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G E N I U S
AoE2 Rams are also not just Rams like in real life. They also absorb arrows like Mantlets and deal massive damage to enemy Siege like Sapper Teams.
Also no, Rams LONG survived after Trebuchets, and are even used today, to breach armoured compounds (though much smaller now.
It is already fixed, you are just too stupid to play this game. All of what the Ram does, is for gameplay reasons.
The dumbest thing is that it seems bombard cannons still have the attack bonus against them, so this seems to be done for no other reason than mOdErN gAmInG and making it easier for rushers, because it's not even consistent within the game mechanics. Still, seeing AI rush my cannons with rams like in some kind of GTA: Medieval in an actual historical campaign made me want to eat some glass.
Appealing to realism is pointless in a game where a bare-chested man can quickwall heavily armored knights with a bunch of wooden sticks, or when a Monk can turn any man into a traitor with a few words.
The game has generally a bare minimum of realism, and battering rams chasing bombard cannoneers around does not look like Age of Empires, it looks like Monty Python.
No major RTS has towers that hardcounter siege weapons, it just makes no sense balance-wise.
Starcraft does not have it, Warcraft does not have it, C&C does not have it.
No, it makes sense, otherwise BBTs would allow a player to just sit down and have to be besieged at range.
Rams brutally hardcountering Bombard Towers was a keen balance choice, as otherwise some civs were just too safe from aggression, and Ports would be completely OP, for example.
Perhaps Fortnite is more up to your abilities.
People that should not even play, complain about Rams beating Bombard Towers (the exact point of Rams, is being able to storm ALL defenses).
Btw, Bombard Towers used to deal melee damage, and thus destroy Rams in a few hits, just like Bombard Cannons. This was intentionally changed so Rams can now counter all defensive structures.