Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Since I bought the DLC for the steam sale, I've been trying to give it a shot because of how I didn't like 1 too much, and since this uses 2's engine, I figured it would be fun.
But, like 1, it feels way too much like the AI is acting faster than I can keep up. Maybe I should just stick with the main game, it feels more fair to me.
So yea main game is still easier to play than ROR.
I finally managed to get myself a victory building a wonder in the main game, really pushing myself into making as many workers as possible and focusing on tech trees over large units. Can't say the same thing about Return to Rome though.
Seems like that and AoE1 in general just aren't my jam.
so jsut remember that walls at start deny access from enemies
Not only that, but also check your wood lines from time to time and close holes
spread them out and you will always see when enemies comes or cut through woods
It does play so well in a good hand though.
Taken into consideration about enemy LOS helps a lot.
Outposts are good when you have map control. They let you consolidate your army. If you see the enemy trying to sneak a raid or send some villagers to gather a resource you can get on that. Pros actually started actively building them. I can't remember the civ it was a recent change who got as a new Team Bonus to replace their rubbish old one. The stone cost is removed. So 1vs1 dotting them about the place suddenly becomes a lot more viable and in team games you can blanket the map in them.