Sekiro™: Shadows Die Twice

Sekiro™: Shadows Die Twice

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Combat arts that are not complete poo?
?
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16 yorumdan 1 ile 15 arası gösteriliyor
Double ichimonji if you feel like not playing the game. Otherwise no.
Double Ichimonji is the best Combat Art in the game. Everything else is just too niche.
Shadow rush works well against Sura Isshin imo
Matter of preference and context. For all the crap combat arts get, the only one that's really underwhelming is the nightjar reversal because it's hilariously weak and doesn't even compare favorably to the frame data of dodging. And no, not even ichimonji is the be-all end-all.
İlk olarak Zu tarafından gönderildi:
And no, not even ichimonji is the be-all end-all.
It definitely is.
  • Recovers your own posture (good for if you are hurt or don't have time to sit back)
  • Damages enemy posture if they block it
  • Damages posture and vitality if they don't block
  • Does not consume Spirit Emblems
There are no other Combat Arts that can compete with the above stats.
En son Tanasinn [AZ] tarafından düzenlendi; 8 Nis 2019 @ 9:28
Leap Kick or High Monk for for sweep attack.
İlk olarak tanasinn tarafından gönderildi:
Valid points that forget the pause menu exists.
Does it have good range? No.
Does it have a fast startup? No.
Does it have good horizontal hitboxes? No.
Does it help you apply burn? Not very much.
Do you get punished by its recovery frames if you make a misjudgment? Yes.

The more I play, the less impressed I am by it. Meanwhile, after comparing more than just the obvious numbers, I've come to the conclusion that even combat arts that cost emblems have their place if we ignore overtuned firecrackers which equate to a free charged attack at worst.

Sure, if you wanna minmax, you wouldn't even get some of the situational combat arts let alone the fancy stuff that has its own skill tree because you're saving up for the dragon mask, but you're probably just doing that to see how strong you can get without missing out on your favorite toys.
I think my favorite so far is the Floating Passage bought with carp scales.

It was actually really useful for me beating the last boss, its multiple hits would lock the boss down into blocks for a second. Looks pretty nice too.
the monk kick combat arrt is decent since it does more posture damage than the hop counter to sweeps
Yeah, Ichimonji, Shadowrush, and Leaping Kicks/High Monk are the winners from the normal stuff for me. The art you get from beating the final boss is also pretty sweet going into NG+
Double Ichimonji is very good. Wish we could equip more than 1 weapon art.
En son Kenpachi tarafından düzenlendi; 8 Nis 2019 @ 10:44
I always like the floating passage since it's a 5 hit combo that does a little chip damage when blocked and can't be deflected besides the last attack. So for quite a few enemies you can do a regular attack and then this combat art for some extra posture and vitality damage.
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Double Ichimonji is very good. Wish we could equip more than 1 weapon art.
just pause and equip when u need to use it
High Monk is hilarious on horizontal perilous sweeps. Does absolutely crazy posture damage.
My only issue with High Monk is that you've already got the muscle memory to press A on sweeps by the time you can unlock it...
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16 yorumdan 1 ile 15 arası gösteriliyor
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Gönderilme Tarihi: 8 Nis 2019 @ 9:14
İleti: 16