Sekiro™: Shadows Die Twice

Sekiro™: Shadows Die Twice

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Fragmental Apr 1, 2019 @ 12:38pm
Anyone feels having a protagonist was a big mistake?
It really doesn't bother me that he is voiced, but that he is featured like this character in part, he really isn't interesting to be a compelling protagonist, so it was somewhat strange to me that they'd replace your OC with something not all that substantial.

The name of the game also bothers me, it's not like this game is about him, I realize Sekiro is a nickname more defined than the following comparisons.. but imagine if DS was named Bearer of the curse: Dark Souls or, Unkindled one: Dark Souls. the title of this game isn't clean and refined like the others, and it seems to me for unnecessary reasons.

"Shadows die twice" alone would be an ideal name to me. Sekiro is easier to refer to but it isn't as refined, especially due to the colon.

The name Sekiro and Wolf is fine in-game, just didn't seem that relevant to put it in the title, the only thing it did was make me all "woooo he just called me sekiro" first time I heard it.
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Showing 1-15 of 55 comments
Fragmental Apr 1, 2019 @ 12:41pm 
Originally posted by Ryuu ga Gotoku:
I'll hazard a guess and claim you got too much time on your hands.

"Insert comment questioning someone's life for discussing criticism here"
Celltastic Apr 1, 2019 @ 12:41pm 
the original name for this game was just sekiro but activision encouraged Miyazaki to add the shadows die twice part to the games name
Last edited by Celltastic; Apr 1, 2019 @ 12:41pm
Aeiku Apr 1, 2019 @ 1:02pm 
Sekiro is more of a title to describe Wolf in the game. I don't remember the dialogue exactly but the Sculptor called Wolf Sekiro for a reason and as the previous person said, Shadows Die Twice was Activision's decision. From Software wanted to drop the moniker but Activision did not. Thusly, Sekiro is relevant to the main character because he is Sekiro, and we play as him. This could have been said for a player made character as well however, but I prefer the voiced protagonist.

I understand your plight about Sekiro, he doesn't talk much and he's stoic. But I like him, I think it's the NPCs you interact with that bring out his character and help you understand him. I find that much more enjoyable than a player made character.
Tanasinn [AZ] Apr 1, 2019 @ 1:06pm 
I'll wager that your parents having their child, protagonist, was a mistake.
HUEEHUEHEUHUELOLOLOLO

On a serious note, I think the game's title is fine. I would also have preferred if it was only "Sekiro" but I see where Activition was coming from in Celltastic's post too. I can't imagine a more fitting title than just "Sekiro" but I'm all ears for a better one.
Fragmental Apr 1, 2019 @ 1:06pm 
Originally posted by Aeiku:
Sekiro is more of a title to describe Wolf in the game. I don't remember the dialogue exactly but the Sculptor called Wolf Sekiro for a reason and as the previous person said, Shadows Die Twice was Activision's decision. From Software wanted to drop the moniker but Activision did not. Thusly, Sekiro is relevant to the main character because he is Sekiro, and we play as him. This could have been said for a player made character as well however, but I prefer the voiced protagonist.

I understand your plight about Sekiro, he doesn't talk much and he's stoic. But I like him, I think it's the NPCs you interact with that bring out his character and help you understand him. I find that much more enjoyable than a player made character.

Well that is fair, whether he is voiced or not, my main point regarding the title was that the his name on the title isn't too relevant, and "Shadows die twice" just describes a lot better what this game is about. also keeping in line with the life/death themes of these games solely, regardless of who idea it was, no biggie though, I suppose.
Tr0w Apr 1, 2019 @ 1:08pm 
Wolf is a good protag imo and a nice change from the typical *insert in your face awkward forced quirky cringe humour Marvel capeshit style protag* that we get in game after game after game after game.
Krono Apr 1, 2019 @ 1:11pm 
Sekiro roughly translates to "One-armed wolf", so it does have relevance to the game since we are the Wolf shinobi with one arm. Him being stoic wasn't bad I think, it's up to us whether he remains a cold killing machine or goes on to act out of his own free will
Fragmental Apr 1, 2019 @ 1:17pm 
Originally posted by Krono:
Sekiro roughly translates to "One-armed wolf", so it does have relevance to the game since we are the Wolf shinobi with one arm. Him being stoic wasn't bad I think, it's up to us whether he remains a cold killing machine or goes on to act out of his own free will

