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The point of this DLC is an engine update. AOE1 does not play well by today's standards. Unit's path in archaic ways which were acceptable for the time of the original release, but are infuriating by modern standards. Controlling large numbers of units was a massive headache. By putting it all into AoE2, they fix a lot of the major gameplay complaints that players have had with the game.
That's no small task but it's probably all coding: the models, textures, animations, sounds and voice acting (all the hard stuff) was already done.
there is some guy on youtube said, Devs gonna rework the campaigns instead of just port the old one to AOE 2,so there are more than just a copy of AOE 1 in AOE 2
Have You play AoE1 DE?
AoE 1 DE has terrible pathfinding and unit collision (they did this intentionally to make it like original AoE 1), zero new civs or campaigns, can't build gates or use formations. Upgrading it to the AoE 2 DE engine is a massive improvement.
Also AoE 1 DE is more-or-less a dead game now, not just because of the points above but because they made it exclusive to a terrible store that nobody uses for more than 1-year (the Microsoft Store), the AI was broken for more than 9 months after the game launched, and mod support was nonexistent.
Fair enough?
https://steamuserimages-a.akamaihd.net/ugc/775116661399558803/2D1F12209F3C74930B1EB8F9E80B0D1F55DD3729/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false