Monster Sanctuary
BlackDragon Dec 17, 2020 @ 9:25am
Best 'shift' for King Blob?
So, about King Blob... he's pretty unique in that he can possess 6 different shift-abilities, depending on which type of blob you evolve him from. Makes me rather nervous about 'wasting' the one crown you get on the 'wrong' type.

So what do you all think? Which shift of which blob works best for King Blob, in terms of move synergy and general overpoweredness?
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Conan The Librarian  [developer] Dec 17, 2020 @ 9:33am 
For my favorites, I like these two:

Rainbow Blob: [Mass Mystify] / [Debuff Mastery] https://monster-sanctuary.fandom.com/wiki/Rainbow_Blob

Normal Blob: [Heal Charging] / [Curse Chain] https://monster-sanctuary.fandom.com/wiki/Blob

Since King Blob is not only a great healer, but also good at buffs and debuffs, these various shift powers are pretty good for debilitating the enemy / buffing your team.

Also see here for easy comparison: https://monster-sanctuary.fandom.com/wiki/King_Blob
BlackDragon Dec 17, 2020 @ 11:26am 
Yes, I've been looking at the list on the wiki, trying to figure out what's best...

Honestly, from the King Blob's moveset, it seems like it's a pure support - healer/buffer. It can dish out some Poison too, but first and foremost, it has useful buffs, life wave, and restore along with potent passives enhancing both. As such, basically all of the 'dark shift' options are sub-par.

Out of the light shifts, the two auras are both viable since they'd apply to both him AND the rest of your team, bolstering debuffs, which is always good fund. But the main contenders, in my mind, is Light Blob's Heal Charging and Light Ice Blob's Light Instinct. The former because I see this guy spending the vast majority of his turns dispensing heals, and the later because more survivability is always good... ESPECIALLY for your main healer.

I'm not really sure how Light Instinct's 15% damage reduction interacts with the REGULAR, defense-based damage-reduction, though, considering that the later is affected by diminishing returns... can anyone shed any light on this?
Conan The Librarian  [developer] Dec 17, 2020 @ 11:32am 
Originally posted by BlackDragon:
Yes, I've been looking at the list on the wiki, trying to figure out what's best...

Honestly, from the King Blob's moveset, it seems like it's a pure support - healer/buffer. It can dish out some Poison too, but first and foremost, it has useful buffs, life wave, and restore along with potent passives enhancing both. As such, basically all of the 'dark shift' options are sub-par.

You're missing its key abilities if you think that.

Look at Warlock Healing:

For every heal applied there is a 10% chance to apply Poison, Weakness or Armor Break to a random enemy

Look at [Trickster Buffing]:

For every Buff applied, there is a 10% chance to apply Chill, Shock, or Burn to a random enemy

[Bolster]

Healing actions apply two random Buffs to the target (Multi-Target-Heals apply one random Buff to each target)

[Remunerate]

When applying a Debuff, gain Regeneration

This thing shoots off a lot of debuffs while healing and buffing. Make sure to read the various abilities ^_^

Originally posted by BlackDragon:
I'm not really sure how Light Instinct's 15% damage reduction interacts with the REGULAR, defense-based damage-reduction, though, considering that the later is affected by diminishing returns... can anyone shed any light on this?

Most bonuses are multiplicative (which of course includes [Light Instinct]'s damage reduction).
BlackDragon Dec 17, 2020 @ 12:10pm 
Originally posted by Conan The Librarian:
Originally posted by BlackDragon:
Yes, I've been looking at the list on the wiki, trying to figure out what's best...

Honestly, from the King Blob's moveset, it seems like it's a pure support - healer/buffer. It can dish out some Poison too, but first and foremost, it has useful buffs, life wave, and restore along with potent passives enhancing both. As such, basically all of the 'dark shift' options are sub-par.

You're missing its key abilities if you think that.

*snip*

Originally posted by BlackDragon:
I'm not really sure how Light Instinct's 15% damage reduction interacts with the REGULAR, defense-based damage-reduction, though, considering that the later is affected by diminishing returns... can anyone shed any light on this?

Most bonuses are multiplicative (which of course includes [Light Instinct]'s damage reduction).

