Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You don’t damage the health of enemies to get them to 0, except for the rare exceptions. you do it because enemies with lower health regenerate posture much slower, and barely regenerate at all below 50% health.
So if I am fighting a boss his health is at 50% and he is on 2 life orbs and I break his posture I would expect him to go down to 1 life orb and 50% life remaining.
They way its now feels stupid, boss is at 1% HP I finally break his posture guess what all that effort to remove 1%
If you never had an encounter where you can kill the enemy with far above half health, then you should improve your parrying skills. I killed that ghost lady two days ago, and after some practise, I was able to posture kill her while she had above 80% hp, that felt really great because I almost perfectly deflected all her attacks and I felt like a real ninja doing so!
Anyhow, the Lifebar is not useless. Its as essential as the posture bar.
They both go hand in hand.
I did not get that translation form the OP at all. To me it says exactly what he wrote which is I am clueless about how this game works.
However, you will have a pretty bad time against a lot of bosses, not to mention the tragedy of human error when you miss deflects.
Attacking, outside of doing Vitality damage, is to also put your opponent on the defensive. Allowing your enemies to just unload their combos puts you at much more risk. And as mentioned, the lower their Vitality, the faster their Posture drains and the less it recovers.
Might be doable without the bell demon on but I had the bell demon on in NG and just going after his posture is waaaaaaaay too long. You really have to bring him mid life through the process of building posture.
And Owl has a massive posture gauge and many moves that allow him to disengage quickly.
Even NG+1 enemy health is ridiculously high.