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Different difficulty has different scripts and triggers to follow.
Does this happen when you increase it as well ?
The thing is, the AI seems not functioning properly anymore.
I suspect something must've gone wrong with an update.
It used to work fine. Now it's a mess (~since december).
It's like the AI doesn't know anymore which map it plays (I assume it used to know that).
I'm not talking about suboptimal choices, I'm talking about malfunctions.
If I find the time, I'll consider uploading a video on my youtube to show you the proof.
I'm not interested in playing Ai for a challenge. Ill role play or muck about it instead.
If you want a challenge you need human opponents.
We we really need ai profiles the way other rts have, that have the ai build lots of towers and castle (which normans do with donjons).
Having an ai script thats super agressive on water would go a long way to avoiding a universal script that only works properly 1v1 on arabia. Or surrenders after one big battle
I'm not complaining that the AI isn't good or human-ish enough.
Unfortunately I already deleted my game on map Aftermath, which would have demonstrated well what I mean.
Well, nevermind, I said what is to say^^
While it might be debatable the AI at least in my personal opinion is good enough on hard, hardest, and extreme difficulty settings. I also think that they are fun to play against overall even with some unresolved issues such as pathfinding and possibly bugs/weird behavior. If you do not enjoy skirmishes then perhaps you might like campaigns (plus historical battles) and/or multiplayer more.
AI also seems to fail on certain water maps, particularly because it stopped using the transports correctly.
I had noticed AI using a transport on an island map fairly recent from sometime last year of 2024 when I was playing as the Portuguese on a skirmish, but it is rare and I had only seen it happen once. I built stone walls or fortified walls to cut off the enemy on the island, but they once sent a transport ship to reach the other side of the wall with a few military units where I was using that wall as a barrier to snipe the enemy on land with bombard towers plus walls. I have also noticed AI on ported RoR skirmishes using transport ships as well, but seems to be a lot less frequent than on campaigns.
It is unfortunate, but island maps seem to work best for pvp instead of AI on AoE II: DE. The AI only knows how to at least somewhat play on water map skirmishes if the land is connected such as Mediterranean and Baltic maps with no islands to be used as a barrier where they do not need transport ships, but will make other ships on those maps besides transport. However, if it is a water map skirmish that is connected but with an island in the middle the AI is definitely not smart enough to send villagers to that island. This can be used as an exploit over the AI even when playing against hardest or extreme AI where the only thing they could potentially do is put pressure on that island with ships assuming the villagers can be reached and are within range and assuming the AI is smart enough to use aggression with ships instead of using them to play defensively.