Sekiro™: Shadows Die Twice

Sekiro™: Shadows Die Twice

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DOUBLE F Mar 6, 2019 @ 6:45pm
Difficult VS Tedious
So is this game actually challenging with gameplay or is it another dodge simulator where enemies are bullet sponges that can one shot you? Like are we talking Ninja Gaiden skill challenge or dodge simulator like the souls games?
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Showing 1-15 of 53 comments
r1ckyr4y EBK Mar 6, 2019 @ 6:54pm 
Dodge simulator? Not sure what you mean, I hate Ninja Gaiden but I love Souls. Anyways, its all personal preference. I would wait till it comes out, because it looks very different from Souls but it may be similar. So, if you want to make an informed decision then you should wait till launch then ask us.
Justin_760 Mar 6, 2019 @ 7:56pm 
I share your skepticism towards the difficulty. According to IGN's hands on time with the game, its significantly harder than Souls or Bloodborne, which were already difficult games by all accounts.

NO levelling, no stats or attributes, no armor or weapon upgrades. In fact, they said you use the SAME sword throughout the entire game, which is a huge bummer considering the different weapons builds and playstyles were one of the Soulsborne games best assets.

All you do is learn skills, theres no progression to speak of which means you wont be able to gain a few levels to make a section easier, itll just be banging your head against the wall till you beat it. Very disappointed with the direction From has taken this game, but I still have faith in them that itll be good.

You raise a good point though, and I agree that it seems like it will be more tedious than difficult. Apparently even trash tier peon mobs can parry and kill you in seconds, which doesnt sound difficult so much as irritating and overly demanding. Sounds like itll make every encounter a long process of methodically dodging, waiting for an opening, then getting a hit in, rinse repeat.
VandalVortex Mar 7, 2019 @ 5:30pm 
From what I've seen there are no level ups but you do get skills. You get exp which eventually leads to a skill point. With that skill point you can purchase skills.

In addition to skills, you also get Prosthetic tools which functions like bloodborne magic.

You can find collectables in the game that increase your health and gourd (Estus flask)
permanently.

Dying has consequences on characters other than yourself.

There is less of a focus on dodging but there is a huge focus on parrying multiple hits as well as stealth in this game.
MACIORELLA Mar 7, 2019 @ 5:33pm 
"All you do is learn skills" = I think thats way better heh? I mean you are a freaking samurai - isnt it better to have a one weapon and different skills to utilize them with? I hope there will be some cosmetics - will they give some?
Chubby Cox Mar 8, 2019 @ 9:27pm 
Originally posted by Justin_760:
I share your skepticism towards the difficulty. According to IGN's hands on time with the game, its significantly harder than Souls or Bloodborne, which were already difficult games by all accounts.

NO levelling, no stats or attributes, no armor or weapon upgrades. In fact, they said you use the SAME sword throughout the entire game, which is a huge bummer considering the different weapons builds and playstyles were one of the Soulsborne games best assets.

All you do is learn skills, theres no progression to speak of which means you wont be able to gain a few levels to make a section easier, itll just be banging your head against the wall till you beat it. Very disappointed with the direction From has taken this game, but I still have faith in them that itll be good.

You raise a good point though, and I agree that it seems like it will be more tedious than difficult. Apparently even trash tier peon mobs can parry and kill you in seconds, which doesnt sound difficult so much as irritating and overly demanding. Sounds like itll make every encounter a long process of methodically dodging, waiting for an opening, then getting a hit in, rinse repeat.

I doubt it will be harder, we just have to learn to play it like Sekiro and not like DS or Nioh. The "no leveling, no weapon upgrades" is offset by the fact you can increase your HP and Attack Rating as you progress and removes a way to brute force your way past areas you never really NEEDED to adapt to. That is the only thing that will be harder, you will have to actually learn to cope, not just power through the tough spots.
Zheppon Mar 8, 2019 @ 11:50pm 
Originally posted by Slut Maker:
So is this game actually challenging with gameplay or is it another dodge simulator where enemies are bullet sponges that can one shot you? Like are we talking Ninja Gaiden skill challenge or dodge simulator like the souls games?
if you think this game is dodge simulator you are dead wrong

but you can call it parry simulator that will be more precise.

dodging blindly like in darksouls will kill you faster in this game. take for the example the first boss you will meet in the game will test you if you still using dodge blindly like darksouls or you understand the mechanic in this game. if you still using dodge as your primary means as defense he will punish you for that.

i will leave some video about this you can watch it or not up to you : https://www.youtube.com/watch?v=D3SC3I0NsMI&t=649s you can start watching around 4:40 it will answer your question.
stevo Mar 9, 2019 @ 2:09am 
Originally posted by Justin_760:

All you do is learn skills, theres no progression to speak of which means you wont be able to gain a few levels to make a section easier, itll just be banging your head against the wall till you beat it. Very disappointed with the direction From has taken this game, but I still have faith in them that itll be good.
Wasn't that the case in Souls anyway? If you got to O+S with already upgraded weapons... not much else was gonna allow you to cheese the game short of looking on YT for super build options.

