ONE PIECE ODYSSEY

ONE PIECE ODYSSEY

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Tereru Ooensu 14 ENE 2023 a las 12:17 p. m.
2
Are y'all trolling about the difficulty?
I'm in Alabasta and fighting the Sandora Dragon and they are not going down in 1-3 hits. It ain't "hard" but these some tanky boys.

I feel like we just want games where we gonna die 10 times until we figure it out. That won't be this game but I've used healing items/chopper and combat items.

I think they still need to patch the difficulty to give us more challenge but the steam discussion board making it seem everything dying in one hit.

The regular enemies definitely die fast but I can't think of an normal RPG that had regular enemies pose a challenge unless their was a difficulty option.
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Mostrando 16-30 de 50 comentarios
NopileosX2 15 ENE 2023 a las 1:02 a. m. 
Publicado originalmente por Drooly:
youre mad trash mobs arent easier? You run up on a venus fly trap and expect a boss battle?

It is not that it is easy, it is you are immortal and whatever you do does not matter at all. Ofc trash mobs are easy, that is the case in all RPGs, even Souls games. But you should feel that they can damage you if you let them attack, to teach you to respect turn order and weaknesses.

I don't want a trash mob hitting for 50% of the HP of a character but enough that I feel incentivized to play smart. It makes it more engaging. Second half of Alabasta started to be like this. Enemies deal some damage and while doing a lot of fights back to back it can add up. So I started to optimize and used chopper more, to cure and heal.

Imo there is no reason to start 10+ hours into the game to give you some kind of engagement in combat.

I admit I was overleved but I did not grind just interacted with most encounters (not even all) on the way, which seems to be more than enough already to be overleved by a lot..

But I generally enjoy more frontloaded difficulty in RPGs. So that the beginning is more engaging and makes you learn and use the mechanics the game has to offer (which this game definitely has). Later it should also come down to what decision you make. How you do your build, how you approach combat, use buff items and so on.
Tereru Ooensu 15 ENE 2023 a las 1:38 a. m. 
Publicado originalmente por Boondock:
Im well past it now and no its not trolling. I genuinely question your brain cells if you arent smashing things within 2 turns in every battle including bosses. Im 30 hours in now absolutely no change.
I don't know man. I ain't killing bosses in 2 turns. Regular animes most likely but bosses, not at all.
♥ItsV 15 ENE 2023 a las 2:08 a. m. 
Here's the thing, right.
the game isn't hard. Enemies Die within a few rounds, even after Alabasta, and i'm avoiding most battles as to not overlevel my crew.

It's just that the game has some really annoying tanky enemies. Fights can really drag out, but they're never really challenging.
I don't think i've really struggled with any fight so far.
Tereru Ooensu 15 ENE 2023 a las 2:11 a. m. 
Publicado originalmente por ItsVee♥:
Here's the thing, right.
the game isn't hard. Enemies Die within a few rounds, even after Alabasta, and i'm avoiding most battles as to not overlevel my crew.

It's just that the game has some really annoying tanky enemies. Fights can really drag out, but they're never really challenging.
I don't think i've really struggled with any fight so far.
I definitely acknowledged the game isn't hard but if you read my post, I'm clearly talking about things dying in 1-2 hits, people were making it like that was everything
MetaK 15 ENE 2023 a las 4:38 a. m. 
Its EASY difficulty, u can enjoy it, not all of us will enjoy EASY, we want NORMAL or even HARD difficulty, so, With the mod u will have NORMAL difficulty:

1. use the mod
2. end discusion
3. close thread
4. enjoy

If u are not in pc and reading this:
1. wait for bandai to scale the difficulty on other platforms, then buy it on other platforms.
Whoofasa 15 ENE 2023 a las 1:32 p. m. 
Publicado originalmente por WarWeeny:
Publicado originalmente por NopileosX2:
Tbh only in Alabaste some enemies start to not die in one hit, that is depending how you play over 4 hours into the game. Even then most still do

Main problem is that you level insanely fast and the stats that you get from it make you immortal (since defense is a flat damage reduction). Imo they should give you less XP, smoothing the level gain. I was level 18 going into Alabaste (took around 4-5 hours) and was level 32 at the end (12 hours). Most of my levels in chapter 2 I got at the end, I did not level a lot the first 2/3 of it.

