Age of Empires II: Definitive Edition

Age of Empires II: Definitive Edition

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The bonuses around rams are a joke
So, let me get this straight:

The dumbest, most caveman unit in the game gets tons of ridiculous attack bonuses (against every siege weapon, including BOMBARD CANNONS which are literally a dude rolling a cannon?!?) for no realistic or gameplay reason...

...and is also essentially immune to BOMBARD TOWERS, you know, the thing that made these wooden pieces of ♥♥♥♥ instantly obsolete the moment they were invented.

I am also sure this was not the case in the classic versions where these pieces of ♥♥♥♥ became rightfully obsolete the moment you could make a trebuchet (which actually requires two brain cells to use rather than R + right click) and I countered AI spamming them with exactly bombard towers, and now had to do a triple take to make sure I am really seeing what I am seeing and the AI is rolling through my fully upgraded towers with just a bunch of these sh!tboxes and no real strategy in sight.

Nothing to add, question: wtf? When will this be fixed?
Last edited by Krosis Priest; Jan 14, 2023 @ 9:03pm
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Showing 1-15 of 30 comments
Krosis Priest Jan 14, 2023 @ 9:06pm 
But you know what hard counters them? Chu-ko-nu. You know, archers who just fire faster.

G E N I U S
jonoliveira12 Jan 14, 2023 @ 9:20pm 
Rams get bonuses against Siege so there is an actual unit type they are good against.

AoE2 Rams are also not just Rams like in real life. They also absorb arrows like Mantlets and deal massive damage to enemy Siege like Sapper Teams.

Also no, Rams LONG survived after Trebuchets, and are even used today, to breach armoured compounds (though much smaller now.

It is already fixed, you are just too stupid to play this game. All of what the Ram does, is for gameplay reasons.
Ram is fine but i agree immune to bombard tower its suck.
Krosis Priest Jan 14, 2023 @ 9:42pm 
Originally posted by jonoliveira12:
Rams get bonuses against Siege so there is an actual unit type they are good against.

AoE2 Rams are also not just Rams like in real life. They also absorb arrows like Mantlets and deal massive damage to enemy Siege like Sapper Teams.

Also no, Rams LONG survived after Trebuchets, and are even used today, to breach armoured compounds (though much smaller now.

It is already fixed, you are just too stupid to play this game. All of what the Ram does, is for gameplay reasons.
Thank you for another self-important, condescending reply. You continue to be a reliable source of comedic buffoonery on this forum.

Ram is fine but i agree immune to bombard tower its suck.
The dumbest thing is that it seems bombard cannons still have the attack bonus against them, so this seems to be done for no other reason than mOdErN gAmInG and making it easier for rushers, because it's not even consistent within the game mechanics. Still, seeing AI rush my cannons with rams like in some kind of GTA: Medieval in an actual historical campaign made me want to eat some glass.
Last edited by Krosis Priest; Jan 14, 2023 @ 9:43pm
cornucanis Jan 14, 2023 @ 10:10pm 
Lol surely this is a joke. I can't wait to see the post tomorrow calling for siege towers to be nerfed.
76561199232607771 Jan 14, 2023 @ 10:15pm 
Originally posted by Krosis:
...and is also essentially immune to BOMBARD TOWERS, you know, the thing that made these wooden pieces of ♥♥♥♥ instantly obsolete the moment they were invented.
It has to be that way for balance purposes.

Appealing to realism is pointless in a game where a bare-chested man can quickwall heavily armored knights with a bunch of wooden sticks, or when a Monk can turn any man into a traitor with a few words.
Last edited by Karl; Jan 14, 2023 @ 10:16pm
Krosis Priest Jan 14, 2023 @ 10:51pm 
Originally posted by SpectralSoul:
Originally posted by Krosis:
...and is also essentially immune to BOMBARD TOWERS, you know, the thing that made these wooden pieces of ♥♥♥♥ instantly obsolete the moment they were invented.
It has to be that way for balance purposes.

