Age of Empires II: Definitive Edition

Age of Empires II: Definitive Edition

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Orb May 12 @ 1:44pm
Low elo flaming
The amount of flaming in low elo games because the person flaming has no clue how to even play this game, is insane.

That is all
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Showing 1-15 of 16 comments
Akfiz May 12 @ 1:50pm 
AoE2 is one of the most respectful games I played online, hardly anyone insults there.
Originally posted by Akfiz:
AoE2 is one of the most respectful games I played online, hardly anyone insults there.
the range 900 to 1050 elo is quite an exception to that 11
Orb May 12 @ 2:22pm 
Originally posted by Akfiz:
AoE2 is one of the most respectful games I played online, hardly anyone insults there.

Im at 1000 elo teamgames and in the last 10 games I've had 1 dude wall in a teammate in, 1 dude afk and 3 dudes resign early while spamming the chat with insults because they have no clue what they're doing and blaming others.

Pretty sick of it i'll stick to 1 v 1
Originally posted by Kasbfaäfad:
Originally posted by Akfiz:
AoE2 is one of the most respectful games I played online, hardly anyone insults there.
the range 900 to 1050 elo is quite an exception to that 11
It would make sense. Its like the boundary between being a player that knows what he's doing versus some goober. They're out with something to try and prove in that bracket.
It's not the noobs fault.

Dutch player Orb, has 1000 team Elo, facing and getting teamed up with players from 500 - 1200 solo Elo. Clearly, 500 and 1200 solo Elo is universes apart, which creates a bit of "friction" in a wannabe competitive setting.
Lessons: a) team Elo stinks b) playing with randoms stinks

Offtopic: at 1400 team Elo I face players from 1000-2000 Elo, similar skill gap but hardly any flaming as the guys know and understand more AND I NEVER have randoms on my team.
Last edited by Kampfschwein Fjonda; May 12 @ 11:27pm
TheDiaper May 12 @ 11:26pm 
Dunning Krugger
Orb May 12 @ 11:34pm 
Originally posted by tohz:
Originally posted by Orb:
they have no clue what they're doing
2 posts, both with this "no clue" stuff. Sounds a lot like someone tells his team mates all the time that they have to do as he wishes and calls them bad if they don't obey. At some point they just get annoyed enough by this know-it-all that they intentionally throw the game.

I barely talk in game. I'm playing with people who don't even know how to lure boars and end up with 60 villagers after 40 minutes and then their teammates flame because they died to 10 scouts. It's honestly ♥♥♥♥♥♥♥ insane it seems like the average age in this elo bracket is around 12.

I've reported 5 people so far and already gotten 3 ban confirmations, so quit your stupid assumptions.
Last edited by Orb; May 12 @ 11:35pm
Orb May 12 @ 11:40pm 
Originally posted by Kampfschwein Fjonda:
It's not the noobs fault.

Dutch player Orb, has 1000 team Elo, facing and getting teamed up with players from 500 - 1200 solo Elo. Clearly, 500 and 1200 solo Elo is universes apart, which creates a bit of "friction" in a wannabe competitive setting.
Lessons: a) team Elo stinks b) playing with randoms stinks

Offtopic: at 1400 team Elo I face players from 1000-2000 Elo, similar skill gap but hardly any flaming as the guys know and understand more AND I NEVER have randoms on my team.

It's mostly the people who simply do not understand this game which flame. I'll try to get out of the 1000's asap.
Hexi May 13 @ 6:22am 
Yeah I've experienced this as well, seems people are more toxic the lower you go.
Originally posted by Kampfschwein Fjonda:
It's not the noobs fault.

Dutch player Orb, has 1000 team Elo, facing and getting teamed up with players from 500 - 1200 solo Elo. Clearly, 500 and 1200 solo Elo is universes apart, which creates a bit of "friction" in a wannabe competitive setting.
Lessons: a) team Elo stinks b) playing with randoms stinks

Offtopic: at 1400 team Elo I face players from 1000-2000 Elo, similar skill gap but hardly any flaming as the guys know and understand more AND I NEVER have randoms on my team.

I do not think that playing against random players matter as much for 1v1 as opposed to team games. I prefer team games instead of 1v1 or something like 1v2 or 2v4 on single player skirmishes (but only on hard or moderate difficulty because I sometimes struggle on hardest difficulty even on an evenly matched team games at least if the starting age is Dark or Feudal instead of Castle), but it probably be the opposite for me if I were to play on multiplayer.
Last edited by James3157; May 13 @ 6:32am
Orb May 13 @ 7:58am 
Originally posted by tohz:
Originally posted by Orb:
I've reported 5 people so far and already gotten 3 ban confirmations, so quit your stupid assumptions.
Doesn't mean anything. Of course they get bans if they start griefing. The question is, why they started it in the 1st place. My guess: The guy who instantly calls me stupid, instead of reflecting, did something very similar to them.