Fair cop on that first one... I'll admit, I hadn't really considered how all those passives in combination would result in him dispensing debuffs even without ACTIVELY doing so. Now, Shadow Proc and Dark Instinct would clearly still be a waste, but Debuff Mastery or Curse Chain are arguably on the table with that in mind. I never cared for Curse Chain in general, mind - it honestly just seems badly underpowered for a Shift passive, along with joining several other far-more-potent passives in the annoying 'useless for Champion-fights' category. But Debuff Mastery? That's definitely on the table.

As for the two Auras, Supremacy would still not be a good pick IMO - yes, King Blob would accumulate a ton of Charges, but he doesn't have Charged Healing, so they'd only be useful if he winds up with a spare turn to attack in. A chancy proposition, in any serious fight. Mass Mystify is another matter - indeed, that could be quite helpful. So thanks - now, instead of trying to decide between TWO shift-powers, I have to decide between FOUR. :notsohappychappy:

Heal Charging, Light Instinct, Mass Mystify, Debuff Mastery. Eeesh...

As for the bit about Light Instinct, though, I'm not entirely sure what you mean. Suppose King Blob has a 40% Damage Reduction thanks to his natural defense and gear. Would adding Light Instinct to that give him an effective Damage Reduction rate of 55%, or 46%? Or something else entirely?
Conan The Librarian  [developer] Dec 17, 2020 @ 12:19pm 
Originally posted by BlackDragon:
Fair cop on that first one... I'll admit, I hadn't really considered how all those passives in combination would result in him dispensing debuffs even without ACTIVELY doing so. Now, Shadow Proc and Dark Instinct would clearly still be a waste, but Debuff Mastery or Curse Chain are arguably on the table with that in mind. I never cared for Curse Chain in general, mind - it honestly just seems badly underpowered for a Shift passive, along with joining several other far-more-potent passives in the annoying 'useless for Champion-fights' category. But Debuff Mastery? That's definitely on the table.

[Curse Chain] is amazing (certainly not underpowered) and is part of why certain monsters like Fungi are total beasts with applying debuffs -- don't knock it till you've seen its power ^_*


Originally posted by BlackDragon:
As for the two Auras, Supremacy would still not be a good pick IMO - yes, King Blob would accumulate a ton of Charges, but he doesn't have Charged Healing, so they'd only be useful if he winds up with a spare turn to attack in. A chancy proposition, in any serious fight. Mass Mystify is another matter - indeed, that could be quite helpful. So thanks - now, instead of trying to decide between TWO shift-powers, I have to decide between FOUR. :notsohappychappy:

[Supremacy] is great if you utilize King Blob alongside other monsters which have a lot of debuffs going for them. Remember that it's an aura, so, the OTHER MONSTERS WILL GET CHARGE STACKS, not just King Blob. Yes, King Blob would rarely attack, but the point is the other monsters getting charged.


Originally posted by BlackDragon:
As for the bit about Light Instinct, though, I'm not entirely sure what you mean. Suppose King Blob has a 40% Damage Reduction thanks to his natural defense and gear. Would adding Light Instinct to that give him an effective Damage Reduction rate of 55%, or 46%? Or something else entirely?

In multiplicative math, the order of bonuses doesn't matter, and bonuses just multiply up together.

For example, assuming you had 40% Damage Reduction (DR) from defense and [Light Instinct] shift passive, the calculation would look like:

1.0 (normal damage taken) x 0.6 (Defense DR) x 0.85 ([Light Instinct]) = 0.51 damage taken

i.e. 49% Damage Reduction.

Remember, of course, that this is just accounting for these two things and not any other factors, which again, would get thrown into the multiplicative equation.

Anyway, hopefully this helps some for "how to evaluate monsters", by paying attention to their various passives and auras. :monstertrainyay:
Giraffeguin Dec 17, 2020 @ 12:25pm 
I went with Rainbow Shifted-Dark King Blob and was really happy with it.
I had many teams that were just Yowie + King Blob + Third monster and the Yowie and King Blob alone had a really good sustain and could just outheal/shield the enemy while also debuffing them passively,

Third could be another debuffer for mass debuff spam like Mad Eye or its evolution. I had the Lion starter so I often had a serious multi-burn/poison combination going with the above setup.
Conan The Librarian  [developer] Dec 17, 2020 @ 12:30pm 
Originally posted by Giraffeguin:
I went with Rainbow Shifted-Dark King Blob and was really happy with it.

Excellent to hear :monstertraininferno:
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Date Posted: Dec 17, 2020 @ 9:25am
Posts: 7