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I thought it would be cool if Jerusalem was added and they had the Crusader as their unique.
Crusader Knight stats: Health 100 ; Attack 18 ; Armor 4/4; Reload Time 2 secs; Speed 1.2; (special cannot be converted)
Paladin Stats: Health 160; Attack 14; Armor 2/3 ; Reload Time 1.9; Speed 1.35
Savar: Health 145; Attack 14; Armor 3/4; Reload Time 1.8; Speed 1.35 (Special +4 attack against archers)
Currently Crusader Knights are cool but the 100 HP on a Knight is underwhelming unless you modify it.
Right now it's already fairly different from a generic Paladin as it's slower, has more melee armor and is resistant to conversion.
So Crusader Knight kinda looks like a mounted Teutonic Knight to begin with so it does complement them and I agree with OP there. My point was just that at 100 HP that's more in line with a Light or Medium Cavalry as opposed to Heavy Cavalry. So Crusader Knight could become a UT tech to replace the Paladin upgrade. But my only issue is that the crusader knight is slower than standard Knights, and archer units counter teutonic knights really well. So having a slower moving Paladin could be annoying against HCA Civs.
So increase the HP. Elite Centurion fully upgraded is 155 base (175) with bloodlines. Standard Paladin is 160 base, and with bloodlines which Teutons have, they get 180 HP. Franks are an anomaly at 192 HP for Paladins. So I would go for a HP similar to Centurions like 170 or 175, slightly lower health but keep the 4/4 armor. Attack wise that stat value of 18 base is too high. Elite Centurion is 15. Paladin is 14. But seeing as Leitis is 16 base with ignoring armor. I'd go for 16 attack.
Crusader Knight Stats: 150 HP; 16 Attack; 4/4 armor; Reload Time 2: Speed 1.2 (allow it to be converted because Teutons already have resist conversion as a team bonus).
Cost: 1450 Food 850 Gold to Upgrade Cavaliers to Crusader Knights.
So Crusader Knight would be have more Armor and Attack than a Paladin. But attack slower and move slower in addition to having less health. Cost wise, I feel like the stat changes from Paladins warrants having the tech cost 150 more food and 100 more gold to research than the 1300 F 750 G for Paladin.
They get Paladins, and it fits them more than Crusader Knights.
Teutons are the HRE, and the Paladins were the bodyguard of the first Holy Roman Emperor: Chalemagne.
Almost all Catholic nations had Crusader Knights, almost none had Paladins.
They could just have different values between multiplayer and campaign, almost nobody would notice the difference and if they do it would be completely meaningless. What I want for teutons is to have a proper boost with what the game already gives us.
But this runs the risk of skewing the whole faction in game to over represent a knightly order rather than Germans as a civ so very much need to decide if you want to make it more Teutonic order or Germany
The 12 Paladins of Charlemagne were the only Paladins in History and are PERMANENTLY TIED to the HRE and the Frankish Empire.
If anything, everyone else should lose the Paladins.
HRE is a state that encompassed Teutons, Franks, Bohemians, Italians, etc. Charlemagne and his Carolingian empire are treated as Franks first, compared to latter, primarily German, states. There's even a hero version, Frankish Paladin, which is most likely a reference to Charlemagne's Paladins.
I wasn't around back then, but I gotta ask, was it really that bad? Seems like a most inoccuous thing ever.
Canequiers, Axemen, Macemen, Shieldbearers...