Well, you guessed wrong. Again.
They start griefing out of nowhere, one guy was bottom score, got attacked by 4 longswords in Castle Age on Arena and then started flaming me because he built 3 outside of his walls and lost 10 villagers.

Originally posted by James3157:
Originally posted by Kampfschwein Fjonda:
It's not the noobs fault.

Dutch player Orb, has 1000 team Elo, facing and getting teamed up with players from 500 - 1200 solo Elo. Clearly, 500 and 1200 solo Elo is universes apart, which creates a bit of "friction" in a wannabe competitive setting.
Lessons: a) team Elo stinks b) playing with randoms stinks

Offtopic: at 1400 team Elo I face players from 1000-2000 Elo, similar skill gap but hardly any flaming as the guys know and understand more AND I NEVER have randoms on my team.

I do not think that playing against random players matter as much for 1v1 as opposed to team games. I prefer team games instead of 1v1 or something like 1v2 or 2v4 on single player skirmishes (but only on hard or moderate difficulty because I sometimes struggle on hardest difficulty even on an evenly matched team games at least if the starting age is Dark or Feudal instead of Castle), but it probably be the opposite for me if I were to play on multiplayer.

I've never had any flaming in 1 v 1 or custom 'noob' games myself, it seems retardation seems to hit when entering ranked.

Last edited by Orb; May 13 @ 8:00am
"You are all noobs" Their first building was a market in an EW game. Then they built TC right where the enemy will attack and didn't really worry about a castle.

It's amusing to see people ask me to report someone just because they didn't play well.
Hexi May 14 @ 8:21pm 
Originally posted by Creeping Death (VvvvV):
"You are all noobs" Their first building was a market in an EW game. Then they built TC right where the enemy will attack and didn't really worry about a castle.

It's amusing to see people ask me to report someone just because they didn't play well.
Empire wars seems to be full of toxic players who are also kind of bad, I had a game on an open map where my team decided the best play was to stone wall the entire map asap. The enemy team on the other side of the map petarded in and attacked with like 10 conqs. Instead of making army my teammate decided it would be better to use their attention to spam ping for several minutes straight while I was just going from player to player with my archers and killing everything. Think the game ended and I got like 140 kills and my entire team had less than 20 kills combined.
Last edited by Hexi; May 15 @ 5:00am
Originally posted by Hexi:
Empire wars seems to be full of toxic players who are also special kind of bad, I had a game on an open map where my team decided the best play was to stone wall the entire map asap. The enemy team on the other side of the map petarded in and attacked with like 10 conqs. Instead of making army my teammate decided it would be better to use their attention to spam ping for several minutes straight while I was just going from player to player with my archers and killing everything. Think the game ended and I got like 140 kills and my entire team had less than 20 kills combined.

While that might be true for toxic players on Empire Wars I think that Burgundians are the only civ that truly benefits the most out of Empire Wars because of the starting age being Feudal Age instead of Dark Age besides maybe the Vikings (free wheelbarrow) and Hindustanis (slightly cheaper villagers during Feudal Age than Dark Age). This means at the start of game Burgundians already have their Feudal Age eco techs researched in addition to loom if I am not mistaken. This would also mean they can more easily reach Castle Age than during their normal gameplay with Dark Age; although, it might still be a good idea to get bow saw/gold shaft mining before reaching Castle Age.

Only get stone shaft mining as Burgundians if wanting to build a castle during early Castle Age, but this strategy is probably easier to exploit on single player as opposed to multiplayer empire wars. Such as for example build a castle immediately upon starting Castle Age on single player for sniping an enemy AI's base and at the same time make a small army (Flemish militia despite being slow units?) to defend the sniping attempt for early Castle Age, but this strategy I think might be harder on multiplayer even for low elo. At least in part because building a military early and a castle early also means taking a longer time to build up the economy which I am not sure if that is practical or not on multiplayer team games. My point is that stone walls are overall more expensive than using wood for walling and making stone walls also means it will take a longer time to get enough stone to build a castle early.
Last edited by James3157; May 14 @ 10:16pm
If you lose ALL the time no matter what you become toxic, the same for every bottom 20% Elo hell in any competitive game.
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