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Being a monk that can (sort of) keep up with cavalry to heal them is, quite literally, it's only use case.
Because of faster traveling missionaries might in fact be more reliable at healing than monks especially when traveling with fast units, but not every civilization is as focused on cavalry units as the Spanish when it comes to playing against AI or human opponents. Also, the tech tree says that knights at least (including Cavalier and Paladin) are weak vs. monks leading me under the impression that if the Imperial Age unique tech is researched from the castle it might be easier at least in theory for a monk to convert a knight or similar unit that is upgraded than it would be for a missionary even with a +1 range. Also, not every civilization includes Heresy either and it is also very expensive as well to research.
Monk's and Heresy's importance, or negligiblity, is very much depending on the civ you're playing, and the civ your opponent is playing. If you're playing Byz and running Cats? Hell yeah, convert your own units back, they're expensive. If it's a late Byz game and you're running cheap trash? Who cares if an Elite Skirm or Halb gets converted.
Against the Teutons, you probably want to have heresy. Decent Teuton players always seem to be fielding some monks, especially since they have plenty of time to convert between the glacial winks of time their troops take to engage the target (barring Paladins, which are both very good and more conversion resistant).
I think that Heresy might be useful when playing as the Spanish and especially on multiplayer.
greatly improving the Monk's defensive abilities both for army support with healing friendly forces to actively converting enemies and fleeing from counterattacks and with Bloodlines, they can have more hit points. The Missionary fares much more poorly on the offensive, lacking range, so for situations where they are already protected, the regular Monk performs better.
For the Spanish, the Missionary gives the Spanish far more tactical flexibility for their Monks, especially while on the offense and during the late game when the Relics have already been collected."
Otherwise, Monks do everything you need to do and the Spanish have particularly good ones. Missionary are funny as hell with Elephants on the field, allied or otherwise. Snatch your buddy's converts back, or if you're fighting them, Paladin + Conquistador struggles on Battle Elephants so a group of 2-4 Missionary with Theocracy is absolute torture on a Vietnamese Elephant + Rattan block.
They're good units they just have a tight niche. They'd be interesting if say, Mongols or Huns had them.
You have 2 important technologies:
Based on those technologies I would say it like this - missionary is better as a hit & run unit. You go quietly to the side, then quickly convert some buildings - best if those are production buildings, but if you convert an eco building and vills will start traversing like half the map to drop res, then you basically cripple enemy's eco without them realizing what is happening (as vill count won't change).
But Inquisition from the Imperial Age also benefits monks as well. Missionaries get +1 range, but monks get easier to convert; although, I do get that perhaps some people overall prefer playing as the missionaries as opposed to monks while playing as the Spanish which is understandable.
yeah, but almost no one uses monks, as they are a counter :D
So like I wrote up, they are better to harras, as you go in, get some eco/production buildings, and run off :D
I just want to correct myself and say that Inquisition can actually be researched from the Castle Age and it is not limited to the Imperial Age. I made a slight mistake with Inquisition, but not a mistake with easier to convert for Monks not being included for missionaries after I double checked on this from the tech tree. It has been a long time actually since I have last played as the Spanish (from the Conquerors expansion pack even before HD came out officially), but this comparison is towards future reference when I start playing as the Spanish again later on from campaigns.
I often play Byzantines, and let me tell you, some civs definitely should encourage you to make monks as utilities, supports, even stopping smaller raids. Not investing anything into monks as Aztecs is even considered somewhat of a miss, though not necessarily detrimental. But you'd be leaving a high-value card on the table.
The Spanish have high utility for missionaries behind conquistador and paladin charges, the aforementioned Byzantines have twice the heal rate, which makes them essential for replenishing the health of gold units and trash waves alike. Teutons have twice the range, making them a safer bet to heal with on the front lines, since there's a greater archer buffer.
Meanwhile, as Lithuanians you want to make at least 3-4 monks anyway, to get as much relics as you can to enhance your cavalry with, might as well put those to use post-capture.
But even when it comes to converting, they are a great counter to several unit types, especially elephants! Cavalry is usually a risky bet, but paladins at a high-value convert, and even if the enemy have Heresy (it removes an expensive unit from the game, better than it still being there at all), and gold melee, or unique units. Converting Samurai is always fun, because you can usually get one hit off, and samurai hit other samurai *hard*.
Neglecting monks is overall a bad idea. Not a game-losing idea, but even if your monks save you 1 knight over the course of a minutes-long engagement, that's an extra knight you can field in the next one. And the rest of 'em will be fully healed up again. That's of immense value!