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报告翻译问题
No problem, it can be fun to analyse games.
Still you would of only had 15. Which is too few, I'm not sure of any build that goes up with so little. I think lowest villager count I've heard of is 19 for some scout rushes. Maybe 18 could work. Generally it's 20 or 21.
So I'll answer a follow up question to that, why go up so fast to feudal age if you don't plan to rush?
You then did a fast castle-ish build (build order is wrong but that is easily fixed). You got to castle age, your opponent had similar plans with their own fast castle age. You seem to set a goal but then no follow up. You got to castle age fast and well...did nothing. Your options are build knights and kill as many enemy villagers as possible with them or build additional TCs are boom, which the Silicians are kind of good at with their double build speed on TCs.
When I watched your game last week, I noticed similar issue that this game shared. Your complete lack of military, thankfully your opponent also had nothing. Honestly feels like if either one of you made an army earlier the other would just die outright or at least suffer badly economically.
Anyway. I'll let you address those points. Slowly work through this, hopefully fix your play.
https://www.youtube.com/watch?v=Ae2k3ah1mRA How to actually fast castle. By the way, fast castle is generally not recommend on open maps such as Arabia because if your opponent rushes you and commits to aggression you won't have anything but walls and buildings to keep them out. I'm not saying you can't fast castle on maps like this, I've seen people do it and they wall up like crazy. May also be civ dependant.
But I get it, the game is so old by now people figured it out to a last pixel (SOTL did, anyway). I guess what I want is to get to a certain ELO where I would have fun and learn slowly.
TBH I don't have much time daily for games, so I learn really slow, especially build orders and how they dictate your strategy onward..
But thanks anyway for help and link buddy. Will take a closer look when I have time and will
I learned though, that Inca aren't a good civ for 1v1 for a beginner level, I will play them on 3v3/4v4 still though
6 on sheep, then 3-4 on wood and take it from there while always have all town centers working without stop (until you have 100-140 villagers).
But one thing you always should pay attention to: collect ressources intelligently, i.e. do not collect ressources that you have no plan to spend. You want to have scouts? Do not send many guys on gold or stone. You want archers? Needs gold and wood...
Even people up to 12+ still do completely nonsensical stuff all the time, like sending couple vils across the map just for one deer / mining stone for no reason / research military techs without making the particular units / etc
https://buildorderreference.com/
This is a 21 Scout BO, but it gives you a few options what to do afterwards:
https://buildorderguide.com/#/build/1/0
Another good and relatively easy BO is the 19/20 1 Range BO, but I haven't found a written and comprehensive BO for that yet.
Hard disagree with your first statement. Proper technique or build orders is foundational. You are right about near constant worker production, this is often common across many RTS games. But having proper basic opening is important because it opens up the game. If you have a bad foundation you have bad habits and have to learn how to do things again. It's better to learn to do things properly the first time. Apart from a few variant builds, almost every build works of a sort of standard feudal opener, otherwise it's fast castle.
People have been using build orders since mid 90s. You were just unaware of such things. The thing is build orders change a lot during early years of a new games, especially back in the day. Many times to term build order will just refer to the correct order of operations for the first 5 to 10 minutes. Because doing anything drastically different is a negative. You'll behind in economy or military. Once you and the enemy start fighting you have to start adjusting, no plan survives contact wit the enemy.
I'll use a metaphor...
Imagine learning to ride a bike. When you first start out you'll have somebody helping you. You will probably have training wheels as a child. Once you've gotten the hang of it, the training wheels are removed, then the hand that steadies or supports you.
Currently you're learning to ride the bike that is AoE2. You did not get training wheels or a proper helping hand guiding you each step of the way. So you're falling off constantly. It's probably not as fun as you thought it would be.
Myself and others are here to help you learn to ride that bike. Once you do, you'll be off on your own adventures, riding around and exploring the game. You might come back for advise, but once you've got the grasp of the basics it makes such a huge difference.
Also look at it this way. By learning from us (hopefully) and learning to do things properly (hopefully :P ) you'll save your time in the long run. It requires a bit more upfront effort but the results will be more long lasting.