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I think most people will agree that AoE2 aged like wine due it's visual style, while some other 3D RTS out there aged like milk, such as Empire Earth 1 for example.
But... that would also mean AoM would carry a lot of problems from AoE 2's engine like weird AI/pathfinding.
I get that this idea of "port moar things" is going around because of Return of Rome but the thing is that nothing is getting "ported" to the AoE 2 engine there per se. Both AoE 1 and 2 run on the same engine called the Genie Engine so there is a lot of common ground there even if AoE 2 DE's version of Genie is very different from the original. Even with the gameplay changes RoR will just play very close to AoE 1 because of that.
I agree but it's important to note that you're comparing a 2019 remaster to a pioneering 3D RTS from the early 2000s and those games never looked good. Meanwhile if you look at something like AoE 3 DE or AoE 4 then it becomes increasingly harder and harder to choose between the crisp but not very fluid style of AoE 2 DE and its visually more dynamic and smoothly animated but also more "polygonal" 3D brothers.
But it's not like people play long enough to run out of gold in AoE 2's multiplayer anyways, so this is more like a campaign problem than anything, some missions requires you to spend wisely the few resources that are given to you.
It's also of course very relevant that you can set up trade routes with yourself in AoM too, so it's not like AoE 2 where it's really hard to get any gold once the map is depleted (though it's also not quite AoE 3 levels where running out of gold mines is irrelevant lategame)
AoM is a resource scarcity game, which is why they allow you to trade directly with your own TC, and Farms need no reseeding.
Matches of AoM usually involve extremely fast Age Ups, and a focus on quality armies. Most people do not even research all Blacksmith upgrades, because the extra percentages are so tiny, and it is not like you can make the lower tier units actually ever match up to the upper tier ones.