till i noticed how better it would be to use sword and shield but then shields that protect 100% are weighty and at that point i was out of resources to upgrade any one handed weapon and i quit the game as i have already finished it

i remember in ds3 dlc there are lasers thrown at you, a laser attack in a game like this, in ds2 dlc there is an area with downwards path that moves like a platform puzzle while enemies are hard to hit and avoid, such a horrible design that should not be mixed in such hard games

in nioh you deal with poison area, then you fight boss that releases poison and as if that is not bad, one of the move can one hit kill you or hit you big time and there is atleast one pitfall in the boss area and the boss is a centipede, so much crap to deal with it

that is too intense to be of any fun, plus these games have horror atmosphere, its no mario doing hard platforming while fighting or avoiding enemies, that adds more stress

that is not fun in my book

the posture damage is faulty in sekiro cause boss's posture meter refills if you are not constantly aggressive, SO MUCH FOR TAKING TIME as the game punishes for being even slightly slow, that killed the game for me

i can only deal with so much of these nonsense in already hard games

i do not care about ranks, never played any tournament, only bad thing in fighting games are unbalanced characters or cheap methods that would rush a player before they even had the opportunity to get up, something that exists in sfv, where i have seen being dropped on the ground would literally mean end of fight if the other guy is gonna rush

i do not attack the opponent aka the other player till they get up in street fighter v and even in tekken 7, i avoid the juggle attacks while the opponent is in air, such things are standard in fighting games but i consider them cheap unfair and non sportsmanship

another topic, i have dwelled on this topic for other reasons too long

nioh inspired from souls adding their own little spin in combat and sekiro inspired from nioh modifying nioh's combat and making it further worse, both games are bad
I agree, if you dont like it is harder (or almost impossible) to adjust . . . but "accepting" is possible, at least to understand what the game is about and dont just punch the tip of a steel iron nail over and over . . . you know, it only hurt and your hand will not defeat the nail.
In that case, of "not liking it", if it was at Steam you could have just refunded if you noticed and accepted what the game is and how it is before 2h gameplay if you did not enjoy.

The lasers are Midir . . .
https://www.youtube.com/watch?v=P8rDKn3cXMI

Nioh is another one, it become sort of intense on the first mission, small areas with enemies all around, hidden at corners, inside buildings, etc . . . another example of the game showing off what it is about right at the beginning (giving chance for refund in case you dont enjoy).
... Btw, it is fun in my book, and that is sort of things I expect from a Souls or souls-like game, to have the unexpected and not being in advantage against the enemies while having to find my way through, be it by improving my timing, my strategy, my approach to the enemy/problem or even my gear (what in my case, the easiest way to deal with any souls game where weight% matter is to go with as little weight as possible, dodge get a lot better and you can fight better, having more opportunities to attack, dodge through or away and effectivelly get away enough to recover stamina without getting hit, much better with less weight%).¨

At Sekiro is the enemies/boss is not aggressive your Posture also is replenished so. . . only fair the enemies and bosses can also do the same, it would also be too stupid if only the player could do that, get away, hold block and get a fresh new Posture meter to be filled again.

And, well, again, in SF it is you not understanding the mechanics.
When you are at the floor, if the enemy is near, you can control the followup, as you can not be hit when on the ground, just when you get up (or when you are getting up).
Still, when you are getting up, you can:
- grab the enemy
- do some punch or kick
- do some fast special
You can even get up with a spinning bird kick with Chun Li and throw a combo from there, with Juri you can unleash Ryodansatsu and get out of the corner or do a Tensenrin and finish with a grab or another Tensenrin (and Tensenrin after Tensenrin may make the opponent start to block if the other player can not do anything against, meaning he may be open for a grab).
You have ways to deal with the situation with the characters.
You can also go and combo with Juri enough for some 50% health damage, start normal attacks, do a Tensenrin then a Fuharenkyaku and finish with Sakkai Fuhazan, or if you want to risk you can do a bigger combo.

At Tekken you can literally defeat the opponent without letting it fall on the ground (not to mention you can avoid giving the chance the opponent to stand up or punish each attempt).

Other players will not be as merciful as you are, just because you are.

And no, aside from the japanese part, I dont see where Sekiro inspired at Nioh, not at all.
Gradient Knight 2021 年 2 月 28 日 上午 12:37 
引用自 EF_Neo1st
引用自 Gotu Umraniya
you cannot accept and adjust if you do not like, simple

i defeated pontiff with co op npc at level 45 or so and i was using ultra greatsword in the entirety of the game till i noticed how better it would be to use sword and shield but then shields that protect 100% are weighty and at that point i was out of resources to upgrade any one handed weapon and i quit the game as i have already finished it

i remember in ds3 dlc there are lasers thrown at you, a laser attack in a game like this, in ds2 dlc there is an area with downwards path that moves like a platform puzzle while enemies are hard to hit and avoid, such a horrible design that should not be mixed in such hard games

in nioh you deal with poison area, then you fight boss that releases poison and as if that is not bad, one of the move can one hit kill you or hit you big time and there is atleast one pitfall in the boss area and the boss is a centipede, so much crap to deal with it

that is too intense to be of any fun, plus these games have horror atmosphere, its no mario doing hard platforming while fighting or avoiding enemies, that adds more stress