That's a fair point that I forgot, I was thinking it was just another way to say wolf, despite this however, the idea of being One-armed really isn't expanded upon, not in gameplay terms nor in story themes, unlike the themes of life and death.
Krono Apr 1, 2019 @ 1:20pm 
Originally posted by protagonist:
That's a fair point that I forgot, I was thinking it was just another way to say wolf, despite this however, the idea of being One-armed really isn't expanded upon, not in gameplay terms nor in story themes, unlike the themes of life and death.
The prosthetic is pretty vital in gameplay though
Fragmental Apr 1, 2019 @ 1:21pm 
Originally posted by Krono:
Originally posted by protagonist:
That's a fair point that I forgot, I was thinking it was just another way to say wolf, despite this however, the idea of being One-armed really isn't expanded upon, not in gameplay terms nor in story themes, unlike the themes of life and death.
The prosthetic is pretty vital in gameplay though

It is very situational and it does help.. in situations, but it isn't a play-style in of itself, that however, is a critique for another day (maybe).
aub Apr 1, 2019 @ 1:21pm 
I don't think it was a mistake, but they could've developed his character more.
Krono Apr 1, 2019 @ 1:25pm 
Originally posted by protagonist:
It is very situational and it does help.. in situations, but it isn't a play-style in of itself, that however, is a critique for another day (maybe).
In the combat yeah, but we do still need the grapple to get around and stuff. There is also the one-armed sculptor, the Divine Dragon only has one arm, and they talk about the Prosthetic arm being a powerful tool. In the Immortal severance ending they talk about how another shinobi may appear requiring strength while showing the arm.
Fragmental Apr 1, 2019 @ 1:32pm 
Originally posted by Krono:
Originally posted by protagonist:
It is very situational and it does help.. in situations, but it isn't a play-style in of itself, that however, is a critique for another day (maybe).
In the combat yeah, but we do still need the grapple to get around and stuff. There is also the one-armed sculptor, the Divine Dragon only has one arm, and they talk about the Prosthetic arm being a powerful tool. In the Immortal severance ending they talk about how another shinobi may appear requiring strength while showing the arm.

That to me sounded like From's habitual tradition and implication of "cycles", nothing wrong with that, but I guess I'll have to dig the lore more to see if there is more substance to it, because other than this symbolic vagueness, the notion of a one armed shinobi/wolf didn't make a significant impression on me.
Krono Apr 1, 2019 @ 1:36pm 
Originally posted by protagonist:
That to me sounded like From's habitual tradition and implication of "cycles", nothing wrong with that, but I guess I'll have to dig the lore more to see if there is more substance to it, because other than this symbolic vagueness, the notion of a one armed shinobi/wolf didn't make a significant impression on me.
I wouldn't call it a 10/10 story, but I enjoyed it as it is. There's gonna be videos on VaatiVidya and other dudes talking about lore stuff down the line, so we can look forward to those if we're not the investigative types ourselves
Fragmental Apr 1, 2019 @ 1:41pm 
Originally posted by Krono:
Originally posted by protagonist:
That to me sounded like From's habitual tradition and implication of "cycles", nothing wrong with that, but I guess I'll have to dig the lore more to see if there is more substance to it, because other than this symbolic vagueness, the notion of a one armed shinobi/wolf didn't make a significant impression on me.
I wouldn't call it a 10/10 story, but I enjoyed it as it is. There's gonna be videos on VaatiVidya and other dudes talking about lore stuff down the line, so we can look forward to those if we're not the investigative types ourselves

I'm the investigative type, the story was sort of disappointing to me and that aspect was just one such symptom, I appreciate this game fresh approach, set in the "real world" and now there are no laughing mad people.

That said, I realize it's not a very fair comparison, but the themes of it really seem as deep as the themes of DS or Demons or BB to me, while the previous games (even King's field) had me thinking about stuff and brimming with themes for me to think and ponder on about, I didn't go to bed at night thinking about anything from Sekiro, because most of the answers were right there in my face, but surely there is more to it.. if only a little.
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Date Posted: Apr 1, 2019 @ 12:38pm
Posts: 55