Age of Empires II: Definitive Edition

Age of Empires II: Definitive Edition

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Advice for new player
I'll just admit it, I'm terrible at this game. Lol

I've played through the tutorial, but playing Skirmish, I'm always getting beaten by the AI. Any advice for playing by yourself? Like, I'm always dead last in the scores, but I never understand how to increase it as I make more buildings and workers to gather supllies
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Showing 16-30 of 35 comments
KingKickAss Jul 15, 2023 @ 11:26am 
Originally posted by yourtrueking98:
Originally posted by KingKickAss:
You'll want way more workers. Never stop producing them until you have like over a hundred of them. You'll have enough resources rolling in that you can easily replenish the losses in your army
The issue I've been running into if I do that is the AI attacking me for a lack of troops. Then again, it's been more common when I play Return to Rome, since the AI jumps up to the last age while I'm still stuck in the second one.
At lower levels in AoE2, the AI shouldn't even be approaching you until you're in the castle age. At the very least you should be in Feudal(20+ villagers) before you even meet the enemy.
yourtrueking98 Jul 15, 2023 @ 11:32am 
Originally posted by KingKickAss:
Originally posted by yourtrueking98:
The issue I've been running into if I do that is the AI attacking me for a lack of troops. Then again, it's been more common when I play Return to Rome, since the AI jumps up to the last age while I'm still stuck in the second one.
At lower levels in AoE2, the AI shouldn't even be approaching you until you're in the castle age. At the very least you should be in Feudal(20+ villagers) before you even meet the enemy.
Main game AoE2 is much better about that, yeah.

Since I bought the DLC for the steam sale, I've been trying to give it a shot because of how I didn't like 1 too much, and since this uses 2's engine, I figured it would be fun.

But, like 1, it feels way too much like the AI is acting faster than I can keep up. Maybe I should just stick with the main game, it feels more fair to me.
Raven Jul 15, 2023 @ 11:44am 
For starters just try to make sure that your town center is never idle until you have around 100-130 villagers (though since you are a newbie it's normal that you fail at this often, so don't be disheartened by it. Just know that ideally your TC should never be idle). Don't have enough food to make villagers? Research Loom while rushing to gather that 50 food you need. Don't have enough houses? Research stuff like wheelbarrow etc. while rushing to build a house. Also note that gathering meat is faster than gathering berries or farming, while farms cost wood so you should extinguish other sources of food first before transitioning to a farming economy. You shouldn't be building any military during Dark Age at all unless you are cheesing or getting cheesed, while in Feudal Age you should have enough food income to be able to produce some military (mostly to protect yourself from Feudal rushes) while also constantly producing villagers. And once you get to Castle Age you should build at least a couple extra Town Centers to speed up your villager production while slowly ramping up your military production. And if you start floating resources you should consider building additional production buildings to get rid of the float.
BirbNotBird Jul 15, 2023 @ 11:46am 
Originally posted by yourtrueking98:
Main game AoE2 is much better about that, yeah.

Since I bought the DLC for the steam sale, I've been trying to give it a shot because of how I didn't like 1 too much, and since this uses 2's engine, I figured it would be fun.

But, like 1, it feels way too much like the AI is acting faster than I can keep up. Maybe I should just stick with the main game, it feels more fair to me.
AOE1 is about fast fighting (which emphasizes on units to units warfare rather than every units/buildings with roles) with balance of the OG AOE1 with sprinkles on it, basically it's even harder than AOE2 itself.

So yea main game is still easier to play than ROR.
khazrakthe4eyed Jul 15, 2023 @ 1:46pm 
remember to spam unit production buildings an easy way to win would halbs and trebs vs ai
yourtrueking98 Jul 15, 2023 @ 1:57pm 
Originally posted by Valvraven:
For starters just try to make sure that your town center is never idle until you have around 100-130 villagers (though since you are a newbie it's normal that you fail at this often, so don't be disheartened by it. Just know that ideally your TC should never be idle). Don't have enough food to make villagers? Research Loom while rushing to gather that 50 food you need. Don't have enough houses? Research stuff like wheelbarrow etc. while rushing to build a house. Also note that gathering meat is faster than gathering berries or farming, while farms cost wood so you should extinguish other sources of food first before transitioning to a farming economy. You shouldn't be building any military during Dark Age at all unless you are cheesing or getting cheesed, while in Feudal Age you should have enough food income to be able to produce some military (mostly to protect yourself from Feudal rushes) while also constantly producing villagers. And once you get to Castle Age you should build at least a couple extra Town Centers to speed up your villager production while slowly ramping up your military production. And if you start floating resources you should consider building additional production buildings to get rid of the float.
Thanks!
yourtrueking98 Jul 15, 2023 @ 1:59pm 
Originally posted by BirbNotBird:
Originally posted by yourtrueking98:
Main game AoE2 is much better about that, yeah.

