Sekiro™: Shadows Die Twice

Sekiro™: Shadows Die Twice

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Chewy102 Mar 27, 2019 @ 10:14am
What's the point of multiple revives if you can't USE THEM!
Last 2 bosses have been pissing me off more than normal. It doesn't mater who they are, the point Im trying to make is that I have 3 revives but can't use but only ONE of them in a fight!

The extra revives take some amount of farming to build up. Meaning you have to grind them out if you waste one but if you do have one, or more, then your mistakes aren't going to be as costly. But I NEVER get a chance to USE THEM! Once you use your free revive, the others are locked till you get a kill. This makes the extra lives worthless as you never get a chance to use them when you need them! If I got killed, then Im very likely out of healing so a single revive isn't going to do much of anything.

Normal enemies haven't killed me in hours, figure most people are the same. Yes they can still do damage but outside of a large brute everything dies extremely fast. So you shouldn't ever need more than 1 life. And if they do manage to kill you, agro is reset. Giving you a near free stealth kill, or a chain of stealth kills once you get far enough into the game.

This leaves mini-bosses and proper bosses as the cause of most deaths. Things you can't just cheese, stealth, or have enough boosted HP/poise you can't spam to death. But you can never use your extra lives against bosses as once you die the other revives are locked till you get a kill. That's the problem, there is nothing else to kill when fighting a boss. So how the hell are you suppose to use your extra lives? You can't. That simple.


This hasn't really been a problem in early game. Most bosses so far have been rather tame. Punishing, but you can learn them easy enough and can at least spend time watching so you can learn them. That changed with the last 2 bosses Iv fought. O'rin of the Water and Corrupted Monk. Both of them have been a pain to fight. Attacks that are harder to read and deal a LOT of damage that also can combo you to death with ease if not in 2-3 hits. Granted an extra life wouldn't earn a kill, but it would give you a better chance after making a mistake.


What's the point of having those extra revives? They are never needed against normal enemies, and can never be used against bosses. I don't think Iv ever been able to use them but once so far.
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Showing 1-11 of 11 comments
Ashgan Mar 27, 2019 @ 10:17am 
Revives unlock after landing a deathblow, not necessarily a kill. Meaning if you die on a boss's first health bar, revive, then get a deathblow to get to their second health bar, your revives unlock again.

Edit: I will add that Corrupted Monk can be a bit of a roadblock if your vitality is on the low end since, even if you deflect most of her stuff, posture is going to rack up. It's perfectly understandable to leave this zone for last in your quest to gather ingredients for the fountainhead aroma.
Last edited by Ashgan; Mar 27, 2019 @ 10:20am
Lan Mar 27, 2019 @ 10:21am 
You can use multiple revives in one boss fight, they refresh when you deathblow the boss--so for most bosses, you can use up to two per fight. The secondary ones need to be farmed so there have been times on challenging bosses where I've used two revives, died, used two revives on the next attempt, died, then been ♥♥♥♥♥♥ because I can't use two anymore.

Some regular enemies can be pretty challenging before you get the stats to plow through them. The blue samurai guys in Ashina Castle gave me a small amount of trouble the very first time I met them, along with a few other enemies later on. Revives can be useful in these situations too.

Finally, those two bosses can be some of the more difficult ones. Were you using Divine Confetti? It makes them significantly more manageable.
Chewy102 Mar 27, 2019 @ 10:27am 
Originally posted by Ashgan:
Revives unlock after landing a deathblow, not necessarily a kill. Meaning if you die on a boss's first health bar, revive, then get a deathblow to get to their second health bar, your revives unlock again.

That doesn't make it useful as you still can't use what revives you have when you need them. I have 3 total revives so far. 1 free, and 2 that you have to earn by killing. I have only once been able to use those extra revives due to them being locked after death. That extra 1/2 of a health bar isn't worth much at all. That's less than what I heal for with a single gourd charge or pellet.

If you can never use them, why bother having them?
alex_6mar Mar 27, 2019 @ 10:29am 
Originally posted by Chewy102:
Originally posted by Ashgan:
Revives unlock after landing a deathblow, not necessarily a kill. Meaning if you die on a boss's first health bar, revive, then get a deathblow to get to their second health bar, your revives unlock again.

