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I tested other AIs I found on the mod browser: Black AI (it has some variants: Resistance, Power, etc.), BruteForce and Charlotte. Only Charlotte works good, the other ones seem to have the same problem as the ones from the AI pack.
In the last few days is worse, because they even do not use transport boats at all.
Today I have tested "AI pack" and almost all (barbarian, pharaon, promi and tribal) work fine, but still, some of them only attack with naval units (no transport) and other do not even build docks nor naval units, just terrain units idle in their island.
The only AIs failling here are:
- Yggdrasil: "error invalid encoding" still it seems that everything is working.
- The_Unknown2: check the error message:
https://steamcommunity.com/sharedfiles/filedetails/?id=3477616887
I will test "The SuperVillain AI" to see differences.
Can you be more specific with "black AI"? the search on the mod list can't find it.
cheers
It's the BlackPower AI, I found it from the Mods Browser when using the keywords custom AI.
https://www.ageofempires.com/mods/details/2408/
Did you test all AIs on water maps? Because I mainly refer to Arabia, even though I tried Charlotte on Yucatan and Oasis.
When playing vs Supervillain, I recommend Grausamer Guenther playing as Goths on Arabia. Corleone AI only fills the map with archers and skirmishers but never gets past Feudal Age. According to its author, it's designed to play that way on purpose because it's experimental. Both SuperVillain AIs can beat Charlotte AI, however.
P.S. Sorry if I've never replied to your PM. Unfortunately I don't own Tekken seies for PS1, but I can look for SNES fighting games if anything.
I see no problem in Arabia with default AIs. The problem is only with water maps like "isle", "archipelago" (if players are divided by water) and so on.
That is why I had hope to fix it with AI mods, but "AI pack" fails even in "hard" difficulty as the creator recommends.
I have tested "The SuperVillain AI" in isle maps, results:
- Corleone as Koreans: they do not build docks nor boats, just idle terrain units on their island.
- Grausamer Guenther as Goths (creator recommendation): same, but causes lot of lag, the FPS counter drops at 15 or 20 after several minutes.
- The SuperVillain as Saracens: they laugh at beginning and then spam this message every second:
https://steamcommunity.com/sharedfiles/filedetails/?id=3478079087
I have tested "BlackPower AI" with 300 population as the creator recommends and all versions (Force, Liberation, Power and Resistance) generate this error:
https://steamcommunity.com/sharedfiles/filedetails/?id=3478079673
If I can't play water maps against AI in this game after 25 years, the devs are giving me another reason to write a negative review.
Cheers
PS: Retroarch netplay is crap, better to use Remote play Together and that way you do not need to own the ROM
AI Pack and Black Force are a shame they no longer work since April's patch. Before that patch tribal warrior and Yggdrasil also wrote messages at the start.
Tribal warrior said something like "I am the tribal warrior and I'm going to rape your ass", while Yggdrasil said "I am Yggdrasil the tree. Play me in 3vs3 maps to see me slinging". I assume Yggdrasil could play Saracens and feed allies with tributes, but before I could find it out the patch came and broke it. I also wanted to see how it played Sicilians, because it can tower rush on Arabia (I mentioned that in the first post) as it did when it played as Franks.
These AIs like AI Pack and Black Force are also causing some black screens during the game. I have to press ESC to get rid of it and the options menu becomes a chessboard then (but the red buttons are not affected). They also can break default AI, causing it to behave the way I described in the first post. Disabling them restores the correct behavior of default AI.
As far as I know, some of these modded AIs were made to be good on water maps, but the new patch destroyed all their capabilities.
EDIT. One more thing: these custom AIs ignore the 104 taunt, so they will always resign.
I know other AIs also send messages, but not spamming every second without stopping, that is the difference.
AI Pack works fine in some cases as I described in previous posts.
No black screens for me yet.
As I said, new patch destroyed all AIs in water maps, even default AIs. Everyone, even devs, can check out this by setting a match between DE and HD AI, or DE VS DE AI, and you will see that they do not use transport boats for terrain units, sometime they even not build docks nor boats.
always? or just after the last patch? So strange, is that a stupid bug? or AI creators can't fix it?