Appealing to realism is pointless in a game where a bare-chested man can quickwall heavily armored knights with a bunch of wooden sticks, or when a Monk can turn any man into a traitor with a few words.
Yes, and balance says that expensive towers which had been included in the game exactly to make it difficult to bumrush defences with high pierce armor units should be countering dumb bumrush sh!tboxes that you can spam since Castle Age, so that you have to use better units instead. Not very complicated and how 90% of AoE2 works. You also can't counter hand cannoneers with swordsmen, but according to the ram logic they should.

The game has generally a bare minimum of realism, and battering rams chasing bombard cannoneers around does not look like Age of Empires, it looks like Monty Python.
Last edited by Krosis Priest; Jan 14, 2023 @ 10:56pm
76561199232607771 Jan 14, 2023 @ 11:15pm 
Your hand cannoneer vs swordsman is flawed. The game is not just 2 units, cheap light cavalry counter Rams easily. So do Mangonels/Onagers.

No major RTS has towers that hardcounter siege weapons, it just makes no sense balance-wise.

Starcraft does not have it, Warcraft does not have it, C&C does not have it.
Rabidnid Jan 14, 2023 @ 11:29pm 
Rams have -3 melee armour to go with their 195 pierce armour. The game mechanic is to have mis-matched unit types to counter each other. light horse counter siege, while bombard towers counter ships. it makes perfect sense in the context of the game.
Last edited by Rabidnid; Jan 15, 2023 @ 1:33am
jonoliveira12 Jan 14, 2023 @ 11:44pm 
Originally posted by .:
Ram is fine but i agree immune to bombard tower its suck.

No, it makes sense, otherwise BBTs would allow a player to just sit down and have to be besieged at range.
Rams brutally hardcountering Bombard Towers was a keen balance choice, as otherwise some civs were just too safe from aggression, and Ports would be completely OP, for example.
jonoliveira12 Jan 14, 2023 @ 11:45pm 
Originally posted by Krosis:
Originally posted by jonoliveira12:
Rams get bonuses against Siege so there is an actual unit type they are good against.

AoE2 Rams are also not just Rams like in real life. They also absorb arrows like Mantlets and deal massive damage to enemy Siege like Sapper Teams.

Also no, Rams LONG survived after Trebuchets, and are even used today, to breach armoured compounds (though much smaller now.

It is already fixed, you are just too stupid to play this game. All of what the Ram does, is for gameplay reasons.
Thank you for another self-important, condescending reply. You continue to be a reliable source of comedic buffoonery on this forum.

Ram is fine but i agree immune to bombard tower its suck.
The dumbest thing is that it seems bombard cannons still have the attack bonus against them, so this seems to be done for no other reason than mOdErN gAmInG and making it easier for rushers, because it's not even consistent within the game mechanics. Still, seeing AI rush my cannons with rams like in some kind of GTA: Medieval in an actual historical campaign made me want to eat some glass.
As I said, you are just not smart enough to be playing this game.
Perhaps Fortnite is more up to your abilities.
jonoliveira12 Jan 14, 2023 @ 11:46pm 
Originally posted by SpectralSoul:
Your hand cannoneer vs swordsman is flawed. The game is not just 2 units, cheap light cavalry counter Rams easily. So do Mangonels/Onagers.

No major RTS has towers that hardcounter siege weapons, it just makes no sense balance-wise.

Starcraft does not have it, Warcraft does not have it, C&C does not have it.
Yes, it is almost like the main point of Siege units, is neutralizing defences very cost-efficiently.
Kampfschwein Fjonda Jan 15, 2023 @ 1:28am 
Good players adapt, bad players cry.
jonoliveira12 Jan 15, 2023 @ 1:47am 
Originally posted by Fjonda:
Good players adapt, bad players cry.

People that should not even play, complain about Rams beating Bombard Towers (the exact point of Rams, is being able to storm ALL defenses).
Last edited by jonoliveira12; Jan 15, 2023 @ 1:47am
DesertRose92 Jan 15, 2023 @ 2:04am 
What I find most annoying about Rams is the power gap between Capped Rams and Siege Rams. Unless your Civ has Siege Rams you rarely ever use Rams.

Btw, Bombard Towers used to deal melee damage, and thus destroy Rams in a few hits, just like Bombard Cannons. This was intentionally changed so Rams can now counter all defensive structures.
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Date Posted: Jan 14, 2023 @ 9:01pm
Posts: 30