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回報翻譯問題
ORIGINS was better, had a shield and no level scaling crap, FINISHED IT
i rush games, i lack patience i know, you got me there, but i need to like game enough to bother being dedicated, that is that
no excuse for nioh to have pitfalls and death traps in boss fights, i still dealt with it but then there as an enemy whose one particular move would one hit KO the player, no amount of grinding or better equipment will help, sure skill will, but do i need to deal with such difficulty? NOPE
today i quit monster hunter world, 10 minutes to find monster, 10 minutes to fight, 10 minutes to chase, 10 minutes to finish, only to find out you are still missing some parts of the same monsters, go back and grind it out, NO THANKS
i bought horizon zero dawn and replayed it, a game i already finished which came with ps4 including dlc, I LIKE GAMES WHICH ARE GOOD ENOUGH FOR MY LIKING
TRAPS HAVE NO PLACE, TRICKY PLATFORMS HAVE NO PLACE IN SOULS LIKE GAMES and i am not the only one who says go
yeah should have researched but sales and thrill of owning a new console, only 2 years since i bought a ps4, so out of excitement i kept buying games including games i knew i would not play much like street fighter v
NEVER LEARNED MY MISTAKES OF WASTING MONEY ON STEAM SALES, GAMES THAT WERE BAD PORT, POOR OPTIMIZATION ISSUES AND OTHER PC PLATFORM ISSUES
anyways, on topic again now, i have ranted enough, sekiro is heavily inspired from nioh
Nope.
Sekiro started development as a Tenchu title. Tenchu has a pedigree that goes back almost twenty-five years (I was in high school when the first one released); every last bit of Sekiro's design philosophy has its roots in those older titles. I'll be happy to produce the interviews that demonstrate this.
Whatever your personal gaming preferences, disengaging from objective fact to claim a game that has roots stretching back to before you were likely even born is somehow inspired by a game from a developer (From) that "inspirational" work shamelessly copied itself (Souls series) is not a good look.
Neither is "same because ninja/samurai." It's reductive, stereotyping logic.
Sekiro is a Tenchu title in all but name, with some Souls design sensibilities bolted on.
Traps and tricky plataforms ARE PART OF THE SOULS LIKE GAMES and shall remain there forever in all the good souls-games and souls-like games to come, as much as its difficulty, learning curve and everything else, period.
You dont like it, you just dont, but it is part of the game and I would say a good part of it.
Wandering around without care for my life is not what I expect when I play a Dark Souls or a souls-like game.
Anyways and back to topic here too . . .
"and Sekiro is inspired by other games not Nioh, and Nioh is inspired in Dark Souls gameplay, heavily to the point I can consider it DS1 through small corridors, Sekiro is more to "
Sekiro was inpsired by Sengoku period of Japanese history with gameplay inspired by the Tenchu series with sort of resemblances to the Souls series and Bloodborne, Nioh is the one that resembles Dark Souls with stances for each weapon type with different skill uses, the stances and different ways of using skills makes Nioh a game of its own but its gameplay is heavily inpsired by the Souls series to the point if I take an axe I can literally play the same as I play with axe in Dark Souls and it work so fine by reaction times and hitboxes I sometimes there were moments I forgot I was playing Nioh and was looking for a bonfire, not for a shrine, even after some 10h of gameplay.
revenants in nioh, often just wait for the player to attack, same thing is being done in sekiro since most of the enemies in it do not attack first
both are horrible games by my standard anyways, i ain't gonna deal with precision or die crap in games like in sekiro nor i will deal with oh you make a mistake and enemy hit real hard so you die in 1 hit crap like in nioh
This is objectively false.
Enemies in Sekiro are incredibly aggressive, right from the word go. If you trip their aggro radius, they go straight for you without bothering to wind up. From the Ashina Outskirts to the Fountainhead Palace, everything that isn't an NPC in this game is trying to kill you, and will do it with the quickness, so counter-aggression is paramount.
I've just hit the end of the game again myself (about to tackle last boss), and no enemy has "waited for me to attack" before trying to grind me into dust.
It's fine not to like the game, but making crap up to justify a claim of one title having been inspired by another doesn't help your argument--and it is not a good look.
the generic samurai/ronin does not attack instantly and waits in most cases
not everyone enemy is going to wait, that is not what i meant but they are basically defend ready when you attack, in most cases, again the samurai does not attack instantly and waits for your move, even multiple times at times
there is no reason for my to lie
and game is not my cup of tea and not cup of tea of many other players despite being liked by many others, it is what it is
i prefer games like dragons dogma, gold standard action rpg system
i have finished all devil may cry games and some other action based games but nioh and sekiro are the worse ever, souls games and even lack luster bloodborne is 10 times better then these two thirdclass games
My dude, I'm literally finishing up the game right now. *EVERY* enemy goes aggro on you, beginning right with the Ashina Outskirts, which is more or less the "opening" level. The bog-standard foot soldiers aggro directly on to you--as do the dogs, giant roosters, etc.
