Sekiro™: Shadows Die Twice

Sekiro™: Shadows Die Twice

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NG+ cycles are ♥♥♥♥♥♥♥t
Seriously....why do we have to go trough 7 ♥♥♥♥ing NG+ cycles to reach the highest difficulty?

Why not giving us a difficulty setting equal to NG+7 from the start? The demon bell only sets the value to NG+1 and you have to unlock that.

Beating the game for the first time felt a little bit hollow since i knew that the game wasn't even going all out on me yet.

You only require one or two playtroughs at max to beat Devil May Cry at the highest difficulty. We dont have that luxury in SoulsBorneSekiro.

And nobody cares or writes an article about that OR makes a thread about it.
Last edited by Step on me, please; Apr 16, 2019 @ 9:56pm
Originally posted by Krono:
I would be all for an ability to skip straight from ng+ to ng+7
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Showing 1-15 of 23 comments
primobrainlet Apr 16, 2019 @ 10:14pm 
I wouldn't mind being able to stack demon bells to the point of ludicrousness, bigger risk, bigger reward
Vinyltavia Apr 16, 2019 @ 11:54pm 
Originally posted by Davy Jones:
I wouldn't mind being able to stack demon bells to the point of ludicrousness, bigger risk, bigger reward
"Kuro, I keep trying to sneak around and Deathblow people, but i'm dummy thicc, and the clacking of my bells and prayer beads keep alerting the guards."
TyresTyco Apr 17, 2019 @ 2:41am 
Man... at that point you wont even feel the difference in difficulty since you should stomp everything and everyone perfectly after 6 runs doin it all again. Even with 1000% more hp.

Its a shame that they dont put some effort in ng+. Even when Miyazaki said that there is a huge replay value.

Uhm. No there literally isnt after the second run.
Originally posted by TyresTyco:
Its a shame that they dont put some effort in ng+. Even when Miyazaki said that there is a huge replay value.

Uhm. No there literally isnt after the second run.
Yep and thats sad...
OCTDUMPUS Apr 17, 2019 @ 2:57am 
For me, adding health and damage in addition NG+ runs or through demon bell doesnt make too much of a difference as blocking is still viable, what makes it altogether hard is removing kuro's charm
TyresTyco Apr 17, 2019 @ 3:06am 
Originally posted by OCTDUMPUS:
For me, adding health and damage in addition NG+ runs or through demon bell doesnt make too much of a difference as blocking is still viable, what makes it altogether hard is removing kuro's charm

Indeed. But thats not a fun way to make it more difficult. It only limits you further. No.. it sucks. Since sekiro is pretty limited in the first place.

Everyone blamed ds2 for being bad but in the same sentence they praise ng+ in sotfs because it was awesome made. Sad that from didnt learn from that and turned back to the usual stat increasing instead of different enemy placement... and/or improved boss encounters.

No. For some reason quality always have to fall down after the end of the first playthrough.

At least ds 3 had rings. Before ringed city destroyed even that motivation.
Burdpal Apr 17, 2019 @ 4:57am 
Am I the only one who dislikes New Game plus? I feel like a massive appeal for game like these is building yourself up from nothing. Starting a new game with everything upgraded and unlocked revokes incentive for me to fight mini-bosses (since I have all the prayer beads) or finish side-quests for an item. The only real bother is skill acquisition, but I don't mind grinding a little bit each time I play a fresh game - after playing the game numerous times, I like starting a fresh game just to see what a more efficient skill point use may entail (High Monk early, or a Living Force build). Plus, not to mention, attack power suffers diminishing returns after 14.
TyresTyco Apr 17, 2019 @ 5:36am 
Originally posted by Burd!:
Am I the only one who dislikes New Game plus? I feel like a massive appeal for game like these is building yourself up from nothing. Starting a new game with everything upgraded and unlocked revokes incentive for me to fight mini-bosses (since I have all the prayer beads) or finish side-quests for an item. The only real bother is skill acquisition, but I don't mind grinding a little bit each time I play a fresh game - after playing the game numerous times, I like starting a fresh game just to see what a more efficient skill point use may entail (High Monk early, or a Living Force build). Plus, not to mention, attack power suffers diminishing returns after 14.