Yes, modded AIs also resigned even before the patch. Tribal warrior or another AI said something like "WTF? Is my programmer kidding me?" if you were winning and most of them typed gg wp before resigning.
I hope devs fix the problem, another user reported the bug here:
https://steamcommunity.com/app/813780/discussions/2/597400361006798509/
I took note of the ".per" script giving the error and also the line. In the case of Yggdrasil it is 3-imperial-age escrow.per returning such an error and the line containing the invalid identifier is 6215. That line, along with a few others, contains this:
Looks like this parameter doesn't exist anywhere. Then I googled for ERR2005 and I found a link that provides a workaround by using numeric values from customConstants.per:
https://steamcommunity.com/app/813780/discussions/0/2963894618453189959/
Unfortunately, as I fixed the lines containing that eagle counter parameter (I replaced with 384, which on customConstants.per is ri-eagle-warrior), I got ERR2005 again on another line (6300) using the identifier spearman-counter-unit.
I also tried to delete some lines, and I got another error saying "missing arrow" where the arrow is this symbol:
Either the devs have renamed certain parameters (these mods are basically from 2019-20) or removed them all within April's patch. But if other AIs from the same pack are still working, then it really could depend from maps, like they were saying in the thread I linked above. But I still have to investigate the code of other AIs.
As per the black screen when using AI pack, disabling cosmetic mods or playing with only the Confetti mod seems to fix the issue. What I have to do now is enabling other mods to find which one is causing black screen after 35 minutes ingame.
Probably true
Nice
After the last patch today, default AIs in water maps still fail. They only attack with naval units, the transport boat is not used for the idle terrain units.
I think the website was AIscripters?
Can confirm this one seems to be broken too since the new update.
The website was down a few days ago, now it's working, in a post they share a list where the "inmortal" and other AIs are present:
https://aoeaidatabase.pythonanywhere.com/list
So I download and unzip the file, but there is a data error with the .per file ... still I test and this is the error at the beginning of the match:
https://steamcommunity.com/sharedfiles/filedetails/?id=3482440733
If you watch this last recording, you will see that villagers are idle, walking or dying... and the scouts are idle too. In 25 min they do not build anything
https://drive.google.com/file/d/1nzSX8Y6gOCQkYILBVJBvhIklFk98yiIf/view?usp=sharing
Of course it's broken, no matter what other fanboys or trolls say without presenting any evidence. Here you have the irrefutable evidence, recordings made with different civs and difficulty levels:
https://drive.google.com/drive/folders/1VQqffBdiBwSQuYo_bWKZevHh70geFnht
Other users exposing the same problem:
https://steamcommunity.com/app/813780/discussions/0/4513254889543167993/
https://steamcommunity.com/app/813780/discussions/0/599641161950351999/
https://steamcommunity.com/app/813780/discussions/0/3594464960494314414/
https://steamcommunity.com/app/813780/discussions/0/4629233379372534451/
https://steamcommunity.com/app/813780/discussions/2/1660069015246017245/
https://steamcommunity.com/app/813780/discussions/2/4695658272798154823/
https://steamcommunity.com/app/813780/discussions/0/597387624656666683/
https://steamcommunity.com/app/813780/discussions/0/4633734370401765810/
https://steamcommunity.com/app/813780/discussions/0/3681064390585680079/
https://forums.ageofempires.com/t/ai-has-problems-using-transport-ships/65377/3
You can login with your steam profile.
https://steamcommunity.com/sharedfiles/filedetails/?id=3482971498
https://steamcommunity.com/sharedfiles/filedetails/?id=3483644012
Recordings where villagers are idle, walking or dying... and the scouts are idle too. They do not build anything, just like "Inmortal" AI:
https://drive.google.com/file/d/1Xv9OuSoLzKhFQKG-iMzKbTZJL83Enw1i/view?usp=sharing
https://drive.google.com/file/d/1Faj6uYAQ5jRSsh68xv9JQ8Tln5Xq7Eeb/view?usp=sharing
Another user already reported that bug on the forum:
https://www.aiscripters.com/forums/viewtopic.php?p=75511#p75511
I hope the creator fixes it.
I will test other updated AIs meanwhile.
Cheers