If you aren't stealth-killing enemies, you're going to get attacked.
Every. Time.
Your petulance over disliking this game is noted; you're free to like or dislike whatever you choose--though using Devil May Cry as a standard for comparison is not the one-to-one analogy for quality you seem to believe it is.
As for "lying": Here are the receipts. Check out any point in the video where he's not stealth-killing enemies. There is no "waiting for your attack."
Have a lovely day.
https://www.youtube.com/watch?v=PSObJZFmS9E
It is the same you say you know how to drive because you drive good at NFS but the driving at rFactor should change because you dont like the driving there, when despite it being "driving to be faster" on both games, one is arcade and the other is a simulator, making it not even fair to compare one to the other as the whole driving is completely different in both.
The key to victory in DMC is to mash buttons with little to no attention to wtf is happening on screen (before anything, I know it may get harder or a lot harder on the hardest difficulty, but DMC comes with difficulty slider so I am comparing the easiest mode of DMC to a fresh new NG on both Sekiro and Nioh and considering you farm as much Attack and Vitality at Sekiro with Kuro Charm and without Demon Bell on NG only, or as much lvl and gear/weapons as you can at Nioh, making these games as easier as they get without external help . . . so no one come and say "DMC gets harder, yes I know .. now try a NG+7 Attack 1 Vitality 1 without Kuro Charm and with Demon bell and compare to the hardest difficulty at DMC... hardest possible difficulty against hardest possible difficulty if someone comes to complain about DMC not being "easy"), when if you do that at Nioh or Sekiro (or any Souls or souls-like games) you are as good as dead, depite "dodge, attack and counter" existing in both DMC (hack&slash) and Sekiro/Nioh (non-hack&slash).
And again . . . if you know it is not your cup of tea, good, just read some reviews and watch some reviews and gameplays before you buy these "non-hack&slash" games (or games that are not the basic RPG or JRPG where leveling up and finding better gear/weapon/magic solves all problems) as you dont buy on Steam where you have a chance for refund.
i finished witcher 3 after many retries, city areas bored me and geralt was a lust old man, noting that fancy about the game besides graphics and gameplay for someone new to the series, but i finished it
compared to that, i cannot even bother to retry red dead 2 anymore, super boring game
i would rather replay games i have finished and like like ff15 then to bother with nioh or sekiro ever again along with other mentioned games including monster hunter world
i have learned my lesson, today i was going to buy diablo 3 but then i kept researching and realized how much the gameplay is not my cup of tea and saved money
i bought soul calibur 6 and tekken 7, such at fighting games and doing combos is out of league, yet thanks to combo friendly assist mode in tekken 7, a series i am new too, i already have over 10 wins online, finished all story missions in medium difficulty, i adjusted to the gameplay which is different then street fighter v
lost 3 times and won once in soul calibur 6 online, another series i am new to
these losses do not frustrate me, the fierce online competition is not frustrating as losing in games like nioh or sekiro, i am done with overly hard games that require insane precision
also i lost 4 times in sfv online and changed character and won against the same opponent, it is not like i have lost the competitive spirit or lack of interest in games
sekiro is worse than nioh despite being nearly a rip off of its combat system, and nioh has insane 1 hit and you die cause you should have avoided that attack thing going on which sucks, both are horrible games compared to most games, including souls games for me
from software follows the same trend as others, making games progressively harder the further you go, enemies like pontiff knight as no fun to fight if you are using shield, every enemy has high hp, high stamina and player will be weak unless player has grinded enough, at that point, might as well make a traditional leveling action jrpg with proper stat upgrades per level so players can grind and deal with higher hp and stamina based enemies who has super fast attacks
Pontiff, on my first run blind and solo, was a 1st try, 5min fight (yes, I did not die once on my first run blind and solo and it was a 5min fight where I used only 4 estus, no, I was not "insanely overleveled" there, I was some lvl 60, maybe even less than that, when I got to Pontiff . . but I also had learned my lesson with Abyss Watchers that if I go naked (or almost) and use just grass crest shield on the back, I can dodge better, faster and make good use of the iframes instead of relying on armor and shield to be a damage sponge, so I dodged through and around pontiff, I also watched every new move he presented to learn on the fly (I did not just go yolo on him) and boom, he was done.
