Sekiro™: Shadows Die Twice

Sekiro™: Shadows Die Twice

View Stats:
Anderson Apr 4, 2019 @ 2:05pm
Longer Duration for Sugar Candy?
30 seconds really sucks. You already can only be under the effect of one of them, so why not have it last 5 minutes? So it is actually a useful item. The Vitality one would be good for new bosses, while the attack one would help when you are confident with a boss and want to kill it fast.
< >
Showing 1-8 of 8 comments
There's a latent skill that increases the duration of sugar candies. I don't know the difference though as I haven't picked it up yet as I very rarely use the items.
Krampus Apr 4, 2019 @ 2:32pm 
Originally posted by ɸ Mianethroza ɸ:
There's a latent skill that increases the duration of sugar candies. I don't know the difference though as I haven't picked it up yet as I very rarely use the items.

Haven't timed it but it feels like it adds about +50%.
Zach Apr 4, 2019 @ 2:46pm 
Yeah it's a 50% increase base time is 30 seconds and the skill Devotion increases it to 45. Devotion also works on the spiritfalls going from 15 > 22.5. Also the Sugars aren't meant to be used constantly to make you more OP. They are a quick consumable item to give you a slight edge in a fight.

Also idk if you already knew this but Resins in DS3 lasted 60 seconds same for most spell buffs. Bundles on the other hand lasted 10 seconds but gave you 37.5% more damage.

You don't need a consumable item to last for 5 minutes that's broken.
Last edited by Zach; Apr 4, 2019 @ 2:50pm
Anderson Apr 4, 2019 @ 11:58pm 
depends on the consumable. Of all the Sugar, Ungo's is probably the most useful, providing damage resistance so you don't die in 2 hits.
I disliked the system in DS3 as well, but at least there you had 60 to start, and there was a ring the could make those buffs last longer.
30 seconds is just not enough time to make a difference.

TBH, this could all be solved if Sekiro just took a little less damage in combat, so you had more time to learn from your mistakes. Some of the minibosses deal absurdly high amounts of damage, to the tune of 75% of your healthbar.
:D Apr 5, 2019 @ 12:07am 
i like gokans sugar the most, helps me stay toe to toe with a boss and whittle down their own posture. The spiritfalls are nice as well, in that they consume emblems instead, and are therefore practically infinite in usage.

The latent skill for longer duration is called Devotion, and its learned through the Temple arts tree.
Uugly Apr 5, 2019 @ 12:17am 
Yeah, they should increase the duration. It feel like a chore to use it in every minute.
Bishop Apr 5, 2019 @ 1:20am 
Originally posted by ye:
Yeah, they should increase the duration. It feel like a chore to use it in every minute.
Then don't? They are there to pop up at the beginning of boss fight, nothing more.
JHarlequin Apr 5, 2019 @ 1:21am 
They can be a nice edge and they are actually kind of easy to gather, but when we can only carry three at a time and they only do a little bit, they really should be a little bit longer. It would have been much more appealing for the chance to use more than one at a time or if they would last at least a minute.

Still use them, but they just don't seem to help as much with the constant time not spent actually hitting bosses because they deflect or block so often.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Apr 4, 2019 @ 2:05pm
Posts: 8