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Повідомити про проблему з перекладом
Getting a unique unit archer is not that strange. It was to fill a weakness in their lineup. At least from a gameplay point of view.
A lack of ranged support for their infantry. A lot of infantry civs either get good siege or decent-good archers. Japanese FU archers and CA. Vikings have hard hitting archers. Goths actually get hand cannons. Bulgarians get FU onagers with cheaper techs to support that. That's just the ones I can think of off the top of my head.
Usually a civ has a core weakness that a unit that helps deal with that issue. Though this does not always make a civ perfectly well rounded. Throwing Axemen act as anti spear and support unit to knights for Franks.
Not sure this 100% makes sense, I'm tired and all the recent posts on here have drained my ability to think straight.
Just like how Franks or Teutons get Infantry UUs, despite being markedly Knight civs.
The role of a UU, is to be "unique", not to be thematically apropiate or even very useful. CompBows are actually very useful to back Infantry against high Armour units, and they do synergize very well for the price of forcing the player to pay for Archer techs at the Blacksmith.
Not all civs have an unique unit that corresponds to their generic unit focus. Sometimes the unique unit covers a hole in the tech tree, complimenting the generic unit roster
What I actually suspect is that the devs might have been planning more than what we got here, but it got cut. (most possibly because microsoft meddling). Seems like the Qizilbash warrior was planned for a civ that would appear in the Ismail campaign.
And yes, a new archer focused civ is sorely missed for me as well.
^
I'm still salty about Vikings losing Thumb Ring after 20+ years. It's a complex argument, but Thumb Ring is actually superior to Bogsveigr in virtually all scenarios, it's a lot cheaper, and it doesn't waste a unique tech. Considering Vikings have some of the absolute worst cavalry in the game, they kinda do need *something* to support the Champs/Berserks.
Teutonic Knights are... well, functionally useless relative to the rest if the civ, but Franks is correct, Throwing Axes are amazing vs Camels and Halbs while also supporting very well vs defenses.
Champions are pretty dang brutal in Castle age, but the issue is your castle age economy would basically bankrupt if you upgrade the 2HS. They're also missing Plate Mail Armor in Castle Age - your Barracks may be ahead of the times but the smith isn't. The +2 pierce armor is quite important, while the counter to your large Champ investment is the notably much cheaper Crossbow line, and they aren't cost-efficient vs Knights either (which is why you always want to mix Pikes into champ blobs).
Knight + Crossbow is so omnipresent in Castle because it really does destroy everything, while only a few niche alternatives exist (Eagle Warrior and Steppe Lancer rushes in early Castle for example). Early two handed swordsman is a cheap but substantial upgrade in Castle, but only really helps if you can trap an Eagle rush or something.
In my opinion, if a civ needs to be given a second unique unit to function, there is something fundamentally wrong with the design of the civ.
How are 2h swordsmen not cost effective vs knights? Since long swords are already on paper, reality is a bit different. 2h swordsman does considerably more damage than a long swordsman does.
Ok so Composite Bowman is really good, but complex. It has 100% accuracy out of the gate, doesn't even *need* thumb ring. Its projectile is different than other archers; moves in a straight line, not an arc, and while that sounds pointless (and it looks dumb but w/e) it means anything running at the bowman in a straight line always gets hit, while Arbs/Crossbow before Ballistics will sometimes overshoot and miss entirely.
Composite Bowman ignores pierce armor (except against Siege, Boats, and Buildings, do not use them vs Rams, Galleons, or Castles) which means it does 6 damage in Castle age vs Knights (4+2) and 8 damage in Imperial (4+4). Castle Age knight with full upgrades, Composites do double the damage of Crossbows with full upgrades. 10-12 Composites take out a Knight in 2 volleys, Crossbows can't even joke about that one. That's about equal to Genoese Crossbow in Castle age too which have +5 vs Knights, and are actually better vs things like Champs than Genoese crossbow.
Extreme example, but Composite Bows and Arbalests vs Elite Battle Elephants, its insane how much better the Composites do.
They make very very good support for your infantry vs Knights and Elephants, a few other oddballs. But, same counters as Arbs at the end of the day: Skirms and Siege, and they don't trade well vs other Archers either.
Thumb Ring Arbalest is better than Bogsveigr Arbalest (Vikings), but I'd take Composite Bowman 8 days a week over fully upgraded Arbs.