Aldrich actually got me off guard because of the huge tracking AoE damage with the arrows but I think I died only once or twice.
After Abyss Watchers, I died more than 2 or 3 times only to Midir, Friede, Gael, Nameless King and Champion Gundyr, but Friede I almost did her 1st try as I was on her 3rd stage and took 50% of her HP (but then I tilted hard after being 1 shot by her grab while I still had some 6 estus left).
At Sekiro it is the same, but no boss there, other than Owl at the top of the castle, that I lost patience on 2nd stage, died and then tilted because I was without patience and wanted to finish the fight fast (so I was going yolo on Owl and, well, the worst idea possible even more considering I wasnt even paying any attention to his moves even at the first battle), final boss itself was 2 tries, 1st with deflect only (no prostetics, no dash, no attack or prostetics/skills) and 2nd try was dash and attack using deflect to keep Isshin at bay and he was done, some 5min fight too, for all 4 stages and I did not care about "learning his moves", as in Sekiro if you learn the weapons stances you know exactly what to expect and he dont realy use any weapon you have not seem before, just some new combosand maybe a couple new moves (sorry if I never paid attention to that boss to know his moves, maybe he is actually full of new moves but I never took the time to pay attention, I just react, dash into, attack and then deflect once swords start clashing).
It is a learning curve, yes, also Sekiro and Dark Souls present different challenges (where at Sekiro it is mostly about learning the stances and having reaction time also using the correct reaction, while at Dark Souls is more about your positioning for engaging (or be engaged), dodge at the correct moment (or parry), attack as much as your stamina and enemy allow you and get away before you run out of stamina (or enemy will start something you can not deal from that position or with that much stamina left).
You can play DS as a reaction game, with attack or parry . . even dodge requires timing, but it all is worthless if you at least dont manage your stamina and dont have a minimal idea of a good positioning for engage or be engaged, still, it will make the game harder at many situations, if not most.
You can also play Sekiro as a combat game like DS, going for enemy HP instead of Posture, using attack only, skills only dash and attack or dash and skills only, without ever using any deflect/jump/mikiri/lightining-reversal even once and it will also require you to know the distance of attack of enemies and knowing when to engage or be engaged, still, it will only make the game harder at many situations, if not most.
Fighting games, well . . . that is always another chance, another day, you dont lose progress neither gain nothing (well . . but rank, if you really care about it, it can make you go insanely crazy and infuriated/frustrated like Sekiro or Dark Souls will never be able to make you go and you only depend on yourself, a "moba" you need a team to win and go up your rank and if your entire team plays bad, the odds are 9x1 that you will lose that match and your rank, or rank points, will go down).
Still, you can enjoy any game if you dont care if you die or not, if you lose or not, if you have to start again from a certain check point or not, but if you care about improving at the game or just go having some fun (what for Sekiro and DS. . . Nioh, etc, can mean having the fun of the combat itself, for the harder it is being to you).
Thing is, the sooner you start actually enjoying and accepting what the game present to you, the sooner you actually improve, because the GIT GUD is not a thing that start with gaming skills, but a thing that start with GIT GUD with your mindset toward the game (or toward whatever you have to face in life).
It end up being the same for everything, racing games, driving simulators, mobas, fighting games, 3rd person action games, RPGs . . . and real life, how you take the game and the challenges make the whole difference.
i defeated pontiff with co op npc at level 45 or so and i was using ultra greatsword in the entirety of the game till i noticed how better it would be to use sword and shield but then shields that protect 100% are weighty and at that point i was out of resources to upgrade any one handed weapon and i quit the game as i have already finished it
i remember in ds3 dlc there are lasers thrown at you, a laser attack in a game like this, in ds2 dlc there is an area with downwards path that moves like a platform puzzle while enemies are hard to hit and avoid, such a horrible design that should not be mixed in such hard games
in nioh you deal with poison area, then you fight boss that releases poison and as if that is not bad, one of the move can one hit kill you or hit you big time and there is atleast one pitfall in the boss area and the boss is a centipede, so much crap to deal with it
that is too intense to be of any fun, plus these games have horror atmosphere, its no mario doing hard platforming while fighting or avoiding enemies, that adds more stress
that is not fun in my book
the posture damage is faulty in sekiro cause boss's posture meter refills if you are not constantly aggressive, SO MUCH FOR TAKING TIME as the game punishes for being even slightly slow, that killed the game for me
i can only deal with so much of these nonsense in already hard games
i do not care about ranks, never played any tournament, only bad thing in fighting games are unbalanced characters or cheap methods that would rush a player before they even had the opportunity to get up, something that exists in sfv, where i have seen being dropped on the ground would literally mean end of fight if the other guy is gonna rush
i do not attack the opponent aka the other player till they get up in street fighter v and even in tekken 7, i avoid the juggle attacks while the opponent is in air, such things are standard in fighting games but i consider them cheap unfair and non sportsmanship
another topic, i have dwelled on this topic for other reasons too long
nioh inspired from souls adding their own little spin in combat and sekiro inspired from nioh modifying nioh's combat and making it further worse, both games are bad
In that case, of "not liking it", if it was at Steam you could have just refunded if you noticed and accepted what the game is and how it is before 2h gameplay if you did not enjoy.