Later encounter get longer and you can actually use a bit of the mechanics the game gives you. It is still not hard, but at least more fun, trying to optimize fights. Characters can then actually die if you are asleep.


Level 18 when you arrived at alabasta!?
No wonder people cry and moan about how easy it is, i am on level 9 lol.

Game is not hard, but if you skip most common enemies (only fight em once for completion sake) and you will be at a good challenge level when you arrive at bosses (one or 2 characters died at the last boss of the first chapter)

So, your solution to make the game harder is not playing the game?
Another Æon 15 ENE 2023 a las 2:25 p. m. 
Publicado originalmente por Whoofasa:
Publicado originalmente por WarWeeny:


Level 18 when you arrived at alabasta!?
No wonder people cry and moan about how easy it is, i am on level 9 lol.

Game is not hard, but if you skip most common enemies (only fight em once for completion sake) and you will be at a good challenge level when you arrive at bosses (one or 2 characters died at the last boss of the first chapter)

So, your solution to make the game harder is not playing the game?

Pretty sure they just meant that people shouldn't purposfully overlevel. As some people are apparently doing. Literally attacking everything, every time they pass a point and enemies have respawned. instead of running past the weaklings which pose no challenge anyways, just to overlevel quickly. Which pretty much ruins the fun of every RPG

Not taking any side. i am just saying.
X Kirby 15 ENE 2023 a las 2:49 p. m. 
Honestly, I don't think the game's hard, but some enemies in particular are pretty tanky or hit pretty hard. I'm currently level 17-19 right after the Casino trip portion of Alabasta and I'm really curious how much damage everyone is doing since enemies are definitely not able to go down in 1-2 hits for me. I didn't grind to a large degree earlier on nor did I buy accessories, if that was an option. Instead, I've only used what I've picked up off the ground and from enemy drops. I don't think I've touched the Deluxe Edition stuff either.

On rare occasions I can do 1k+ damage, but more often than not I end up doing around 300-400 or less. If anything, the complaints saying the game is easy are probably true, but I don't mind it personally and it's definitely easier to stop oneself from making the game any easier by just limiting the grind or not using certain items altogether.

And just for the record, I have hit certain enemies for exactly 1 damage with pretty much half the cast of playable characters. Just because the game's easy doesn't mean it's braindead.
Última edición por X Kirby; 15 ENE 2023 a las 2:55 p. m.
Blackdeth 15 ENE 2023 a las 5:56 p. m. 
Publicado originalmente por Whoofasa:
Publicado originalmente por WarWeeny:


Level 18 when you arrived at alabasta!?
No wonder people cry and moan about how easy it is, i am on level 9 lol.

Game is not hard, but if you skip most common enemies (only fight em once for completion sake) and you will be at a good challenge level when you arrive at bosses (one or 2 characters died at the last boss of the first chapter)

So, your solution to make the game harder is not playing the game?

Are you being purposely obtuse because you think it's cute? Or do you honestly lack the ability to understand that JRPG's always allow you to grind your level above what it should be?
Zantagor 16 ENE 2023 a las 7:31 a. m. 
heck, I'm revisiting Alabasta now, and there's a fight where they make you fight one on one against some enemies, and one of the fight, literally 1 hit KOed the character I had to use in the fight.
RubyRubyRWBY 16 ENE 2023 a las 7:51 a. m. 
I'm like 10+ hours in, past Chapter 4 and every fight is still incredibly easy. Normal enemies go down in 1-2 hits, bosses take maybe about 3-5. Just stack attack accessories on all your characters and the game becomes so easy that nothing can challenge you.
Arndell 16 ENE 2023 a las 8:00 a. m. 
Anyone who is using one of the number inflation mods to make enemies hit harder are simply going to have Crocodile one shot their whole party.