That doesn't make it useful as you still can't use what revives you have when you need them. I have 3 total revives so far. 1 free, and 2 that you have to earn by killing. I have only once been able to use those extra revives due to them being locked after death. That extra 1/2 of a health bar isn't worth much at all. That's less than what I heal for with a single gourd charge or pellet.

If you can never use them, why bother having them?

Get to Fountainhead palace, you'll see why you need them.
Sliske Mar 27, 2019 @ 10:33am 
Originally posted by Chewy102:
And if they do manage to kill you, agro is reset. Giving you a near free stealth kill
Whenever I try this I either resurrect and they notice me instantly or I die because I waited to long.
Drunken Pineapple Mar 27, 2019 @ 10:33am 
At least there are revives... :praisesun:
Ashgan Mar 27, 2019 @ 10:37am 
It can be a little frustrating but I'd point out that getting *any* revive is a luxury that most games (and indeed no souls game) do not offer you normally. Besides, it's not merely the 1/2 health bar you get, but you also save yourself from any overkill damage you may have suffered when you were killed. There's no getting around the fact that the game expects you to learn its bosses and get proficient at them, and the revives I think are mostly intended as a second chance for when you slip up and make a big mistake (small ones tend to be healable), and not a method to brute-force your way through encounters.
Last edited by Ashgan; Mar 27, 2019 @ 10:41am
stevo Mar 27, 2019 @ 10:40am 
Revives weren't intended to give you multiple chances at defeating a boss more than they were made to simply give you a do-over from making a mistake. If you have used all your heals and have a res, then that's not really a flaw, you've just taken more damage than the game expects you to to progress. Revives are also great in basic exploration. Before you die you can be as risky as you want and know you have a free pass.
Last edited by stevo; Mar 27, 2019 @ 10:43am
Revan Mar 27, 2019 @ 10:42am 
Originally posted by Ashgan:
Revives unlock after landing a deathblow, not necessarily a kill. Meaning if you die on a boss's first health bar, revive, then get a deathblow to get to their second health bar, your revives unlock again.

Edit: I will add that Corrupted Monk can be a bit of a roadblock if your vitality is on the low end since, even if you deflect most of her stuff, posture is going to rack up. It's perfectly understandable to leave this zone for last in your quest to gather ingredients for the fountainhead aroma.

The "real" corrupted monk!? You can easy get 2 deathblows in 20 seconds after the fight starts, so you only need to deal with the 3rd.
Last edited by Revan; Mar 27, 2019 @ 10:42am
[OTS]EchoZenLogos Mar 27, 2019 @ 10:51am 
Originally posted by Chewy102:
SNIP

What's the point of having those extra revives? They are never needed against normal enemies, and can never be used against bosses. I don't think Iv ever been able to use them but once so far.


The point is so that against difficult bosses, if you make it through multiple phases of the fight and strategically space out your revives (recharging them by deathblows), and if you charged them up to begin with - that you'll have a better chance of winning the fight. Or to give you some breathing room when exploring the open world when you've lost your free "rest revive," knowing that you can afford to die again without losing experience and sen.

They will not, however, do much for you in winning most fights. Revives in this game are just another tool, one meant to help keep you in a fight when you make a momentary mistake that gets you killed (which happens a lot given the fast-paced nature of the combat). They aren't there to make the game easy however, and so are designed so you can only use one before you have to charge up another one by getting in deathblows.

Against extremely difficult boss fights I've had, at least some of them I've been able to win partially due to the extra revives making me barely able to make it through the fight.

Then again, I just beat the game and was using the demon bell for 80% of it and am starting NG+ now, so I'll see how it goes this time through.
Last edited by [OTS]EchoZenLogos; Mar 27, 2019 @ 10:53am
Suguru Mar 27, 2019 @ 10:53am 
Well, there's a way to simply get the revives after being killed, by using items... but well...
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Date Posted: Mar 27, 2019 @ 10:14am
Posts: 11