Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Edit: I will add that Corrupted Monk can be a bit of a roadblock if your vitality is on the low end since, even if you deflect most of her stuff, posture is going to rack up. It's perfectly understandable to leave this zone for last in your quest to gather ingredients for the fountainhead aroma.
Some regular enemies can be pretty challenging before you get the stats to plow through them. The blue samurai guys in Ashina Castle gave me a small amount of trouble the very first time I met them, along with a few other enemies later on. Revives can be useful in these situations too.
Finally, those two bosses can be some of the more difficult ones. Were you using Divine Confetti? It makes them significantly more manageable.
That doesn't make it useful as you still can't use what revives you have when you need them. I have 3 total revives so far. 1 free, and 2 that you have to earn by killing. I have only once been able to use those extra revives due to them being locked after death. That extra 1/2 of a health bar isn't worth much at all. That's less than what I heal for with a single gourd charge or pellet.
If you can never use them, why bother having them?
Get to Fountainhead palace, you'll see why you need them.
The "real" corrupted monk!? You can easy get 2 deathblows in 20 seconds after the fight starts, so you only need to deal with the 3rd.
The point is so that against difficult bosses, if you make it through multiple phases of the fight and strategically space out your revives (recharging them by deathblows), and if you charged them up to begin with - that you'll have a better chance of winning the fight. Or to give you some breathing room when exploring the open world when you've lost your free "rest revive," knowing that you can afford to die again without losing experience and sen.
They will not, however, do much for you in winning most fights. Revives in this game are just another tool, one meant to help keep you in a fight when you make a momentary mistake that gets you killed (which happens a lot given the fast-paced nature of the combat). They aren't there to make the game easy however, and so are designed so you can only use one before you have to charge up another one by getting in deathblows.
Against extremely difficult boss fights I've had, at least some of them I've been able to win partially due to the extra revives making me barely able to make it through the fight.
Then again, I just beat the game and was using the demon bell for 80% of it and am starting NG+ now, so I'll see how it goes this time through.