Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You'd almost expect a billion dollar company to fix it within hours, or offer a solution, if people can fix it so easily. It makes you wonder why it had to be updated in the first place, if the old version was fine and worked for everyone.
Why not perform a rollback to the old version, if there's so many issues with the new version?
I suppose there hasn't been any official communication about this, and nobody said a word?
And even in this case, this makes playing multiplayer with others with the latest patch impossible because players must have the same version of the game to connect to each other for many reasons.
I provided this solution as a stopgap so that people can play their game for a while but ultimately if patches keep coming without true compatibility fixes, even this will stop working.
However, there is no logical reason as to why the devs wouldn't help us, the only barriers for not supporting Definitive Editions running on Windows 7 were always artificial, not because of any real technical issues, but because Microsoft wanted to push their horrible store only at the expense of Steam players and new OS at the time, which thankfully and rightfully backfired in their face severely. Once the marketing clowns were overruled, the developers fixed their games to run on Windows 7 as they should've run from the start.
This is just another case of artificial incompatibility with no real basis in technical requirements, as can be seen from the game running near flawlessly last patch on Windows 7, with only very rare crashes that in fact from what I've seen Windows 10 users had more of on average haha.
I don't think this was malicious, more than likely this was due to neglect or ignorance. However, it is indeed frustrating that such an easily fixed problem was not addressed yet and our only solution is to continue to make ourselves heard so that we are not treated like second rate customers. Windows 7 still commands a significant portion of the market share and as can be seen from the many threads in Steam and on Reddit, this is affecting a large portion of the playerbase.
As for official communication, nothing so far sadly.
I found the related topic on their website:
https://forums.ageofempires.com/t/cannot-launch-aoe2-through-steam-since-console-update/223778
The developer is also tracking it from there apparently. They consider Windows 10, but Windows 10 is already running towards it's end of life, and may not work with all hardware. And people barely have 2 more years of running Windows 10 before it's dead.
But this is indeed a "functional" alternative to running it with the (enhanced logging) beta access code: 4YH2SkfG7CK5yanvrXE9qj8b
Multiplayer will probably not work though. And I think you're correct, in the sense that it may stop working at some point in the future.
Store Page AOEII DE ... minimum requirements Win10...
Release date Win7 2009 end of support ( microsoft hp 2020 )
Help me out how to educate myself so I can apologize...
Extended security updates have been available for Windows 7 users up until January this year. In fact, Windows 7 has been more secure than Windows 10 for this entire time due to having much fewer attack vectors such as:
1. Microsoft-introduced spyware, telemetry and other data-collection mechanisms which have been abused by malicious third parties in the past.
2. Unsecured and poorly coded features and other additions that have crashed and damaged systems and components and have led to data loss.
3. Forced updates with similar consequences.
4. Poorly-coded drivers with similar consequences.
5. Other edge cases I don't care to explain as it would take forever.
Microsoft fired their entire programmatic testing group, a huge part of their quality assurance and beta testing team months prior to launching Windows 10 and boy did it show.
For more than 8 years now, Windows 10 users have been guinea pigs for an unstable, insecure OS environment that offered virtually no benefits in terms of gaming performance while serving as a data-collection and advertisement platform filled with intentionally introduced backdoors.
Directx12 is a failure in terms of market adoption. It has not delivered on any of its promises and the result can be seen in today's games that still offer choices between Dx11 and Dx12 APIs in their settings, often with Dx11 beating Dx12 performance wise.
Benchmarks for gaming titles have consistently shown near-0 (statistical insignificance/margin of error) fps differences in performance between 7 and 10, with a properly configured Windows 7 system very often beating a similar 10 system's benchmarks.
All these issues without me even mentioning the mountain of compatibility problems with older titles and even intentional backwards-compatibility removal.
Specifically for Age of Empires 2 Definitive I'll just copy paste what I said above:
"...the only barriers for not supporting Definitive Editions running on Windows 7 were always artificial, not because of any real technical issues or requirements, but because Microsoft wanted to push their horrible store (at the expense of Steam players) and their new 10 OS (at the time), which thankfully and rightfully backfired in their face severely. Once the marketing clowns were overruled, the developers fixed their games to run on Windows 7 as they should've run from the start."
Just because a company says something on its store page doesn't mean you have to take it at face value. As I have said, AOE2DE does in fact run flawlessly on my Windows 7 system and has been doing so since one of its very early patches back in 2020 when Microsoft realized their mistake and released it on Steam (after losing millions because of them botching the release of AOE1DE and AOE2DE).
Since you seem very knowledgeable on the matter, do you think the devs will patch the issue or is it over for win7 users ?
Basically it's an issue with Microsoft C++. To resolve go here - https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170 and download and install these:
https://aka.ms/vs/17/release/vc_redist.x86.exe
https://aka.ms/vs/17/release/vc_redist.x64.exe
While this most definitely was ONE of the issues that some users faced, you did not have the specific issue that I am talking about here. If you had read the first post you would've known this. Additionally, Microsoft themselves pushed a VC++ hotfix a few days ago that should've fixed that issue.
While I can't speak in absolutes or for the developers, my strongest indication is that they will be fixing this issue sooner or later, and probably sooner since the latest patch introduced a multitude of issues, not just the game failing to run for either Win7 or Win10 users but also crashing in different circumstances and multiplayer lobby issues.
A few hickups were to be expected given that this was supposed to the xbox release's compatibility patch, but it was much worse than expected so I'm thinking they're panicking and fixing as fast as they can. They definitely know about this issue since they stated they were tracking it and I see no reason why they wouldn't fix it.
https://forums.ageofempires.com/t/cannot-launch-aoe2-through-steam-since-console-update/223778
I really hope it wasn't intentional.