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Its a shame that they dont put some effort in ng+. Even when Miyazaki said that there is a huge replay value.
Uhm. No there literally isnt after the second run.
Indeed. But thats not a fun way to make it more difficult. It only limits you further. No.. it sucks. Since sekiro is pretty limited in the first place.
Everyone blamed ds2 for being bad but in the same sentence they praise ng+ in sotfs because it was awesome made. Sad that from didnt learn from that and turned back to the usual stat increasing instead of different enemy placement... and/or improved boss encounters.
No. For some reason quality always have to fall down after the end of the first playthrough.
At least ds 3 had rings. Before ringed city destroyed even that motivation.
There is. One point for me to do some ng+ runs. You cant repeat bosses unless doing another run.
For example the first time you play the game you try to figure basic things out and trying to beat the bosses. Just as usual.
But you couldnt really practice with different approaches.
First time beating ssisshin you try to just get it done asap. The second one imho is where the fun beginns. Ever tried axe and shurikens against him? Its awesome ! This game is far more than deflect attack deflect. But thats a thing for ng+ cycles where you already .. probably kinda mastered the usual deflect tactics.
But... thats literally it. Gets you only so far. Would be far better with some surprises to discover but there is nothing.
ITS ALMOST LIKE IT WAS FROM SOFT GAME OR SOMETHING
Crying a river won't help you. Especially that you can just run thru entire game and finish it in less than 3 hours.
OH THE GRIND OH THE GRIND
/sarcasm
NG+6 and NG+7 wouldn't be much different, so why would I do that when I can focus on more interesting ones like beating the game without healing, or beating the game without Kuro's charm
Just imagine the fun you could have if the enemy spawn points change with each NG+ cycle. Could just be that there's several possible arrangements for enemy spawn points in each area, making clearing areas more interesting without making it purely random.