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https://i.imgur.com/rT01XIo.png
-Linux isn't officially supported so you'll have to rely on other Linux users to help.
I paid for this product and I expect some professional level of communication to solve this problem your programmers created in one patch.
I managed to find where some log files are stored. Here are some errors. I post here because I refuse to create another account to post on the official aoe2de forums. It is your job as a programmer/tester/whatever to watch bug reports on all platforms that you support and ship your product on. I will not rest until this issue will be resolved, however it is very embarassing I have to do your job on this bug tracking.
I copied only some error-relevant parts of the log. Everything prior to this log paste had to do with initialization or general info reports. Similarly, everything past this log paste had to do with termination of objects.
I did not change the formatting of the log file, there are blank lines by default, so your programmer should be ashamed they are logging in this disgusting manner.
The problem is that it is not clear if Linux is actually the problem in this or if it is something else with the connection etc.
Also the game says:
So basically the debugging of the problem is not so straightforward, because the error message is not very specific and also ambigiuous, because did the game went out of sync because of some unknown error, or because of the error or is the desync simply the error the message states.
I understand that Linux is not supported, but as I see it the same error could (and most likely does) appear in the game running on WIndows as nothing Linux specific is stated in the message. So assuming the game runs on Wndows and the multiplayer goes out of sync after a few moments, what could possibly cause this?
-I have not seen anyone else report this or continue to report this. That's seems indicative that OP has something they isnt behaving nice with the game and the biggest differentiator would be he is running on Linux.
-I haven't really seen many Linux posts to be honest so there might not be many people running aoe 2 on Linux.
thanks for the response
I just found another article that indicates that the desync indeed is because of something in the wine config. I will try this fix here
https://www.reddit.com/r/aoe2/comments/dwuplr/how_to_run_age_of_empires_2_definitive_edition_on/
"If you want to go into multiplayer you will get desynced after a few seconds, to fix that it is necessary to replace the ucrtbase.dll of the wine prefix."
The thing is before the latest patch it did not simply desync, but instead simply disconnected after 10 seconds and also the message said player x disconnected etc,
EDIT: @TFr
Running these commands from the link above in the terminal worked for me, now the desync does not appear again and I was able to play multiplayer without issues:
cd /home/$USER/.steam/steam/steamapps/compatdata/813780/pfx/drive_c/windows/system32/
wget "https://aka.ms/vs/16/release/vc_redist.x64.exe"
cabextract vc_redist.x64.exe
cabextract a10
I remember stumbling upon that thread and doing these steps. Now that I think of it, the patch that re-introduced the out-of-sync for me, was one of those where people got errors on game startup with vc_redist. It did not occur to me that I should re-do these steps again.
The game runs fine now.
You might also consider making a sticky thread with these instructions, so one does not have to wander over to reddit.