Sekiro™: Shadows Die Twice

Sekiro™: Shadows Die Twice

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Moonlight Greatsword IS in the game...kinda (Endgame Spoilers)
Aight, so after defeating Ishin, you receive a technique. That sends out shockwaves in a very specific manner. One that closely reminds MLGS cuts.

"Oh, they just look similar" - true, but there is more to come.

- The arena you fight in is the definition of "moonlit". If the moon was any bigger, i would say we are playing Majora's Mask
- The attack you use is called "Dragon Flash". MLGS is received from dragons in the Dark Souls games (Even in DS2, where Freia ate a dragon, thus inheriting the moonlight power, thus making it possible to craft it from her soul). Flash *can* technically refer to "flashing" the sword, but looking past that it's basically called "Bright Dragon Light".

My guess would be, that it was initially meant to be a prosthetic, but testers used it the most. So much so, that they had to turn it into a combat art and put behind the final boss.

What kinda disappoints is, that despite the pleasant range, the damage is hilariously low and costs too many emblems. May as well use Lapis / Butterfly Shuriken.
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Showing 1-15 of 18 comments
TyresTyco Apr 18, 2019 @ 12:06pm 
Mhmno. While that with the name does make kinda sense. These are just shockwaves. While the moonlight sword actually has some magic in it. Actual magic waves and not... simple air.

I literally have zero mls vibes using dragon slash.
Last edited by TyresTyco; Apr 18, 2019 @ 12:24pm
Sasha Mason Apr 18, 2019 @ 12:23pm 
Combat arts generally seem to have an underwhelming amount of damage.
Hex: Onii-Chan Apr 18, 2019 @ 12:40pm 
Originally posted by TyresTyco:
Mhmno. While that with the name does make kinda sense. These are just shockwaves. While the moonlight sword actually has some magic in it. Actual magic waves and not... simple air.

I literally have zero mls vibes using dragon slash.

Well, they said that it won't be in the game, but some developers probably wanted to keep the tradition alive, without making it too obvious.

Why MLGS is not in some shape or form in the game is beyond me. It could have been a secret Mortal Blade Combat Art version, or a prosthetic, or even a consumable buff to your weapon, similar to Divine Confetti.

And it's not like it would have missed the theme of the game either, considering the even had put it into a mecha game once.

Originally posted by Mason™ of Germany:
Combat arts generally seem to have an underwhelming amount of damage.

Yupp. The only one i used was Nightjar Slash, since it was an amazing gap closer and allowed to get at least a free posture hit on most human bosses, that otherwise stand juuuust outside of your attack range.
Last edited by Hex: Onii-Chan; Apr 18, 2019 @ 12:41pm
TyresTyco Apr 18, 2019 @ 12:48pm 
To my understanding Miyazaki just wants to get rid of former games easter eggs. Thats why we dont have some wannabe patches. He doesnt look it as one of the soulsborne series. Thats why we dont have it.

And I doubt they will pull an old hunters on us.

....

Empowered mortal cut does... a lot dmg if you manage to actual hit with it. It also serves as the best room cleaner due to its huge range if charged. Great exp farm skill.

Even more dmg against everything immortal. Ssisshin included.

Also good without emblems.
Hex: Onii-Chan Apr 18, 2019 @ 12:51pm 
Originally posted by TyresTyco:
Empowered mortal cut does... a lot dmg if you manage to actual hit with it. It also serves as the best room cleaner due to its huge range if charged. Great exp farm skill.

Even more dmg against everything immortal. Ssisshin included.

Also good without emblems.

Well, yeah, for farming it's good. Just like Sabimaru is good against normal mobs but basically trash against any serious boss. Haven't tested all the weapon arts yet.

Would love to get One Mind, but i'm not gonna slaughter Ara-Ara-Waifu. Maybe a mod can help.
TyresTyco Apr 18, 2019 @ 12:59pm 
Originally posted by Murf_This!:
Originally posted by TyresTyco:
Empowered mortal cut does... a lot dmg if you manage to actual hit with it. It also serves as the best room cleaner due to its huge range if charged. Great exp farm skill.

Even more dmg against everything immortal. Ssisshin included.

Also good without emblems.

Would love to get One Mind, but i'm not gonna slaughter Ara-Ara-Waifu. Maybe a mod can help.

One mind is awesome but it needs freaking 4 emblems and is ONLY useable after a very long recovery attack. For example jump charges or stabs (you dodge and not mikiri).

If pulled right. It does the most dmg from all of them. Your own recovery can be a problem tho. But its fun to experiement with it. Its worth doin shura. Yet alone for firebender isshin.
cerebus23 Apr 18, 2019 @ 2:53pm 
while i think the devs said they want to get away from all these games being connected, though you can do that in a 4th wall breaking way that can work, but eh. it seems that you can help making nods by just making the game :P.

or lest nods noticable enough, that someone that really wants them connected can see it.

dunno why we poo pooing magic though, clearly shadows die is a magic world with time travel, dragon blood that makes people immortal, and maybe paraelle dimensions might even be a bubble universe like the souls series.

