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and also the achievements is just a matter of exploration and collecting stuff. they aren't so hard to attain. it just like collecting dark souls 3 achievement but without PVP session.
For achievments the last part is not needed.
I guess the thing about early Souls games, starting from Demon Souls and up to DS2 was that not only the combat was hard, but just dealing with the world itself - the level design, figuring out where to go and how - was also part of the challenge.
After DS2 they improved (depending on who you ask) on that by making games slightly more linear and its easier to understand where to go and what to do. But combat itself is still challenging.
Just like dark souls - the combat is simple in concept / execution, but hard to master as its heavily focused on enemy pattern memorization and muscle memory.
First 2-3 hours of the game will be painful, but then it will click, and after that game becomes both easier and more enjoyable as now any deaths you experience are caused by you simply not being adjusted to this particular enemy, and not because you have no idea what you're doing and your fingers press all the wrong buttons.
For me a good measure of how hard the game is - is how many times i felt genuine anger and / or rage.
For this game its about... 10 times, AT LEAST.
That's a pretty good score for a souls game.
Besides, what people probably mean is that you can deflect most attacks, which is a well-timed block, which is to say Sekiro's combat is essentially a sort of rhythem game; I'd wager the persons finding it easy are musicians or have a background in that genre. So if you're a god at Osu you might actually want to give it a pass, but most people aren't.
Because Sekiro is much easier to get all the achievements for compared to Dark Souls. Sekiro's achievements essentially just have you beat the game to get all endings, whereas to get all achievements in Dark Souls, you're required to get all rare drop items and max a weapon in every possible upgrade path (which most will be useless to your build). Not to mention Dark Souls is a longer game to have to do multiple playthroughs of.
That's the one fight in the game I honestly didn't see the point of. It's literally run in circles around him until he attacks, get 1-2 hits in, repeat. You never get hit if you're careful but it's the most boring fight in the game I've done so far. He has so many grabs and such long reach on the grabs that direct combat is not practical, kiting is much easier.
I rarely ever use the prosthetic weapons because my natural instinct is to conserve the "ammo" for those unless I desperately need them. Honestly I hate that they have an ammo system at all as it made me so hesitant to ever experiment with them much. So far the only times I've really ever used them was the Shurikens on Lady Butterfly and the purple umbrella thing (forgot the name) against the terror laser beam miniboss. Other than that I've pretty much never used them the whole game so far.
The sword and sword skills alone can carry though though about 90% of every instance, But calling the game 'easy' is still a stretch.
Dark souls has had 3 games (5 technically) to get it's combat, it's method and it's philosophy into player's heads.
Sekiro has some of that DNA of course, so souls-vets can understand it a bit better, but sekiro still punishes you.
I recommend it, Beat the game once, than play without Kuro's charm. you'll be challanged even if you cheese it.