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Will also be able to tell how much damage things do and learn from that.
They basically want the challenge of the game without the consequences.
The challenge is exactly there, to do the job without being killed twice before you kill the boss at least once (and you can also kill yourself granting the use of an extra life with 50% HP by using one of the 2 items that do that . . . never used it but I read the items and I have both).
Godmode or infinite-lifes are the same, you can just move forward, even if you just land 1 hit or fill a little bit more the boss HP, you will be progressing on your fight without any effort as you are just going mindlessly forward and attacking or just attacking at any given moment and pray that you eventually land a hit or keep the enemy posture going up even between each ressurection.
I am saying I am against as that is pointless and ruins the game experience.
People wouldn't struggle with this game so much if the entire point of the game wasn't to make something way too hard for the average player.