Monster Sanctuary
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Blue Jul 30, 2020 @ 3:18pm
Any plans for a gog.com release?
Almost all the games published by Team17 are on gog.com Wondering can we expect to see this game follow? Thank you!
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Showing 1-15 of 21 comments
Conan The Librarian  [developer] Jul 30, 2020 @ 3:24pm 
Blue-

At this time, we have no official plans for GoG release, however, things are always subject to change. For now, only Steam and Switch are confirmed.
Sersch  [developer] Jul 31, 2020 @ 2:33am 
Reasoning be that currently the PC version is using Steam for the multiplayer features of the game
Blue Jul 31, 2020 @ 8:57pm 
Originally posted by Sersch:
Reasoning be that currently the PC version is using Steam for the multiplayer features of the game
Ah yeah steam api does have built in multiplayer where as you'd have to develop one with galaxy's api. Sad though bc I'd like to play this :'(
SirPrimalformo Apr 9, 2021 @ 8:49am 
Came here wondering the same thing. Pity, I'd be all over it if there was a GOG version. Galaxy can handle multiplayer, including cross-platform.
NorthernDruid Apr 14, 2021 @ 5:58pm 
I'd buy a single player only version on GoG.

Multiplayer isn't a big factor for me in games most of the time.
Last edited by NorthernDruid; Apr 14, 2021 @ 5:58pm
Revenio Apr 18, 2021 @ 11:39am 
Originally posted by NorthernDruid:
I'd buy a single player only version on GoG.

Multiplayer isn't a big factor for me in games most of the time.

Not a bad idea, especially if you're able to buy it on GoG, and get a Steam key as well.

But idk if there's a reason not to do that.
muttala Mar 11, 2022 @ 11:13pm 
Hi Dev,
Any good news for this after 2 years + ?
Conan The Librarian  [developer] Mar 11, 2022 @ 11:31pm 
Originally posted by muttala:
Hi Dev,
Any good news for this after 2 years + ?

The answer is still the same:

Originally posted by Sersch:
Reasoning be that currently the PC version is using Steam for the multiplayer features of the game
Eternauta Apr 11, 2022 @ 6:34am 
Originally posted by Conan The Librarian:
Originally posted by muttala:
Hi Dev,
Any good news for this after 2 years + ?

The answer is still the same:

Originally posted by Sersch:
Reasoning be that currently the PC version is using Steam for the multiplayer features of the game

Very bad that developers continue to fall into Steam's traps and lock themselves into its ecosystem, it does nothing but foreclose access to other platforms and consolidate the monopoly that Steam has on PC gaming.
Originally posted by Eternauta:
Originally posted by Conan The Librarian:

The answer is still the same:

Very bad that developers continue to fall into Steam's traps and lock themselves into its ecosystem, it does nothing but foreclose access to other platforms and consolidate the monopoly that Steam has on PC gaming.

Bad, but especially with smaller developers it's understandable if they want to offer multiplayer.
Building everything from scratch and running your own servers is quite the drain on development time, a huge commitment and a long-term financial burden.
The advantage with Steam is ease of use (for the developer), an existing account system and a reliable multiplayer infrastructure with security and all the server maintenance you want built in.

I also prefer to buy my games on GoG but this is one case where I understand their decision.
Gears for Breakfast, the devs of A Hat in Time got lambasted on GoG for not having coop mode in the GoG version for the same reason.

There is of course the option of releasing server software so people can self host, but then it'd also be less seamless and would require even more dev time than running centralized servers.
MarioFanaticXV May 4, 2022 @ 8:24pm 
Originally posted by Ajvar the Boneless:
Originally posted by Eternauta:

Very bad that developers continue to fall into Steam's traps and lock themselves into its ecosystem, it does nothing but foreclose access to other platforms and consolidate the monopoly that Steam has on PC gaming.

Bad, but especially with smaller developers it's understandable if they want to offer multiplayer.
Building everything from scratch and running your own servers is quite the drain on development time, a huge commitment and a long-term financial burden.
The advantage with Steam is ease of use (for the developer), an existing account system and a reliable multiplayer infrastructure with security and all the server maintenance you want built in.

I also prefer to buy my games on GoG but this is one case where I understand their decision.
Gears for Breakfast, the devs of A Hat in Time got lambasted on GoG for not having coop mode in the GoG version for the same reason.

There is of course the option of releasing server software so people can self host, but then it'd also be less seamless and would require even more dev time than running centralized servers.
The best way to do mutliplayer is direct P2P; that way players can play regardless of where they buy the game and even after it's no longer officially supported.
Froh May 5, 2022 @ 12:41am 
Yep, but this ask for a lot more money and development, for a relatively not that interesting feature "player wise" (it won't attract "a lot" of new players only because multiplayer is now direct P2P).
Originally posted by MarioFanaticXV:
The best way to do mutliplayer is direct P2P; that way players can play regardless of where they buy the game and even after it's no longer officially supported.

Personally, I think supplying a framework that allows people to spin up their own league and community servers with proper lobbies is best for longevity, like the old Counterstrike 1.6 days.
This also plays well with major mod packs to introduce more content, monsters, balancing changes and house rules.
P2P could be an option for battles between friends, but using only P2P makes it a lot more difficult and inconvenient to have an actual community with tournaments and stuff.
MarioFanaticXV May 5, 2022 @ 12:04pm 
Originally posted by Ajvar the Boneless:
but using only P2P makes it a lot more difficult and inconvenient to have an actual community with tournaments and stuff.
I'm not sure I follow; why would P2P prevent you from running a tournament or discussing the game as a community?
Originally posted by MarioFanaticXV:
I'm not sure I follow; why would P2P prevent you from running a tournament or discussing the game as a community?

I wouldn't prevent anyone per se, but it would make it a lot less convenient than just having a server handle the logistics like matchups, score keeping and ranking for tens or even hundreds of participants.
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Date Posted: Jul 30, 2020 @ 3:18pm
Posts: 21