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It is not that it is easy, it is you are immortal and whatever you do does not matter at all. Ofc trash mobs are easy, that is the case in all RPGs, even Souls games. But you should feel that they can damage you if you let them attack, to teach you to respect turn order and weaknesses.
I don't want a trash mob hitting for 50% of the HP of a character but enough that I feel incentivized to play smart. It makes it more engaging. Second half of Alabasta started to be like this. Enemies deal some damage and while doing a lot of fights back to back it can add up. So I started to optimize and used chopper more, to cure and heal.
Imo there is no reason to start 10+ hours into the game to give you some kind of engagement in combat.
I admit I was overleved but I did not grind just interacted with most encounters (not even all) on the way, which seems to be more than enough already to be overleved by a lot..
But I generally enjoy more frontloaded difficulty in RPGs. So that the beginning is more engaging and makes you learn and use the mechanics the game has to offer (which this game definitely has). Later it should also come down to what decision you make. How you do your build, how you approach combat, use buff items and so on.
the game isn't hard. Enemies Die within a few rounds, even after Alabasta, and i'm avoiding most battles as to not overlevel my crew.
It's just that the game has some really annoying tanky enemies. Fights can really drag out, but they're never really challenging.
I don't think i've really struggled with any fight so far.
1. use the mod
2. end discusion
3. close thread
4. enjoy
If u are not in pc and reading this:
1. wait for bandai to scale the difficulty on other platforms, then buy it on other platforms.
So, your solution to make the game harder is not playing the game?
Pretty sure they just meant that people shouldn't purposfully overlevel. As some people are apparently doing. Literally attacking everything, every time they pass a point and enemies have respawned. instead of running past the weaklings which pose no challenge anyways, just to overlevel quickly. Which pretty much ruins the fun of every RPG
Not taking any side. i am just saying.
On rare occasions I can do 1k+ damage, but more often than not I end up doing around 300-400 or less. If anything, the complaints saying the game is easy are probably true, but I don't mind it personally and it's definitely easier to stop oneself from making the game any easier by just limiting the grind or not using certain items altogether.
And just for the record, I have hit certain enemies for exactly 1 damage with pretty much half the cast of playable characters. Just because the game's easy doesn't mean it's braindead.
Are you being purposely obtuse because you think it's cute? Or do you honestly lack the ability to understand that JRPG's always allow you to grind your level above what it should be?
In phase 2 he spams a move that was doing 2/3 HP damage to everyone in his area and he gets a turn after every single character, using those scaling mods that simply edit enemy damage up and player damage down will make him one shot everyone, grinding levels alone won't help either because your stats come more from accessories and combining them, which you don't get high level ones till later.
The start of the game has you at level 40 one shotting everyone showing how the Straw Hats are an established and experienced crew at this point in their journey, they they canonically get their skills wiped and start at level 1, now even at level 1, everything on Waford is still able to be killed in 1 hit if you follow the Power > Speed < Tech system, but once you get partway through Alabasta it all balances out to be a normal JRPG.
It's more like a 4 hour tutorial that overstays it's welcome than actually being too easy as a whole game.
But when Usopp got his, it felt like all his attacks were artificially scaled down, I couldn't hit for more than 150 per attack and had to rely on spamming rubber band of doom to make it faint, then out of nowhere Usopp got 53k XP for that fight and went up to level 31, while the rest of my characters were 22-23.