I also doubt this is the case. All of the prosphetic tools have really deep skill trees. It's possible you could get to a boss, realize a certain tool is the way to beat it, then choose to level up and put skill points into making that tool more powerful.

I'm fairly sure there will be chances to grind a little to power yourself up. Even if that means avoiding certain bosses and adventuring elsewhere to get attack/health upgrades. And really, forcing people to git gud is far better than giving them the option to get more numbers. That's what the game should be about.
Last edited by stevo; Mar 9, 2019 @ 2:10am
AdahnGorion Mar 9, 2019 @ 7:04am 
Gameplay is simplistic,chucky and most likely not difficult but just poorly executed/made hard by frustration, like some of their other games.

Personally I don't mind when gameplay is hard to master, but the roll, duck, roll, hit, timing is simplistic and not hard, just tedius.

i played enough of those types of games back when I had a NES.
Shadowskyt Mar 9, 2019 @ 7:09am 
Originally posted by xsword:
Also if you die many times, the game will punish you with Bad ending on the story, and you can even kill or disable main NPCs because you died too much (they will get cursed).

So good luck playing without dying.

I haven't heard about the first part, so I'm going to need proof that it will influence the ending.

But yes, by dying too much you will afflict a so called Dragon Rot status on NPC's and the world.
Alpha_pro Mar 9, 2019 @ 7:21am 
This game will be hard for the first 5 minutes, then it will get easy for the rest of the game, except for a few boss fights for some challenge.

Same thing with every game in existence. Once you get used to it, its easy. This will be as much of a "dodge" simulator as DS or BB is.
VandalVortex Mar 9, 2019 @ 8:04am 
Originally posted by Alpha_pro:
This game will be hard for the first 5 minutes, then it will get easy for the rest of the game, except for a few boss fights for some challenge.

Same thing with every game in existence. Once you get used to it, its easy. This will be as much of a "dodge" simulator as DS or BB is.

I don't know man. While I agree every game gets easier the more you play it... Have you seen some of the enemies you have to parry? There's 1 bug like enemy that makes me think of the EVO moment between Justin vs Daigo.

https://youtu.be/JzS96auqau0?t=29

And then you have to think about the fact people are currently struggling with the beginning enemies which are undoubtedly going to get faster, stronger and a little bit more deceptive in how they attack the further you progress.

At least that's what I'd do as a developer.
Last edited by VandalVortex; Mar 9, 2019 @ 8:11am
Alpha_pro Mar 9, 2019 @ 8:10am 
Originally posted by VandalVortex:
Originally posted by Alpha_pro:
This game will be hard for the first 5 minutes, then it will get easy for the rest of the game, except for a few boss fights for some challenge.

Same thing with every game in existence. Once you get used to it, its easy. This will be as much of a "dodge" simulator as DS or BB is.

I don't know man. While I agree every game gets easier the more you play it... Have you seen some of the enemies you have to parry? There's 1 bug like enemy that makes me think of the EVO moment between Justin vs Daigo.

https://youtu.be/JzS96auqau0?t=29

And then you have to think about the fact people are currently struggling with the beginning enemies which are undoubtedly going to get faster, stronger and a little bit more deceptive in how they attack the further progress.

At least that's what I'd do.
We'll have to see. When DS first came out many thought the same about it.

I can definitely say I'm interested in seeing the reaction of people when this game comes out.
Git gud casuals, call yourself souls fans?
VandalVortex Mar 9, 2019 @ 8:18am 
Parrying is probably one of the most hardest mechanics in the Soulsbourne series. And now they're basing a whole game around it... Why wouldn't that be hard?

Alpha_pro Mar 9, 2019 @ 8:19am 
Originally posted by VandalVortex:
Parrying is probably one of the most hardest mechanics in the Soulsbourne series. And now they're basing a whole game around it... Why wouldn't that be hard?
They aren't basing the whole game around it, there are many ways to fight in sekiro.
Last edited by Alpha_pro; Mar 9, 2019 @ 8:19am
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Date Posted: Mar 6, 2019 @ 6:45pm
Posts: 53