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Some info so I can clarify things for you:
1. We have no plans for further patches on Monster Sanctuary, as we are working on our next project, Aethermancer. Our last patch was 2.1 "Relics of Chaos", which included a large variety of balance changes in it.
2. While buffs/debuffs are important, they are not the cause of your troubles nor "imbalanced".
3. The reason why the numbers are different, is because there are some asymmetrical mechanics at play. To clarify:
Wild Monsters have no equipment, less skills compared to players' mons, and don't benefit from the "combo mechanic" like the player does. Instead, they have bonuses to their HP and things like that. The reasoning behind this is to ensure that the wild monsters "work properly" to fight against. What I mean is: if they benefited from combo mechanic, then their damage would drop too sharply once one of the three were defeated. Regarding health values, they would be defeated too quickly / easily by players otherwise. Essentially, it's an "apples and oranges" situation regarding "the enemy has higher HP than I do", because the game is designed and balanced around that.
Note that monsters in keeper battles do utilize equipment, as a sidenote.
To discuss your strategic situation:
1. The stats your mentioned, while indeed important, are not the focus of the game. You can have decent stats on a monster, but what's more key is its skills, equips, and teammates. Further, while elements are "a factor" in game, they are far less important compared to Pokemon and similar games -- team strategy outweighs the 50% damage boost.
2. If you like reading material, I would recommend these sources:
https://steamcommunity.com/sharedfiles/filedetails/?id=1851743162
and this Google Drive is a treasure trove of info:
https://drive.google.com/drive/folders/16cM4T6iUfJRU6QQW4CneI2KuF56VojnF
3. If you desire live-chat with players who would be happy to assist and talk shop, feel free to pop by the Discord here: https://discord.com/invite/9kjbKjT5WS
Hope this helps, around to chat as you like
These topics are always kinda weird anyway. It's tough because I'm sure in many topics like this people just aren't realizing they're lacking certain deeper connections between their teammates. Most rpgs it doesn't matter quite as much as in this and I think people aren't used to that.
I still think things are too slow and often are drawn out too long, yes. At least for the number of battles you're expected to do to keep up.
One of the biggest mistakes people did when this game released was believing its " just another Pokemon clone" aka Flamethrower your way trough the game. Big mistake believing that. People misunderstood this game so absurdly that the Devs even had to create the Easy mode which wasnt a thing at release.
This game first and foremost is an strategie game like Final Fantasy X for example. Its a Monster catcher secondary.
I did say in my post that I buffed lol. See again I have to reiterate that this purely is just a dislike of the mechanic. To me, I don't feel like you should be forced to employ any strategy in a game. You should be free to adapt to a situation however you like because that adds the most variety to the game. Adds replayability. I also just don't like have to waste time buffing for 3 rounds just to fight a random battle (I say random battle as a similar way to describe the respawnable mobs). It unnecessarily elonggates the game. I can understand doing it for boss battles or keeper battles.
But. Youre not forced ?
You can also debuff the enemy straigh to hell if you like that more. Or you smash their faces in with a nasty Brutus or Troll combo. I mean you have all the options you can dream off here. Thing is you need to switch your team for that.
The one and only restriction you have is the Monstery you use. They decide your gameplay. I had alot of fun playing Toad/Fungi/Vasuki and debuff the hell outta my enemys while at the same time buffing me up.
My advice is play around with the Monsters a little. Find Synergies that are fun for you. And dont just focus on one team forever.
And there is nothing wrong with that.