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It's a matter of timing alone, and it seems like the timing is fairly tight.
It also depends on what attack they are doing. Short bunny hops don't count. I find the moves they do where they have "air time" are the most important ones. For the Senpou Monks I usually get them when they are throwing ninja stars in the air. It's easy cuz I have air parry, so when they jump I go up in the air with them, parry the first star, and kill them before they throw the 2nd.
Ninja's that like to kick can also get rocked by it when they go for that downward kick where they stay in the air for a seconds.
Yeah so did I, it is not possible to AA the suriken throw move, only the giant leap where he jumps high in the air and then charges you. AFAIK AA works only on moves that are determined to be AA counterable and not in other situations. I'd hate to say this guy is lying but I've tried it for about an hour now and can only AADB the giant leap and all the videos on youtube comfirm this conclusion.
Edit: I'd like to add some info on this move I call giant leap: they only seem to use this move when they are missing a certain amount of health and/or are posture broken to a certain degree. So if you want to AADB these guys consistently take this info in mind, pick one of these guys like the one behind the main hall in monktown and fight with them for a while. That's what I did. I used to think my AADB was broken and after an hour of fighting I can actually use it. It's great.
It can be done in later enemies too, that I will not mention because of spoilers but these later enemies make the monks look cute and harmless.
if you mean guys with spear that can do triple sweep and lightning in fountainhead palace i honestly admit i never in past 500 hours was able to perfmorm even single
anti air death blow on them however i was manage to do that on miniboss that is like super easy to kill but on basic enemies nope its just to hard to do