But unless the creator says they connected they aint.
Big Moustache Apr 18, 2019 @ 2:54pm 
I take a cheap (1 emblem) spiral spear charge over any expensive combat art. It's like using the spear-rifle in BB. Makes anything safe to kill.
Mutant Overlord Apr 18, 2019 @ 3:02pm 
Originally posted by Murf_This!:
What kinda disappoints is, that despite the pleasant range, the damage is hilariously low and costs too many emblems. May as well use Lapis / Butterfly Shuriken.
Considering how often enemies drop emblems .....whats the problem again with using it?
Sasha Mason Apr 18, 2019 @ 3:04pm 
Originally posted by MUTANT OVERLORD:
Originally posted by Murf_This!:
What kinda disappoints is, that despite the pleasant range, the damage is hilariously low and costs too many emblems. May as well use Lapis / Butterfly Shuriken.
Considering how often enemies drop emblems .....whats the problem again with using it?

That it makes it completely unviable for common use compared to all the combat arts that are more effective and cost none. That's especially a problem in boss fights. Unless you mean to tell me that you casually kill enemies during a boss fight to get more emblems so you can perform your overpriced combat art.
Mutant Overlord Apr 18, 2019 @ 3:32pm 
Originally posted by Mason™ of Germany:
Originally posted by MUTANT OVERLORD:
Considering how often enemies drop emblems .....whats the problem again with using it?

That it makes it completely unviable for common use compared to all the combat arts that are more effective and cost none. That's especially a problem in boss fights. Unless you mean to tell me that you casually kill enemies during a boss fight to get more emblems so you can perform your overpriced combat art.
Who uses anything other than Ichimonji: Double in boss fight (from combat ars) anyway? :lunar2019deadpanpig:
Last edited by Mutant Overlord; Apr 18, 2019 @ 3:32pm
Ichmag 🔑🌙 Apr 18, 2019 @ 3:32pm 
Originally posted by MUTANT OVERLORD:
Originally posted by Mason™ of Germany:

That it makes it completely unviable for common use compared to all the combat arts that are more effective and cost none. That's especially a problem in boss fights. Unless you mean to tell me that you casually kill enemies during a boss fight to get more emblems so you can perform your overpriced combat art.
Who uses anything other than Ichimonji: Double in boss fight (from combat ars) anyway? :lunar2019deadpanpig:
i like using floating passage, but I dont think you need any combart art tbh
Last edited by Ichmag 🔑🌙; Apr 18, 2019 @ 3:33pm
Abysswalker Apr 18, 2019 @ 5:01pm 
Originally posted by MUTANT OVERLORD:
Originally posted by Mason™ of Germany:

That it makes it completely unviable for common use compared to all the combat arts that are more effective and cost none. That's especially a problem in boss fights. Unless you mean to tell me that you casually kill enemies during a boss fight to get more emblems so you can perform your overpriced combat art.
Who uses anything other than Ichimonji: Double in boss fight (from combat ars) anyway? :lunar2019deadpanpig:
I love the final skill on the ashina tree.
Hex: Onii-Chan Apr 18, 2019 @ 5:23pm 
Originally posted by cerebus23:
while i think the devs said they want to get away from all these games being connected, though you can do that in a 4th wall breaking way that can work, but eh. it seems that you can help making nods by just making the game :P.

or lest nods noticable enough, that someone that really wants them connected can see it.

dunno why we poo pooing magic though, clearly shadows die is a magic world with time travel, dragon blood that makes people immortal, and maybe paraelle dimensions might even be a bubble universe like the souls series.

But unless the creator says they connected they aint.

Hmm, let's see what magic we have:

- Illusions (Butterfly, Mist Noble)
- Pyromancy (Ishin)
- Lightning (Genichiro, Ishin)
- Necromancy (Headless)
- Conjuration (Owl)
- Transformation / Transmutation (Demon of Hatred)
- Entropy (Mortal Blade)

XD

Originally posted by MUTANT OVERLORD:
Originally posted by Murf_This!:
What kinda disappoints is, that despite the pleasant range, the damage is hilariously low and costs too many emblems. May as well use Lapis / Butterfly Shuriken.
Considering how often enemies drop emblems .....whats the problem again with using it?

Well, the problem is, that nobody has problems killing normal enemies. It's the bosses where one craves a better weapon. And 4 emblems a pop means you can use it 5 times. Pretty much everything else that costs Spirit Emblems is better in that regard. Especially since 4 Lapis Shuriken / 2 Butterfly deal more damage, are safer to get out and can be used to stagger the boss on a jump.

Originally posted by MUTANT OVERLORD:
Who uses anything other than Ichimonji: Double in boss fight (from combat ars) anyway? :lunar2019deadpanpig:

Meaning a skill you get for finishing the game is worse than one you get in the beginning. My point.
Mutant Overlord Apr 18, 2019 @ 6:35pm 
Originally posted by Murf_This!:
Meaning a skill you get for finishing the game is worse than one you get in the beginning. My point.
Sadly .....yes. Nothing beats Jump forward + Ichimonchi:Double while fighting a boss.
Last edited by Mutant Overlord; Apr 18, 2019 @ 6:35pm
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Date Posted: Apr 18, 2019 @ 11:36am
Posts: 18