Age of Empires II: Definitive Edition

Age of Empires II: Definitive Edition

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Vein4Veil May 15, 2023 @ 7:23am
Age of Mythology with Age of Empires 2 DE engine
Age of Mythology with Age of Empires 2 DE engine , what do you say about it?
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Showing 1-15 of 15 comments
kenntak7 May 15, 2023 @ 7:29am 
What's interesting is that one of the youtube people who had an advance version of Return of Rome noted that the side bar for selecting between AoE 1 and AoE 2 was large, and that it appeared that other games could be added. I wonder if Age of Mythology will be one of them. That would be fantastic.
Zaxx May 15, 2023 @ 7:41am 
AoM Retold is coming so why would you want AoM ported to the worse engine? I'm pretty sure that Retold will be just fine on AoE 3 DE's engine (at least I think that's what they're using since 3 and AoM share the same engine).
Vonklyce May 15, 2023 @ 7:59am 
I honestly would love to see all of AoM content ported to AoE2DE's engine with beautiful 2D sprites in 4k.
I think most people will agree that AoE2 aged like wine due it's visual style, while some other 3D RTS out there aged like milk, such as Empire Earth 1 for example.

But... that would also mean AoM would carry a lot of problems from AoE 2's engine like weird AI/pathfinding.
jonoliveira12 May 15, 2023 @ 8:29am 
Originally posted by Vonklyce:
I honestly would love to see all of AoM content ported to AoE2DE's engine with beautiful 2D sprites in 4k.
I think most people will agree that AoE2 aged like wine due it's visual style, while some other 3D RTS out there aged like milk, such as Empire Earth 1 for example.

But... that would also mean AoM would carry a lot of problems from AoE 2's engine like weird AI/pathfinding.
Handcrafted 2D indeed ages better than even the best 3D possible.
Zaxx May 15, 2023 @ 8:29am 
Originally posted by Vonklyce:
But... that would also mean AoM would carry a lot of problems from AoE 2's engine like weird AI/pathfinding.
Yep, pretty much but not only that: there is just a ton of stuff that AoM does that AoE 2's engine simply doesn't support or the two things differ so fundamentally that "porting" one to the other is just not even really possible.

I get that this idea of "port moar things" is going around because of Return of Rome but the thing is that nothing is getting "ported" to the AoE 2 engine there per se. Both AoE 1 and 2 run on the same engine called the Genie Engine so there is a lot of common ground there even if AoE 2 DE's version of Genie is very different from the original. Even with the gameplay changes RoR will just play very close to AoE 1 because of that.

I think most people will agree that AoE2 aged like wine due it's visual style, while some other 3D RTS out there aged like milk, such as Empire Earth 1 for example.
I agree but it's important to note that you're comparing a 2019 remaster to a pioneering 3D RTS from the early 2000s and those games never looked good. Meanwhile if you look at something like AoE 3 DE or AoE 4 then it becomes increasingly harder and harder to choose between the crisp but not very fluid style of AoE 2 DE and its visually more dynamic and smoothly animated but also more "polygonal" 3D brothers.
chaoticbalrog (Banned) May 15, 2023 @ 9:06am 
Another big thing to keep in mind is that there are ZERO trash units in Age of Mythology. Human units always cost Gold to produce, Myth units require Favor, and some units require both Gold and Favor.
Vonklyce May 15, 2023 @ 10:59am 
Originally posted by chaoticbalrog:
Another big thing to keep in mind is that there are ZERO trash units in Age of Mythology. Human units always cost Gold to produce, Myth units require Favor, and some units require both Gold and Favor.
Well... technically "favor" units could still be considered trash due this resource being infinitely generated at temples, unlike gold in AoE 2 that is a limited resource if you don't have allies with markets or a feitoria.

But it's not like people play long enough to run out of gold in AoE 2's multiplayer anyways, so this is more like a campaign problem than anything, some missions requires you to spend wisely the few resources that are given to you.
chaoticbalrog (Banned) May 15, 2023 @ 11:07am 
Originally posted by Vonklyce:
Originally posted by chaoticbalrog:
Another big thing to keep in mind is that there are ZERO trash units in Age of Mythology. Human units always cost Gold to produce, Myth units require Favor, and some units require both Gold and Favor.
Well... technically "favor" units could still be considered trash due this resource being infinitely generated at temples, unlike gold in AoE 2 that is a limited resource if you don't have allies with markets or a feitoria.

But it's not like people play long enough to run out of gold in AoE 2's multiplayer anyways, so this is more like a campaign problem than anything, some missions requires you to spend wisely the few resources that are given to you.
You only generate Favor at temples if playing the Greeks. The Egyptians build Monuments, the Chinese build Gardens, the Atlanteans build Town Centers, and the Norse generate Favor by fighting. Favor is also capped at 100. You get a cap of 200 Favor if you're a Greek player that worships Zeus.
Last edited by chaoticbalrog; May 15, 2023 @ 11:08am
HE1NZ May 15, 2023 @ 12:01pm 
It would be a completely different game if they go that way.
Quillithe May 15, 2023 @ 2:56pm 
Originally posted by chaoticbalrog:
Another big thing to keep in mind is that there are ZERO trash units in Age of Mythology. Human units always cost Gold to produce, Myth units require Favor, and some units require both Gold and Favor.
From what I recall about AoM though, isn't there a lot more gold on the map?

It's also of course very relevant that you can set up trade routes with yourself in AoM too, so it's not like AoE 2 where it's really hard to get any gold once the map is depleted (though it's also not quite AoE 3 levels where running out of gold mines is irrelevant lategame)
djcarey May 15, 2023 @ 6:44pm 
A Remaster would be nice. lolol
jonoliveira12 May 15, 2023 @ 8:55pm 
Originally posted by Quillithe:
Originally posted by chaoticbalrog:
Another big thing to keep in mind is that there are ZERO trash units in Age of Mythology. Human units always cost Gold to produce, Myth units require Favor, and some units require both Gold and Favor.
From what I recall about AoM though, isn't there a lot more gold on the map?

It's also of course very relevant that you can set up trade routes with yourself in AoM too, so it's not like AoE 2 where it's really hard to get any gold once the map is depleted (though it's also not quite AoE 3 levels where running out of gold mines is irrelevant lategame)
No. AoM exhausts all teh Gold on teh amp, very quickly, specially if you are playing Egyptians, which use Gold even for Farms.

AoM is a resource scarcity game, which is why they allow you to trade directly with your own TC, and Farms need no reseeding.
Matches of AoM usually involve extremely fast Age Ups, and a focus on quality armies. Most people do not even research all Blacksmith upgrades, because the extra percentages are so tiny, and it is not like you can make the lower tier units actually ever match up to the upper tier ones.
chaoticbalrog (Banned) May 15, 2023 @ 9:03pm 
Farms also give infinite food in Age of Mythology, which probably was the basis for the Mill/Farm/Rice Paddy in AoE3 giving infinite Food.
007 Feb 27, 2024 @ 6:16pm 
Originally posted by NodConfessor:
Age of Mythology with Age of Empires 2 DE engine , what do you say about it?
Definitely
FloosWorld Feb 28, 2024 @ 12:25am 
Given that Genie Engine has none of the features AoM requires, no, thank you. Keep it in Bang Engine.
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Date Posted: May 15, 2023 @ 7:23am
Posts: 15