Sekiro™: Shadows Die Twice

Sekiro™: Shadows Die Twice

View Stats:
S I L E N C E R Jun 9, 2019 @ 10:34am
1
Ultrawide Support (21:9, 32:9, etc.)
Edit: For my UltraWide brothers and sisters —

1. Sekiro UltraWide and other fixes:
http://www.wsgf.org/dr/sekiro-shadows-die-twice/en

2. (Ultrawide +) “Sekiro FPS Unlock and More” on Nexus Mods:
https://www.nexusmods.com/sekiro/mods/13

Since FromSoftware can’t be bothered to do it, the community of modders will pick up their slack... again....

------------------------------------------------------------------
Good Evening All,

This is an open letter to the developers themselves :)

How Ultrawide Support is PROPERLY Implemented.
SOURCE: https://www.pcgamingwiki.com/wiki/Glossary:Scaling

PROPER implementation of this support stretches the viewable area as large as possible while maintaining aspect ratio, then increases the field of view to fit the screen resolution, allowing more of the game world to be visible. Some games may only increase the field of view horizontally (Hor+) or vertically (Vert+). The most optimal, and preferred, scaling behaviors are Expand Aspect Ratio (Hor+/Vert+) for modern high definition games, and Pixel-perfect for games that focus on lower resolutions or retro-based art styles.

With proper implementation, a game designed for 16:9 will show more of the game world when played on a 21:9 (Hor+) monitor without losing any of the “reference” field of view it would have on a 16:9 monitor.

Atleast 4.00% of All Steam users are on an Ultrawide screen resolution.
SOURCE: https://store.steampowered.com/hwsurvey

(That's more people on Ultrawide (monitors) than those who are on 4K (monitors).
I myself own a 3440x1440 monitor and unfortunately many developers have flat-out not supported these ratios (21:9, 32:9) either at all or as a badly implemented after-thought. My question - Could the Dev team PLEASE, PLEASE, PLEASE implement full *NATIVE* Ultrawide Monitor support and everything that entails (User Interface, etc.)?

So many Ultrawide users in the community feel like they are either an afterthought or not considered part of the target audience.

With so many games being developed to the typical 1920x1080 / 16:9 and all others depending on a code-savvy member of the community to "FIX" this oversight for the rest of the community, it is very frustrating to see the same old problem surfacing in NEW games.

Ultrawide monitor ratios have been supported for over 17 years already.

It's time to get serious about this. Half-Life 2 (2004) had full native support for all monitor ratios and ultrawide screen resolutions. This has been supported for at least over 17 years already from both big-budget studios and even tiny, 3-person development teams over the last 2 decades. It was supported natively, even back in an era when 1080p wasn't the common resolution for the masses.

Myself and MANY other people would be grateful to you all if you provided full NATIVE support for other monitor ratios besides the common 16:9 ratio. Your games would LITERALLY reach a wider audience. There is truly no reason Ultrawide screen support should ever be unaccounted-for in a game's development cycle, especially when it directly results in a loss of profit by excluding a VIABLE audience willing to pay for your product. Thank you so much for your time :smile:

Very Respectfully,
~ S I L E N C E R
Last edited by S I L E N C E R; Feb 1, 2022 @ 8:26pm
< >
Showing 1-10 of 10 comments
隻狼 Jun 9, 2019 @ 11:10am 
It will sadly never happen.
If they really cared for that, they would have implemented it from the getgo.
Its really not hard to do anyway.
For Sekiro this isnt a problem to use mods, since its soly a singleplayer, but as soon Multiplayer comes in, mods can get you banned.
S I L E N C E R Jun 9, 2019 @ 3:32pm 
I just edited the original post to include links for others to reference when making their game run in UltraWide and fix several other aspects of the game.
Lancenig Jan 12, 2021 @ 1:06am 
Thank you!!!
Mister Shan Jan 14, 2021 @ 10:25pm 
Did you guys get the Jackfuste patch to work? I tried but it gives me an error saying my save file is for a different version of the game. It used to work for me so I assuming he never updated his mod for the latest version.
Tomoda Feb 21, 2021 @ 7:41am 
Same story for almost every tool and mod for this game. Its seriously sad. As if everybody just sorta moved on. Yet, I can still get DS2 and DS3 to display ultrawide with minimal fuss.
El_nota Sep 14, 2021 @ 6:44am 
Hi, I need help with the Ultrawide MOD.
I have installed the latest version (1_04_v2) but when I start the game I get an error FDP_System_Message (041171).
I can't start the game at all.
Should I delete my saved games and start from the beginning with the Ultrawide MOD installed?
I had not made much progress, how and where do I delete my game saves?

Thanks for your help
Schniebel Dec 24, 2021 @ 3:30pm 
There are some sudios out there where the creative directors activly forbid the programmers to implement muti aspect ratio support and you can see a pattern in certain game genres. Some wierd japanese culture problem most likely.
Palmoin Jan 31, 2022 @ 10:57am 
It's nice there are mods out there to solve this. I'm going to buy the game and check if the mods are working properly. If that's not the case, i'll just return the game.
Le Sang al Ghaib Mar 3, 2023 @ 3:00pm 
pfff.... even Nier has implemented ultrawide, I feel so handicaped with this. Thanks god we have workaround:lunar2020ratinablanket:
JayTeg Jul 17, 2024 @ 1:15pm 
Thank you!
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Jun 9, 2019 @ 10:34am
Posts: 10