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The food flies in with Spartans. Achaemenids eco bonus is a tech in Feudal at the TC but early game its basically a workrate bonus for farmers. (The workrate bonus is area of effect near TC but the starting TC usually doesn't have woodlines, etc. so it's probably not going to boost lumberjacks or gold miners in Feudal Age.)
Athenians could do a quick Feudal Age (start with universal workrate bonus to all villagers), switch to Military Policy for cheaper warships/archers that cost 15% less gold and do an archer rush with 38 gold archers in Feudal.
Interesting stuff you mentioned, but it has nothing to do with unranked multiplayer. These civs are not exclusively single player civs, because they are also included for unranked multiplayer. With this dlc being so popular there must be at least a few people or more who have attempted to play as them on unranked multiplyer. The Romans to name just one example I think have potential for defeating a Chronicles civ on unranked multiplayer and possibly the Persians and Georgians as well. Just because these civs might seem like they are op does not mean other civs cannot defeat them on unranked multiplayer., Unless if I am wrong I would like to think that Chronicles civs can play against normal civs on unranked multiplayer.
How is describing how the civ bonuses work for the Chronicle Civs unrelated to multiplayer. Yes playing the AI is not the same as a human player but the Civ bonuses work the same. For most players the Civs aren't as important as the individual players skill. If you are simply average in terms of skill level, it doesn't really matter what civ you use or do not use. Yes the Spartans, Achaemenids and Athenians all get economic bonuses as well as military bonuses that impact the early game. This is not the case for all AoE2 Civs.
My point for Spartans is just that they are an early game Civ with a peak in Castle Age, their Cavalry is weak and their archers are slightly above average, so your best bet is using the food bonus and free polemarchs to go all in with Hoplites in the Castle Age. Hoplites are easily resource wise the best unit in the castle age and the only tech you really need is squires and the HP regen at the TC.
For Achaemenids, the eco bonus is good but situationally it only effects farmers realistically in the early game. You can play Chronicle Civs against AoE2 civs as long as it is not ranked 1v1 or 2v2.
Chronicle Civs may not be the best civs overall in the game but on paper they are overpowered relatively speaking to the base game civs which is why you cannot use them in ranked. For example, the Athenians get the Feudal Archer discount of the Mayans with a workrate bonus to all gathering types as soon as the game starts. IMO having resources collected faster is better than 15% longer lasting from the Mayans.
My questions are what civs are a good counter for these civs and do these civs have any weaknesses on unranked multiplayer? I think that Mongols, Romans, Slavs, Hindustanis, and Georgians at least would be good counters for Achaemenids, but Achaemenids might need to be attacked early as well where I think they are the weakest for early game as opposed to mid to late game before they can build more town centers for boosting there economy up even more. The best counters for Spartans I am not sure, but in my personal opinion they seem to be overall the weakest of the three civs from Chronicles since they do not seem to be as strong economically as the Athenians and Achaemenids despite them getting the heavy hoplite upgrade one age earlier. As for the best counters for Athenians I am not sure, because they do not seem to have very many weaknesses and seem to have a superior navy as well, but at least on land maps I think that Athenians in theory might be weakest against Hindustanis, Vikings, Mongols, Georgians, Slavs, and Romans and similar to Achaemenids they might need to be attacked early.
It mentions 15% more gathering for nearby villagers, but it may not be limited to only just farms and I think that this could be more problematic actually for mid to late game instead of early game. It might be tempting for players to build more town centers than other civs with the Achaemenids on unranked multiplayer besides the Athenians, because of that economic town center boost which is fairly cheap and easily affordable.
Yes the Eco bonus is an area of effect similar to Fortified Churches. However, in Dark Age you cannot specialize the TC. Only in Feudal Age and here you have the starting TC only, which you don't get to pick where it is built. The starting TC is usually not near woodlines or gold/stone tiles. Yes later in Castle Age when you build additional TCs, you can boost Wood collection or that of gold/stone, but in Feudal the only noticeable benefit for Persians Eco TC is a faster workrate for your farmers. It is also a slow tech to research and idles villager production for over a minute.
My point still stands that Mongols, Romans, Slavs, Hindustanis, and Georgians could potentially be the best counters for Achaemenids on unranked multiplayer at least partially because they benefit economically earlier than them. Achaemenids are probably the strongest for mid/late game instead of early game depending on what civs they are playing against on unranked multiplayer.
Spartans get a very good eco bonus. Everytime a fishing ship or villager deposits the food you get an additional 10% of the food they carried. Practically this means a 340 Food Boar gathers at the same rate as everyone except Mongols (but Spartans deposit 374 food instead of 340. 440 for large hunt.) Basically every food source has 10% more food but it gathers the same speed. This allows them to be very aggressive in Feudal Age and Castle Age. But again the Spartans are not that good late as the Archery Range and Stable is Weak. And sure they can produce ships quicker than any other Civ with Peloponnesian League but they lack a lot of ship upgrades.
Achaemenids build houses 100% faster than everyone else which can lead to quicker milestone marks than their opponent. They can also easily make up ground in Castle Age by boosting wood/stone/gold gather rate. Also for Athenians don't forget that Strategoi give every unit in the game +1 attack whether they are ships, siege, archers, cavalry or infantry.
I know that Strategoi are useful and not to be underestimated, but important to keep in mind that castles are not cheap for most civs, Georgians are still a strong civ despite their unique unit being nerfed recently and Hindustanis, Vikings, Mongols, Slavs, and Romans could potentially be good against Athenians on unranked multiplayer especially if they use early aggression against them and it is a land map instead of a water map. Vikings I think might struggle more against the Athenians than the Hindustanis, Mongols, Slavs, Georgians, and Romans during the Dark Age, but they do have potential on land maps, because wheelbarrow and hardcart are free techs for them.
You should. Reason why I mentioned which civs I think would be the best civs for playing against these three Chronicles civs on unranked multiplayer, except for Spartans.