that is not fun in my book

the posture damage is faulty in sekiro cause boss's posture meter refills if you are not constantly aggressive, SO MUCH FOR TAKING TIME as the game punishes for being even slightly slow, that killed the game for me

i can only deal with so much of these nonsense in already hard games

i do not care about ranks, never played any tournament, only bad thing in fighting games are unbalanced characters or cheap methods that would rush a player before they even had the opportunity to get up, something that exists in sfv, where i have seen being dropped on the ground would literally mean end of fight if the other guy is gonna rush

i do not attack the opponent aka the other player till they get up in street fighter v and even in tekken 7, i avoid the juggle attacks while the opponent is in air, such things are standard in fighting games but i consider them cheap unfair and non sportsmanship

another topic, i have dwelled on this topic for other reasons too long

nioh inspired from souls adding their own little spin in combat and sekiro inspired from nioh modifying nioh's combat and making it further worse, both games are bad
I agree, if you dont like it is harder (or almost impossible) to adjust . . . but "accepting" is possible, at least to understand what the game is about and dont just punch the tip of a steel iron nail over and over . . . you know, it only hurt and your hand will not defeat the nail.
In that case, of "not liking it", if it was at Steam you could have just refunded if you noticed and accepted what the game is and how it is before 2h gameplay if you did not enjoy.

The lasers are Midir . . .
https://www.youtube.com/watch?v=P8rDKn3cXMI

Nioh is another one, it become sort of intense on the first mission, small areas with enemies all around, hidden at corners, inside buildings, etc . . . another example of the game showing off what it is about right at the beginning (giving chance for refund in case you dont enjoy).
... Btw, it is fun in my book, and that is sort of things I expect from a Souls or souls-like game, to have the unexpected and not being in advantage against the enemies while having to find my way through, be it by improving my timing, my strategy, my approach to the enemy/problem or even my gear (what in my case, the easiest way to deal with any souls game where weight% matter is to go with as little weight as possible, dodge get a lot better and you can fight better, having more opportunities to attack, dodge through or away and effectivelly get away enough to recover stamina without getting hit, much better with less weight%).¨

At Sekiro is the enemies/boss is not aggressive your Posture also is replenished so. . . only fair the enemies and bosses can also do the same, it would also be too stupid if only the player could do that, get away, hold block and get a fresh new Posture meter to be filled again.

And, well, again, in SF it is you not understanding the mechanics.
When you are at the floor, if the enemy is near, you can control the followup, as you can not be hit when on the ground, just when you get up (or when you are getting up).
Still, when you are getting up, you can:
- grab the enemy
- do some punch or kick
- do some fast special
You can even get up with a spinning bird kick with Chun Li and throw a combo from there, with Juri you can unleash Ryodansatsu and get out of the corner or do a Tensenrin and finish with a grab or another Tensenrin (and Tensenrin after Tensenrin may make the opponent start to block if the other player can not do anything against, meaning he may be open for a grab).
You have ways to deal with the situation with the characters.
You can also go and combo with Juri enough for some 50% health damage, start normal attacks, do a Tensenrin then a Fuharenkyaku and finish with Sakkai Fuhazan, or if you want to risk you can do a bigger combo.

At Tekken you can literally defeat the opponent without letting it fall on the ground (not to mention you can avoid giving the chance the opponent to stand up or punish each attempt).

Other players will not be as merciful as you are, just because you are.

And no, aside from the japanese part, I dont see where Sekiro inspired at Nioh, not at all.
you are right but i am too, maybe there is a solution to every issue in every game and player needs to adept and excel, i am also right, player will bother with chores if the player likes the game enough

frankly if i am forced to play nioh or sekiro, i would pick nioh as i am way more used to it compared to insanely fast reflex demands of sekiro

souls and these two games, maybe mostly sekiro and bloodborne only get harder mainly based on speed, enemies become powerful and too fast, that is their difficulty spike at core, even if you are good at reflex, it can be become tedious to play these games as they progress onwards

8-9 swings of pontiff enemies in a row with stamina seemingly not depleting and they are ready for more, feels unfair, not to mention certain bosses having same animation but different attacks and from that i remember the pontiff boss also has an attack which involves holding off the attack for split second or two to further create timing issues on player side, that is not fun factor

i do not remember many games where all enemies have bigger health, bigger stamina, higher speed, traps etc.

god of war is much better execution of this style of gameplay

and devil may cry games are also fast paced with faster enemies with bigger health but its fun to play by design, virgil as boss in these games is just too fast to be fun, was very frustrating in part 3 as final boss, but imagine virgil like boss in the entire game, that is what souls, especially sekiro has in terms of boss design

atleast devil may cry games DO NOT HAVE POISON, PITFALL AND OTHER NONSENSE when fighting virgil

there was also a centipede like enemy in devil may cry 3 which had pitfall in the boss area but it still never felt as frustrating as nioh

most of these action rpgs have infact not aged that well in terms of gameplay, devil may cry games can actually give finger pain issues

that is why i said earlier, dragons dogma is the gold standard of action rpg for me but even in that gold standard, there is one bad area, bbi is hard as its inspired from souls, and dying in that game in bbi is also frustrating as souls so never bothered with it

i can understand the appeal of souls design but it is not meant for every type of player

these games need one big fix, reduce the speed of enemy atleast
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張貼日期: 2019 年 3 月 20 日 下午 11:19
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