The lasers are Midir . . .
https://www.youtube.com/watch?v=P8rDKn3cXMI
Nioh is another one, it become sort of intense on the first mission, small areas with enemies all around, hidden at corners, inside buildings, etc . . . another example of the game showing off what it is about right at the beginning (giving chance for refund in case you dont enjoy).
... Btw, it is fun in my book, and that is sort of things I expect from a Souls or souls-like game, to have the unexpected and not being in advantage against the enemies while having to find my way through, be it by improving my timing, my strategy, my approach to the enemy/problem or even my gear (what in my case, the easiest way to deal with any souls game where weight% matter is to go with as little weight as possible, dodge get a lot better and you can fight better, having more opportunities to attack, dodge through or away and effectivelly get away enough to recover stamina without getting hit, much better with less weight%).¨
At Sekiro is the enemies/boss is not aggressive your Posture also is replenished so. . . only fair the enemies and bosses can also do the same, it would also be too stupid if only the player could do that, get away, hold block and get a fresh new Posture meter to be filled again.
And, well, again, in SF it is you not understanding the mechanics.
When you are at the floor, if the enemy is near, you can control the followup, as you can not be hit when on the ground, just when you get up (or when you are getting up).
Still, when you are getting up, you can:
- grab the enemy
- do some punch or kick
- do some fast special
You can even get up with a spinning bird kick with Chun Li and throw a combo from there, with Juri you can unleash Ryodansatsu and get out of the corner or do a Tensenrin and finish with a grab or another Tensenrin (and Tensenrin after Tensenrin may make the opponent start to block if the other player can not do anything against, meaning he may be open for a grab).
You have ways to deal with the situation with the characters.
You can also go and combo with Juri enough for some 50% health damage, start normal attacks, do a Tensenrin then a Fuharenkyaku and finish with Sakkai Fuhazan, or if you want to risk you can do a bigger combo.
At Tekken you can literally defeat the opponent without letting it fall on the ground (not to mention you can avoid giving the chance the opponent to stand up or punish each attempt).
Other players will not be as merciful as you are, just because you are.
And no, aside from the japanese part, I dont see where Sekiro inspired at Nioh, not at all.
frankly if i am forced to play nioh or sekiro, i would pick nioh as i am way more used to it compared to insanely fast reflex demands of sekiro
souls and these two games, maybe mostly sekiro and bloodborne only get harder mainly based on speed, enemies become powerful and too fast, that is their difficulty spike at core, even if you are good at reflex, it can be become tedious to play these games as they progress onwards
8-9 swings of pontiff enemies in a row with stamina seemingly not depleting and they are ready for more, feels unfair, not to mention certain bosses having same animation but different attacks and from that i remember the pontiff boss also has an attack which involves holding off the attack for split second or two to further create timing issues on player side, that is not fun factor
i do not remember many games where all enemies have bigger health, bigger stamina, higher speed, traps etc.
god of war is much better execution of this style of gameplay
and devil may cry games are also fast paced with faster enemies with bigger health but its fun to play by design, virgil as boss in these games is just too fast to be fun, was very frustrating in part 3 as final boss, but imagine virgil like boss in the entire game, that is what souls, especially sekiro has in terms of boss design
atleast devil may cry games DO NOT HAVE POISON, PITFALL AND OTHER NONSENSE when fighting virgil
there was also a centipede like enemy in devil may cry 3 which had pitfall in the boss area but it still never felt as frustrating as nioh
most of these action rpgs have infact not aged that well in terms of gameplay, devil may cry games can actually give finger pain issues
that is why i said earlier, dragons dogma is the gold standard of action rpg for me but even in that gold standard, there is one bad area, bbi is hard as its inspired from souls, and dying in that game in bbi is also frustrating as souls so never bothered with it
i can understand the appeal of souls design but it is not meant for every type of player
these games need one big fix, reduce the speed of enemy atleast