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At this time, we have no official plans for GoG release, however, things are always subject to change. For now, only Steam and Switch are confirmed.
Multiplayer isn't a big factor for me in games most of the time.
Not a bad idea, especially if you're able to buy it on GoG, and get a Steam key as well.
But idk if there's a reason not to do that.
Any good news for this after 2 years + ?
The answer is still the same:
Very bad that developers continue to fall into Steam's traps and lock themselves into its ecosystem, it does nothing but foreclose access to other platforms and consolidate the monopoly that Steam has on PC gaming.
Bad, but especially with smaller developers it's understandable if they want to offer multiplayer.
Building everything from scratch and running your own servers is quite the drain on development time, a huge commitment and a long-term financial burden.
The advantage with Steam is ease of use (for the developer), an existing account system and a reliable multiplayer infrastructure with security and all the server maintenance you want built in.
I also prefer to buy my games on GoG but this is one case where I understand their decision.
Gears for Breakfast, the devs of A Hat in Time got lambasted on GoG for not having coop mode in the GoG version for the same reason.
There is of course the option of releasing server software so people can self host, but then it'd also be less seamless and would require even more dev time than running centralized servers.
Personally, I think supplying a framework that allows people to spin up their own league and community servers with proper lobbies is best for longevity, like the old Counterstrike 1.6 days.
This also plays well with major mod packs to introduce more content, monsters, balancing changes and house rules.
P2P could be an option for battles between friends, but using only P2P makes it a lot more difficult and inconvenient to have an actual community with tournaments and stuff.
I wouldn't prevent anyone per se, but it would make it a lot less convenient than just having a server handle the logistics like matchups, score keeping and ranking for tens or even hundreds of participants.