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Appreciate the confirmation. Also that's hella funny. lol
But yeah, I also really dont like them either and stick to ichimonji double.
I was thinking it would be better if Mortal Draw cost 50% HP to swing, but if you connected each swing you would get 25% back per hit, totalling the 50 you consumed... so it would be a high risk high reward combat art... the way it is now, it's not worth using.
Then you'll just stun lock bosses with your tools. That's why there's a low cost. You're not supposed to spam them. They're an alternative for when your weapon isn't enough.
I just disagree with the costs on combat arts. It makes all the end-tier skills completely useless. Combat arts that have no emblem cost are in constant use.
Feels like a huge hinderance on the skills that would actually be useful, and yet are more of a burden because you either get to use your tools or have a VERY limited use of combat arts in a battle. Too limiting imo.
Not all the combat arts are bad.
Whirlwind slash is 100% useable from start to finish. It's versatile and offers a multi-hit component to boot.
Nightjar slash and Nightjar reversal offer hit and run tactics with a get-in/get-out playstyle. They hit decently hard and allow you to attack going in and out of melee.
Flowing Passage isn't great but some enemies stagger on multiple hits. (guardian ape is one great example)
Some of the temple arts are useable but dangerous as well due to having to be at point blank range.
It's all about perception. But the combat arts that cost SP are not worth using as they hinder the use of prosthetic weapons. Very counter-intuitive.
If they really needed a modifier to manage them, FS could have added a "spirit meter" with chunks that fill as you attack and parry, and then you could have 3-4 uses of your super special combat arts before having to "refill" said chunks through combat.
There are better ways they could have done this, but it's too late now :(
Dual Ichimonji for example costs none and does far more damage than many of the "high cost" combat skills. I prefer High Monk myself due to it also being useful as a counter to sweeps and jumping attacks. The charge skill can arguably be good if you need to close the gap a lot, even if it costs 2 emblems, and some others might be worth it. The 5-cost one that hits tons of times and costs 9 skill points to buy is utterly worthless, and I feel bad for buying it before other skills.
Shadowrush and shadowfall can carry some of the fights really hard. Dragon flash does insane ranged damage. Arts are situational, just like tools. They are not meant to be answer to everything, even though i think shadowfall is very close to ultimate art.
I get that but the emblem costs are too high. They are absurd even. At the very least it should have been a rechargeable mechanic (like the spirit bar I mentioned). There's punishing and then there's sadistic. This is the latter.