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1) Savar/Paladin is a staple unit in team games. Open maps mainly use xbows & knights and while half of the civs have arbalesters, only 20% have paladin/savar. In late team game, cavalier isnt enough due to the lack of pierce armor This make paladin civ very popular, especially as cavalry is the best of the 4 military types (infantry, archers, cavalry, siege).
2) Persians is an OG civ from AOK and a long time fan favorite, similar to Teutons and Byzantines. And Persians culture (or its preconceptions/fantasies) is more well known and liked than Berbers.
Besides Berbers Bracers for the HCA/Camel archer, Berbers Genitours, and Persians halberdiers, all other differences are whatever for the tech tree flexibility. And all differences besides Savar are whatever for most players as long as the civ is strong enough.
And the Persians revent buffs gave them a very strong eco. Before the 5% dark age wirk rate, both civs were around 2% pick rate while everyone complained about Persians mid game power hole.
Overall, both Berbers and Persians are good and flexible civs. Berbers are not in a bad spot winrate wise or pick rate wise by any mean.
Win rate is a almost meaningless stat in a conversation about preferences
That is not entirely true. Britons for example seem to be popular on multiplayer with 1v1 matches and 88,133 picks and ranked number 6 for play rate with all elo scores combined, but I think that they would be even more popular if they had a higher win rate and had a significant enough buff too further boost their play rate even further such as for example maybe giving them thumb ring even if that is at best considered to be controversial and at the same time maybe give +1 extra range foot archers starting from Castle Age and for Imperial Age +1 range instead of +2 range involving foot archers with civ bonus in addition to Yeomen giving +1 attack instead of +1 range with foot archers (which adds up to 11 attack and 11 range with elite longbowmen from Imperial Age instead of 13 range since Yeoman adds attack instead of additional range but they also get thumb ring) and skirmishers also getting +1 range as well from Imperial Age as a free civ bonus (meaning that elite skirmishers can get 9 range starting from Imperial Age instead of the normal 8 range); although, it is probably not rare for 1v1 multiplayer matches to involve Britons vs Britons instead of Britons vs a different civ. Before the Persians significant buff for example they were not listed among the top 5 with play rate based on what I could remember. In fact there play rate was low in comparison to many other civs. The Persian unique techs from castle were not as good as they are now either.
True, but they would be better off at the same time. Slightly better skirmishers for Imperial Age with + 1 range which adds more versatility than only just foot archers mostly with late game (although it is probably not uncommon to have some cavalry/trash units in the mix and not just siege), thumb ring, and one extra attack damage from elite longbowmen because Yeoman range being replaced with + 1 attack. Elite longbowmen are not that useful against buildings in comparison to siege units. Part of the reason why they have low win rates is probably because they make too many longbowmen especially for players with less than 850 elo and not enough rams or trebuchets in addition to lacking thumb ring. Also, elite longbowmen should not be underestimated just because they have two less range and 11 range is still pretty good especially when combined with thumb ring and +1 attack for foot archers.
But it would also increase their win rates noticeably as well and only 3 more range (but 2 more range for arbalasters) than your average civ for foot archers besides the +1 range for skirmishers from Imperial Age. My point is that Britons might need some kind of buff that is strong enough to increase their win rates in order to get past Magyars for top 5 picks. They are an overall weak civ for multiplayer regardless of elo even with 13 range maximum for elite longbowmen and skirmishers not getting any extra range also means less versatility for late game making them more predictable towards late game.
The three biggest weaknesses for Britons I think are mainly three things. Number 1, they can be weak for late game if low on gold especially on maps that are low on gold, number 2, Britons are not that strong during Castle Age, and number 3 Britons do not seem like they are versatile enough for late game. Their infantry is good (where I would at least give them a B+ because they lack nothing from blacksmith or barracks) but not great and do not have very good siege especially with them lacking bombard cannons. For Magyars in contrast despite being a cavalry civ they seem to be more versatile for late game than Britons. While Magyars do have a higher win rate than Britons I think that the biggest reason why they have a higher play rate than Britons is because they are overall more versatile as a civ than Britons especially for late game.
End.