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It's also just not that abstract or unique of a concept in the first place. I remember having a discussion with my friend right before DkS2 came out wishing there would be a Ninja Souls. So it's totally possible this game would have existed more or less exactly the same as it is even if Nioh had never been made.
True. What prompted me to pose this question was looking back at Nioh, I forgot that they had those purple gauges which were almost like the posture meter in Sekiro. I was watching an old video on Nioh and saw the purple gauge and remembered it, thinking "Oh crap. that's just like Sekiro."
I was just thinking it would be funny if FromSoft were like "Oh no, let me show you how it's done."
Oh they made Ninja Gaiden? I never played those games.... except once.
Now, those were hard games.
That is also totally possible, I forgot Nioh was in development for so long in various forms. It definitely seems like they just saw the success of the Souls model and decided to implement that. Although they still couldn't shake Ninja Gaiden because they had to have mission based gameplay and weird story structure.
They did. Nioh was originally planned to be a Musou game but later changed it for reasons I don't recall. However, in an interview the director or producer I forget whom, stated they designed Nioh to be difficult like the Souls games because of the huge success.
I'm unsure of Miyazaki's decision for choosing to make Soulsborne western themed, but they drew inspiration from European mythology and Miyazaki is a fan of dark fantasy so I guess that can be attributed.
Really that long ago huh?
And yeah just to echo you on the Western themes in previous Miyazaki games. He has said he drew inspiration from the likes of Berserk, and European mythology like Arthurian legend, etc. For world design he said BLAME was a big influence as well iirc, which would explain his hard on for labyrinth and maze like areas..
I should have said Souls formula instead which borrows from the Tenchu formula before it and possibly another formula before that. Ninja Gaiden is hard, especially the SNES games, but I think Souls games are harder than the modernized Ninja Gaiden games. I found Nioh harder than Soulsborne and Sekiro. Beating the dlc on Way of the Nioh...man.
Why do you say the Souls formula borrows from the Tenchu formula? I've played 1-3 and i'll admit it's been a very long time since then but i don't remember Tenchu being remotely like Souls. It was mission based and Stealth focused with set characters.
With Sekiro though, the difficulty is strange and a bit all over the place. I'm finding some regular enemies punch hole in wall hard while some mini bosses and bosses easy. I had just thought i'd got the hang of of things with parrying, had a couple of attempts on the headless and got destroyed leaving me with no confetti left. So i thought i'd go back to the main path and get the castle done, i get inside and those blue samurai are tearing me apart worse than any of the bosses i've encountered.