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do not parry
dont try to use any prosthetics
i think that is enough improvement
Especially since most people (correctly) view NG+ as a novelty for completionists and people who finished the game but aren't bored of it yet.
First it would be great if they would add new stronger enemies to the game in NG+, maybe even a new boss.
Another idea would be to be able to unlock things that you can only get in NG+. Maybe a special powerful sword technique or a prothestic.
Again, even without this stuff, NG+ is good the way it is in my opinion. I like to be that powerful after all the hardship I went through to get that strong. Besides, even if you are so mighty in NG+, you are still not overpowered and enemies can still be a challenge.
I've also had an idea where in NG+ you'd get a third charm that didn't necessarily increase enemy attack power and such, but rather, was a spirit that would relentlessly pursue you in levels trying to kill you, and in bossrooms, would possess the boss and give them an additional phase with new attacks related to said spirit. This spirit will spawn being summoned through the ground when you walk a decent distance from an idol. You either stop him from pursuing you by activating the charm again, or you face him 1v1 at the end of the NG+ cycle as his own individual boss for an additional reward.
Yes, DS had weapon variety so you could challenge yourself to, lets say, a rapier playthrough or UGS playthrough, yadi yada.
Sekiro is about skill only and not the gear. Hence why kuro's charm exists: cheap damage through bad deflects is a game changer. You can also try prosthetic playthrough: shurikens only, spear only, mist raven only, yadi yada (same for combat arts).
I'm currently on NG+6, with kuro's charm given away and bell demon present and i also intentionally do not level up my attack power. The game got a lot ♥♥♥♥♥♥♥ harder and a result more fun too. For comparison: in my previous NG+5 playthrough i roled over major bosses. A good exaple would be Corrupted Monk, who in 2nd phase only did her phantom rush only once or twice. Yet in this challenge-playthrough she did it like 3 times. Which means the bossfight was prolonged by a good 30% or more. Same case for all others bosses.
It was quiet refreshing to feel the challenge again.
Especially in Sekiro, where NG+ is the least appealing out of all FromSoft games.
I think NG+ should not give you more stuff, rather less and less. I'm fine with getting more XP to get those cool skills I missed, but being the richest mass murderer this side of the Nippon breaks every last bit of immersion I have left.
In retrospect, the souls currency is really smart. Level up or buy resources, choose wisely. Here it's the standard gold coins of every RPG, which is to be expected for the setting, but it's also a huge negative when money is no longer an issue.
Actually they have. In Dark Souls 2. I wonder why they never did another NG+ mode like DS2 had. Its by far the best out of all the soulsborne games.
Interestingly enough, we have these very same shades in Sekiro too, but instead of spawning on NG+ (or without kuro's charm) they simmply appeat during evening (which is late game). And what's fascinating is that you can actually miss them.
For example, there are a whole bunch of ghost-nightjars in Mibu Village. 4 (2+2) protect the entrance and exit of Fog Forest, then there's a bunch of them in the village itself. Then there's the samurai protecting the bridge.
I also know 3 samurai ghosts at Sunken Valley, as well as couple of nightjar shades.
And who knows how many enemies i simply didn't see. For example i'm pretty sure i've nevern been to Senpou Temple during the evening, so who knows what lives in there during the night.
All i'm saying is: they could bring even more of those shades. Maybe make the night a permanent state of the game.