In phase 2 he spams a move that was doing 2/3 HP damage to everyone in his area and he gets a turn after every single character, using those scaling mods that simply edit enemy damage up and player damage down will make him one shot everyone, grinding levels alone won't help either because your stats come more from accessories and combining them, which you don't get high level ones till later.

The start of the game has you at level 40 one shotting everyone showing how the Straw Hats are an established and experienced crew at this point in their journey, they they canonically get their skills wiped and start at level 1, now even at level 1, everything on Waford is still able to be killed in 1 hit if you follow the Power > Speed < Tech system, but once you get partway through Alabasta it all balances out to be a normal JRPG.

It's more like a 4 hour tutorial that overstays it's welcome than actually being too easy as a whole game.
Arndell 16 ENE 2023 a las 8:02 a. m. 
Publicado originalmente por Zantagor:
heck, I'm revisiting Alabasta now, and there's a fight where they make you fight one on one against some enemies, and one of the fight, literally 1 hit KOed the character I had to use in the fight.
I have no idea why, but for that part my ATK stacked Luffy 2 shot his dugong no problem.

But when Usopp got his, it felt like all his attacks were artificially scaled down, I couldn't hit for more than 150 per attack and had to rely on spamming rubber band of doom to make it faint, then out of nowhere Usopp got 53k XP for that fight and went up to level 31, while the rest of my characters were 22-23.
Drooly 16 ENE 2023 a las 8:09 a. m. 
Publicado originalmente por Arndell:
Anyone who is using one of the number inflation mods to make enemies hit harder are simply going to have Crocodile one shot their whole party.

In phase 2 he spams a move that was doing 2/3 HP damage to everyone in his area and he gets a turn after every single character, using those scaling mods that simply edit enemy damage up and player damage down will make him one shot everyone, grinding levels alone won't help either because your stats come more from accessories and combining them, which you don't get high level ones till later.

The start of the game has you at level 40 one shotting everyone showing how the Straw Hats are an established and experienced crew at this point in their journey, they they canonically get their skills wiped and start at level 1, now even at level 1, everything on Waford is still able to be killed in 1 hit if you follow the Power > Speed < Tech system, but once you get partway through Alabasta it all balances out to be a normal JRPG.

It's more like a 4 hour tutorial that overstays it's welcome than actually being too easy as a whole game.
The people who are saying the game is easy haven't played it. I literally saw someone saying you can easily beat the game by only using basic attacks.
Drooly 16 ENE 2023 a las 8:12 a. m. 
Publicado originalmente por Arndell:
Anyone who is using one of the number inflation mods to make enemies hit harder are simply going to have Crocodile one shot their whole party.

In phase 2 he spams a move that was doing 2/3 HP damage to everyone in his area and he gets a turn after every single character, using those scaling mods that simply edit enemy damage up and player damage down will make him one shot everyone, grinding levels alone won't help either because your stats come more from accessories and combining them, which you don't get high level ones till later.

The start of the game has you at level 40 one shotting everyone showing how the Straw Hats are an established and experienced crew at this point in their journey, they they canonically get their skills wiped and start at level 1, now even at level 1, everything on Waford is still able to be killed in 1 hit if you follow the Power > Speed < Tech system, but once you get partway through Alabasta it all balances out to be a normal JRPG.

It's more like a 4 hour tutorial that overstays it's welcome than actually being too easy as a whole game.
Maybe you can use food and trick balls to raise defense and lower enemy power to prevent the one shots. Then you can use heal all food to keep everyone up because chopper won't keep up with the aoe damage.
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Publicado el: 14 ENE 2023 a las 12:17 p. m.
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