Since I bought the DLC for the steam sale, I've been trying to give it a shot because of how I didn't like 1 too much, and since this uses 2's engine, I figured it would be fun.

But, like 1, it feels way too much like the AI is acting faster than I can keep up. Maybe I should just stick with the main game, it feels more fair to me.
AOE1 is about fast fighting (which emphasizes on units to units warfare rather than every units/buildings with roles) with balance of the OG AOE1 with sprinkles on it, basically it's even harder than AOE2 itself.

So yea main game is still easier to play than ROR.
Definitely.

I finally managed to get myself a victory building a wonder in the main game, really pushing myself into making as many workers as possible and focusing on tech trees over large units. Can't say the same thing about Return to Rome though.

Seems like that and AoE1 in general just aren't my jam.
BirbNotBird Jul 15, 2023 @ 8:36pm 
Yea the AOE1 in general is the usual boomer experience, like me (jk). But back then when AOE2 HD is popular, I could say AOE1 is good with caveman spam, caveman win, but AOE2 swings more in planning more with counters. It's already the nature of each game.
Jäveln Jul 16, 2023 @ 4:03am 
well something ive noticed alot of people arent to smart to understand is walls are ♥♥♥♥♥♥♥ important! cant say how many game are screwed because someone didnt wall at start and let the enemy in.

so jsut remember that walls at start deny access from enemies
FloosWorld Jul 16, 2023 @ 4:42am 
Originally posted by Jäveln:
well something ive noticed alot of people arent to smart to understand is walls are ♥♥♥♥♥♥♥ important! cant say how many game are screwed because someone didnt wall at start and let the enemy in.

so jsut remember that walls at start deny access from enemies

Not only that, but also check your wood lines from time to time and close holes
Jäveln Jul 16, 2023 @ 5:23am 
people may hate scout towers but they are lfiesavers

spread them out and you will always see when enemies comes or cut through woods
BirbNotBird Jul 16, 2023 @ 9:01am 
Outposts good but it's pretty bad against an active player. Cost stone too so you can't spam, but against a turtle I can say great detergent.

It does play so well in a good hand though.

Taken into consideration about enemy LOS helps a lot.
Quintem Jul 16, 2023 @ 9:59am 
Originally posted by BirbNotBird:
Outposts good but it's pretty bad against an active player. Cost stone too so you can't spam, but against a turtle I can say great detergent.

It does play so well in a good hand though.

Taken into consideration about enemy LOS helps a lot.

Outposts are good when you have map control. They let you consolidate your army. If you see the enemy trying to sneak a raid or send some villagers to gather a resource you can get on that. Pros actually started actively building them. I can't remember the civ it was a recent change who got as a new Team Bonus to replace their rubbish old one. The stone cost is removed. So 1vs1 dotting them about the place suddenly becomes a lot more viable and in team games you can blanket the map in them.
True Beard Jul 16, 2023 @ 12:04pm 
Ethiopians Team Bonus: Outposts +3 line of sight and cost no stone.
James3157 Jul 16, 2023 @ 12:16pm 
The main difference between Age of Empires; DE and Age of Empires 2: DE is that you need more town centers from AoE II: DE than AoE: DE at least from campaigns. You for example have a higher population limit from AoE II: DE than AoE: DE at least from campaigns such as 200 maximum population cap vs. only 50 maximum population cap. On the AoE: DE at least for campaigns anyway you only really need like maybe 2 or 3 town centers at most depending on the map and difficulty settings in addition to how much in resources you have to begin with, but the same cannot also be said for AoE II: DE campaigns and especially AoE II: DE skirmishes. In general most people probably try to reach the Feudal Age as quickly as possible, but might age up more slowly in later ages. This is at least in part because your defenses need to be strong enough as well upon aging up just in case if being attacked early in the game.
Last edited by James3157; Jul 16, 2023 @ 12:31pm
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Date Posted: Jul 14, 2023 @ 6:30pm
Posts: 35