There is. One point for me to do some ng+ runs. You cant repeat bosses unless doing another run.

For example the first time you play the game you try to figure basic things out and trying to beat the bosses. Just as usual.

But you couldnt really practice with different approaches.

First time beating ssisshin you try to just get it done asap. The second one imho is where the fun beginns. Ever tried axe and shurikens against him? Its awesome ! This game is far more than deflect attack deflect. But thats a thing for ng+ cycles where you already .. probably kinda mastered the usual deflect tactics.

But... thats literally it. Gets you only so far. Would be far better with some surprises to discover but there is nothing.
Last edited by TyresTyco; Apr 17, 2019 @ 5:36am
Markierer Apr 17, 2019 @ 7:56am 
And the game starts to explain you the same tutorial stuff like in NG. It doesn’t even know that you are in NG+. From saved money even there.
The author of this thread has indicated that this post answers the original topic.
Krono Apr 17, 2019 @ 9:03am 
I would be all for an ability to skip straight from ng+ to ng+7
Jonny Sparta Apr 17, 2019 @ 11:41am 
I was thinking about starting a new game and keeping attack power and vitality really low.. idk
Mutant Overlord Apr 17, 2019 @ 12:04pm 
GEEEZ YOU NEED TO FINISH THE GAME TO GO ON NEXT GAME + ?
ITS ALMOST LIKE IT WAS FROM SOFT GAME OR SOMETHING
Mutant Overlord Apr 17, 2019 @ 12:43pm 
Originally posted by Casul Scum:
Originally posted by MUTANT OVERLORD:
GEEEZ YOU NEED TO FINISH THE GAME TO GO ON NEXT GAME + ?
ITS ALMOST LIKE IT WAS FROM SOFT GAME OR SOMETHING

I dont like NG+ cycles since 7 years now. I used to know how to use cheat engine to make NG+7 fresh start playtroughs possible back in DS1. Maybe i should learn how to do that with Sekiro.
I would much rather get the most out of a single playtrough than pseudo-speedrunning trough it 7 times until i reach the highest difficulty setting.

Nobody who actually did that enjoyed it and would much rather just choose "Hardest possible mode" right after their first playtrough. I just see if i can set the value of my NG+1 savefile to NG+7 right away and get the most out of my second and possibly last playtrough while the game still feels fresh to me.

Traditional difficulty settings like in other action games like devil may cry or god of war arent just good news for people who demand easy mode. Its great for people who want to play on hard or very hard mode after their first playtrough. Adding higher difficulty in the form of NG+ cycles is just tedious as ♥♥♥♥ in comparison. And adding artifical difficulty like staying at SL1/BL4 or not upgrading weapons (or using bad ones) is the only way to emulate what could be hard mode without going trough the NG+ grind.

Thats it. Complaining doesnt change it.
Git gut and reach NG+7 just like everybody else.
Crying a river won't help you. Especially that you can just run thru entire game and finish it in less than 3 hours.

OH THE GRIND OH THE GRIND
/sarcasm
Krono Apr 17, 2019 @ 12:48pm 
Originally posted by MUTANT OVERLORD:
Git gut and reach NG+7 just like everybody else.
Crying a river won't help you. Especially that you can just run thru entire game and finish it in less than 3 hours.

OH THE GRIND OH THE GRIND
/sarcasm
I know for a lot of people sitting on your ass doing the same thing over and over for several hours straight is a great time, but that's really not the case for me. If I want to challenge myself to beat the game on NG+7 I would have to beat it seven times in a row, and what would be the point then?

NG+6 and NG+7 wouldn't be much different, so why would I do that when I can focus on more interesting ones like beating the game without healing, or beating the game without Kuro's charm
Sasha Mason Apr 17, 2019 @ 12:52pm 
NG+ feels really weak in Sekiro. There's literally nothing that changes. There's no new items, no new enemies, no new twists no altered enemy spawn points no nothing.

Just imagine the fun you could have if the enemy spawn points change with each NG+ cycle. Could just be that there's several possible arrangements for enemy spawn points in each area, making clearing areas more interesting without making it purely random.
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Date Posted: Apr 16, 2019 @ 9:17pm
Posts: 23