Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
and you can't expect cake walk when Hidetaka Miyazaki is sitting on Director position that's for sure
also you have block and deflect (learn to deflect aka perfect timed parry since it's base fundamental of this game and 80-90% of enemy/bosses can be beating via attack/deflect)
see this guy destroy real first bosses of the game with just deflect only (with attack power1 and base vitality that's it)
https://www.youtube.com/watch?v=_-6_Lc1_ALs
I also have DS3 and DS2 but i only played a bit of DS3. DS3 honestly feels much easier.
But seriously, i find it unfair that i gotta die in 2 blows and i gotta land 20 blows on the boss. I'm not saying it isn't supposed to be difficult, but damn... a game about samurais is also supposed to be fun also.
I know i wanted to buy the game because i thought it was really cool but i didn't think it would be this difficult with bosses. DS3 bosses are easier in my opinion.
Sekiro is about posture not hp. Lowering hp is mostly used to slow down the recoverable rate of your enemy's posture.
As a new player block is your best friend but as you understand the game better deflection is better ( tapping instead of holding)
Your posture goes down quicker if you keep holding block.
For many fights you can deflect entire strings land a hit or two and loop till you get the death blow on them. really though most fights have lots of openings for counter attacks, after a sidestep or Dodge.
Tl;Dr - sekiro is really fair, you just don't understand all the rules yet.
Deflect have a 500ms window (0.5s) for you to land the deflect, but if you spam deflect out of timing you end up having just a 0,1s to 0,2s window at best, making your life a bit harder there where it will end up in a block (and filling a lot of your posture or braking your posture) or in a hit (so you take full hit to both posture and HP).
Bosses have a massive amount of HP because they are meant for you to defeat them with posture, not with HP.
If you played just a bit of DS3, well . . . you can not recognize most of the enemy attacks fromn DS3 at Sekiro (and many bosses and mini-bosses follow kind of the same patterns, like a mini-boss and boss at Sekiro that follow the same patterns as Dancer of the Boreal Valley and you can dodge through her attacks without much problem and finish the battle quick just dealling damage).
20 hits . . wait till you get to certain bosses that will make the 20 hits look like a fast battle.
if that's the case you have to changed your mind set when playing this game
Dark Souls and Sekiro are having totally different playstyle i play all of dark souls as well as this game
Dark souls rewards you for bring patience and dodge enemy attack at correct time and deplete their hp to 0
Sekiro rewards you for being in constant sword fighting , filling enemy posture and deflect/at correct time you only dodge when enemy use unblockable moves
(iframes existed on dodge but iframe windows are very small compared to DS)
the game expect you to hit enemy all the times until they deflect your attacks or does unblockable attack with red sign above them (it reads mikiri means unblockable) and results in fill enemy posture bar and opens up deathblow
in case you don't know already unblockable/mikiri has many variation
for thrust you can use mikiri counter moves or deflect them (timed your parry right and it works)
for sweep double tap jump
for grab run/dodge away or use umbrella
for weapon grab (there's probably 1 or 2 enemy that does this) you can dodge or deflect them
this is how sekiro boils down 80-90% of enemy and bosses can be defeated this way (i'm not joking) there's only like 1-2 or so bosses that required you to play like dark souls where dodging and patience is vital
lastly, in this game as long as you deflect (perfect timed parry) your posture won't break ever there's only 1-2 enemies through entire game that can posture break you even you deflect them properly
this game is easier than dark souls because you only have to attack and deflect the hard part is proper deflect enemy attacks but keep dodging will only makes game harder
if you want samurai game with dodging mechanics i'd suggest NIOH instead you'll like it more
You can be aggressive at Dark Souls, but for that you need to know well your enemy to exploit every enemy attack to dodge into, deal as much damage as possible and then get out before your stamina runs out.
Also Dark Souls rewards you a lot when you can parry (but parry is a lot harder at Dark Souls than it is to deflect at Sekiro).
Sekiro also allows you to play the safe Dark Souls way, of waiting for the whole enemy combo so you deal 1 hit and get out, BUT . . . Sekiro rewards you a lot more by just standing there reacting with deflect/jump/mikiri/skills/prostetics and usually punishes you for dodging away or trying to dodge into as dodge dont seem to have the same lenient window (500ms or 0.5s) as deflect.
2) find Ichimonji
3) learn how to parry things
4) GIT GUD
5) profit
Ye, this game have some strange things like grabing attaks, but it still passable for a good player to beat this game. Not in hard mod, but still is.
FS games is about overcome suffering pain and shame. In one day, you will destroy every single boss in this game, just dont stop.
And i thing this game is easier than DS3, if you ask me.
If you send Kotaro to Anayama the Peddler, he will forever have Ako's Sugar to increase your damage for 30 seconds. IIRC there's also some skill that temporarily expands the time frame slightly. Use that with the Divine Confetti to go against the Headless mini-bosses and Headless Ape. I consider Gyoubu as the first baby step to show you the ropes. For you to put to practise when to deflect and when to dodge. You need to respond quickly, but the rule of thumb mostly applies. Most of his thrust attacks (not the Perilous ones) can be deflected, and although some might break your posture, they won't be followed by another deadly blow, giving you the window.
There's so much to tell about every boss, and I can't just write everything down here in condensed form. Just stick to the rule of thumb and make good use of those items, keep gathering tools/upgrades for your prosthetic, and formulate your own strategies. The game's a beast, I agree, but that's exactly why its fun.
# its not game its you END OF THE STORY